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https://github.com/hrydgard/ppsspp.git
synced 2025-02-14 19:08:08 +00:00
Enable Vulkan validation in SDL debug builds
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parent
af7995c554
commit
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@ -88,6 +88,9 @@ VkResult VulkanContext::CreateInstance(const CreateInfo &info) {
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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instance_layer_names_.clear();
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device_layer_names_.clear();
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// We can get the list of layers and extensions without an instance so we can use this information
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// to enable the extensions we need that are available.
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GetInstanceLayerProperties();
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@ -177,7 +180,7 @@ VkResult VulkanContext::CreateInstance(const CreateInfo &info) {
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#endif
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if (res != VK_SUCCESS) {
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if (res == VK_ERROR_LAYER_NOT_PRESENT) {
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WLOG("Validation on but layers not available - dropping layers");
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WLOG("Validation on but instance layer not available - dropping layers");
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// Drop the validation layers and try again.
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instance_layer_names_.clear();
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device_layer_names_.clear();
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@ -9,10 +9,17 @@
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#include "Core/System.h"
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#include "SDLVulkanGraphicsContext.h"
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#if defined(VK_USE_PLATFORM_METAL_EXT)
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#include "SDLCocoaMetalLayer.h"
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#endif
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#ifdef _DEBUG
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static const bool g_Validate = true;
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#else
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static const bool g_Validate = false;
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#endif
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bool SDLVulkanGraphicsContext::Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message) {
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window = SDL_CreateWindow("Initializing Vulkan...", x, y, pixel_xres, pixel_yres, mode);
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if (!window) {
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@ -35,7 +42,10 @@ bool SDLVulkanGraphicsContext::Init(SDL_Window *&window, int x, int y, int mode,
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vulkan_ = new VulkanContext();
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int vulkanFlags = VULKAN_FLAG_PRESENT_MAILBOX;
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// vulkanFlags |= VULKAN_FLAG_VALIDATE;
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if (g_Validate) {
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vulkanFlags |= VULKAN_FLAG_VALIDATE;
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}
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VulkanContext::CreateInfo info{};
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info.app_name = "PPSSPP";
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info.app_ver = gitVer.ToInteger();
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