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Consistently use *err for the Error i18n category
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@ -695,11 +695,11 @@ void EmuScreen::update(InputState &input) {
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quit_ = true;
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return;
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}
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I18NCategory *g = GetI18NCategory("Error");
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std::string errLoadingFile = g->T("Error loading file", "Could not load game");
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I18NCategory *err = GetI18NCategory("Error");
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std::string errLoadingFile = err->T("Error loading file", "Could not load game");
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errLoadingFile.append(" ");
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errLoadingFile.append(g->T(errorMessage_.c_str()));
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errLoadingFile.append(err->T(errorMessage_.c_str()));
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screenManager()->push(new PromptScreen(errLoadingFile, "OK", ""));
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errorMessage_ = "";
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