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Allow the language ini path to be overridden for translation testing purposes.
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@ -36,6 +36,7 @@
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "Core/HLE/sceUtility.h"
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#include "Common/CPUDetect.h"
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#include "Common/FileUtil.h"
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#include "ui_atlas.h"
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@ -320,7 +321,18 @@ void NewLanguageScreen::OnCompleted(DialogResult result) {
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g_Config.sLanguageIni = code;
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if (i18nrepo.LoadIni(g_Config.sLanguageIni)) {
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bool iniLoadedSuccessfully = false;
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// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
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// test new languages without recompiling the entire app, which is a hassle).
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const std::string langOverridePath = g_Config.memCardDirectory + "PSP/SYSTEM/lang/";
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// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
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if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
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iniLoadedSuccessfully = i18nrepo.LoadIni(g_Config.sLanguageIni);
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else
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iniLoadedSuccessfully = i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);
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if (iniLoadedSuccessfully) {
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// Dunno what else to do here.
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if (langValuesMapping.find(code) == langValuesMapping.end()) {
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// Fallback to English
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@ -383,8 +383,16 @@ void NativeInit(int argc, const char *argv[],
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if (!gfxLog)
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logman->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
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#endif
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// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
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// test new languages without recompiling the entire app, which is a hassle).
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const std::string langOverridePath = g_Config.memCardDirectory + "PSP/SYSTEM/lang/";
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// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
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if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
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i18nrepo.LoadIni(g_Config.sLanguageIni);
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else
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i18nrepo.LoadIni(g_Config.sLanguageIni, langOverridePath);
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i18nrepo.LoadIni(g_Config.sLanguageIni);
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I18NCategory *d = GetI18NCategory("DesktopUI");
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// Note to translators: do not translate this/add this to PPSSPP-lang's files.
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// It's intended to be custom for every user.
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