mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
Fixed Indentation + Moved Cardboard Menu
This commit is contained in:
parent
2b940ddf17
commit
72d5845532
@ -401,10 +401,10 @@ static int DefaultAndroidHwScale() {
|
||||
}
|
||||
|
||||
static ConfigSetting graphicsSettings[] = {
|
||||
ConfigSetting("EnableCardboard", &g_Config.bEnableCardboard, false, true, true),
|
||||
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true),
|
||||
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true),
|
||||
ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true),
|
||||
ConfigSetting("EnableCardboard", &g_Config.bEnableCardboard, false, true, true),
|
||||
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true),
|
||||
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true),
|
||||
ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true),
|
||||
ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true),
|
||||
ReportedConfigSetting("GPUBackend", &g_Config.iGPUBackend, 0),
|
||||
ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, &DefaultRenderingMode, true, true),
|
||||
|
@ -152,10 +152,10 @@ public:
|
||||
bool bAutoFrameSkip;
|
||||
bool bFrameSkipUnthrottle;
|
||||
|
||||
bool bEnableCardboard; // Cardboard Master Switch
|
||||
int iCardboardScreenSize; // Screen Size (in %)
|
||||
int iCardboardXShift; // X-Shift of Screen (in %)
|
||||
int iCardboardYShift; // Y-Shift of Screen (in %)
|
||||
bool bEnableCardboard; // Cardboard Master Switch
|
||||
int iCardboardScreenSize; // Screen Size (in %)
|
||||
int iCardboardXShift; // X-Shift of Screen (in %)
|
||||
int iCardboardYShift; // Y-Shift of Screen (in %)
|
||||
|
||||
int iWindowX;
|
||||
int iWindowY;
|
||||
|
@ -497,39 +497,39 @@ void FramebufferManager::DrawFramebuffer(const u8 *srcPixels, GEBufferFormat src
|
||||
|
||||
DisableState();
|
||||
|
||||
struct CardboardSettings cardboardSettings;
|
||||
GetCardboardSettings(&cardboardSettings);
|
||||
struct CardboardSettings cardboardSettings;
|
||||
GetCardboardSettings(&cardboardSettings);
|
||||
|
||||
// This might draw directly at the backbuffer (if so, applyPostShader is set) so if there's a post shader, we need to apply it here.
|
||||
// Should try to unify this path with the regular path somehow, but this simple solution works for most of the post shaders
|
||||
// (it always runs at output resolution so FXAA may look odd).
|
||||
float x, y, w, h;
|
||||
CenterRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight);
|
||||
if (cardboardSettings.enabled) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
if (applyPostShader && usePostShader_ && useBufferedRendering_) {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f, 1.0f, postShaderProgram_);
|
||||
} else {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f);
|
||||
}
|
||||
if (cardboardSettings.enabled) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
if (applyPostShader && usePostShader_ && useBufferedRendering_) {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f, 1.0f, postShaderProgram_);
|
||||
} else {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f);
|
||||
}
|
||||
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
if (applyPostShader && usePostShader_ && useBufferedRendering_) {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f, 1.0f, postShaderProgram_);
|
||||
} else {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f);
|
||||
}
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
if (applyPostShader && usePostShader_ && useBufferedRendering_) {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f, 1.0f, postShaderProgram_);
|
||||
} else {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f);
|
||||
}
|
||||
}
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
if (applyPostShader && usePostShader_ && useBufferedRendering_) {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f, 1.0f, postShaderProgram_);
|
||||
} else {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f);
|
||||
}
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
if (applyPostShader && usePostShader_ && useBufferedRendering_) {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f, 1.0f, postShaderProgram_);
|
||||
} else {
|
||||
DrawActiveTexture(0, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, false, 0.0f, 0.0f, 480.0f / 512.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferManager::DrawPlainColor(u32 color) {
|
||||
@ -985,29 +985,29 @@ void FramebufferManager::BindFramebufferColor(int stage, VirtualFramebuffer *fra
|
||||
}
|
||||
|
||||
struct CardboardSettings * FramebufferManager::GetCardboardSettings(struct CardboardSettings * cardboardSettings) {
|
||||
if (cardboardSettings) {
|
||||
// Calculate Cardboard Settings
|
||||
float cardboardScreenScale = g_Config.iCardboardScreenSize / 100.0f;
|
||||
float cardboardScreenWidth = PSP_CoreParameter().pixelWidth / 2.0f * cardboardScreenScale;
|
||||
float cardboardScreenHeight = PSP_CoreParameter().pixelHeight / 2.0f * cardboardScreenScale;
|
||||
float cardboardMaxXShift = (PSP_CoreParameter().pixelWidth / 2.0f - cardboardScreenWidth) / 2.0f;
|
||||
float cardboardUserXShift = g_Config.iCardboardXShift / 100.0f * cardboardMaxXShift;
|
||||
float cardboardLeftEyeX = cardboardMaxXShift + cardboardUserXShift;
|
||||
float cardboardRightEyeX = PSP_CoreParameter().pixelWidth / 2.0f + cardboardMaxXShift - cardboardUserXShift;
|
||||
float cardboardMaxYShift = PSP_CoreParameter().pixelHeight / 2.0f - cardboardScreenHeight / 2.0f;
|
||||
float cardboardUserYShift = g_Config.iCardboardYShift / 100.0f * cardboardMaxYShift;
|
||||
float cardboardScreenY = cardboardMaxYShift + cardboardUserYShift;
|
||||
if (cardboardSettings) {
|
||||
// Calculate Cardboard Settings
|
||||
float cardboardScreenScale = g_Config.iCardboardScreenSize / 100.0f;
|
||||
float cardboardScreenWidth = PSP_CoreParameter().pixelWidth / 2.0f * cardboardScreenScale;
|
||||
float cardboardScreenHeight = PSP_CoreParameter().pixelHeight / 2.0f * cardboardScreenScale;
|
||||
float cardboardMaxXShift = (PSP_CoreParameter().pixelWidth / 2.0f - cardboardScreenWidth) / 2.0f;
|
||||
float cardboardUserXShift = g_Config.iCardboardXShift / 100.0f * cardboardMaxXShift;
|
||||
float cardboardLeftEyeX = cardboardMaxXShift + cardboardUserXShift;
|
||||
float cardboardRightEyeX = PSP_CoreParameter().pixelWidth / 2.0f + cardboardMaxXShift - cardboardUserXShift;
|
||||
float cardboardMaxYShift = PSP_CoreParameter().pixelHeight / 2.0f - cardboardScreenHeight / 2.0f;
|
||||
float cardboardUserYShift = g_Config.iCardboardYShift / 100.0f * cardboardMaxYShift;
|
||||
float cardboardScreenY = cardboardMaxYShift + cardboardUserYShift;
|
||||
|
||||
// Copy current Settings into Structure
|
||||
cardboardSettings->enabled = g_Config.bEnableCardboard;
|
||||
cardboardSettings->leftEyeXPosition = cardboardLeftEyeX;
|
||||
cardboardSettings->rightEyeXPosition = cardboardRightEyeX;
|
||||
cardboardSettings->screenYPosition = cardboardScreenY;
|
||||
cardboardSettings->screenWidth = cardboardScreenWidth;
|
||||
cardboardSettings->screenHeight = cardboardScreenHeight;
|
||||
}
|
||||
// Copy current Settings into Structure
|
||||
cardboardSettings->enabled = g_Config.bEnableCardboard;
|
||||
cardboardSettings->leftEyeXPosition = cardboardLeftEyeX;
|
||||
cardboardSettings->rightEyeXPosition = cardboardRightEyeX;
|
||||
cardboardSettings->screenYPosition = cardboardScreenY;
|
||||
cardboardSettings->screenWidth = cardboardScreenWidth;
|
||||
cardboardSettings->screenHeight = cardboardScreenHeight;
|
||||
}
|
||||
|
||||
return cardboardSettings;
|
||||
return cardboardSettings;
|
||||
}
|
||||
|
||||
void FramebufferManager::CopyDisplayToOutput() {
|
||||
@ -1018,8 +1018,8 @@ void FramebufferManager::CopyDisplayToOutput() {
|
||||
u32 offsetX = 0;
|
||||
u32 offsetY = 0;
|
||||
|
||||
struct CardboardSettings cardboardSettings;
|
||||
GetCardboardSettings(&cardboardSettings);
|
||||
struct CardboardSettings cardboardSettings;
|
||||
GetCardboardSettings(&cardboardSettings);
|
||||
|
||||
VirtualFramebuffer *vfb = GetVFBAt(displayFramebufPtr_);
|
||||
if (!vfb) {
|
||||
@ -1122,19 +1122,19 @@ void FramebufferManager::CopyDisplayToOutput() {
|
||||
const float v1 = (272.0f + offsetY) / (float)vfb->bufferHeight;
|
||||
|
||||
if (!usePostShader_) {
|
||||
if (cardboardSettings.enabled) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
if (cardboardSettings.enabled) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
}
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
}
|
||||
} else if (usePostShader_ && extraFBOs_.size() == 1 && !postShaderAtOutputResolution_) {
|
||||
// An additional pass, post-processing shader to the extra FBO.
|
||||
fbo_bind_as_render_target(extraFBOs_[0]);
|
||||
@ -1153,33 +1153,33 @@ void FramebufferManager::CopyDisplayToOutput() {
|
||||
}
|
||||
colorTexture = fbo_get_color_texture(extraFBOs_[0]);
|
||||
|
||||
if (g_Config.bEnableCardboard) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
if (g_Config.bEnableCardboard) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
}
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
}
|
||||
} else {
|
||||
if (g_Config.bEnableCardboard) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
if (g_Config.bEnableCardboard) {
|
||||
// Left Eye Image
|
||||
glstate.viewport.set(cardboardSettings.leftEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1, postShaderProgram_);
|
||||
}
|
||||
// Right Eye Image
|
||||
glstate.viewport.set(cardboardSettings.rightEyeXPosition, cardboardSettings.screenYPosition, cardboardSettings.screenWidth, cardboardSettings.screenHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1);
|
||||
} else {
|
||||
// Fullscreen Image
|
||||
glstate.viewport.set(0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
|
||||
DrawActiveTexture(colorTexture, x, y, w, h, (float)PSP_CoreParameter().pixelWidth, (float)PSP_CoreParameter().pixelHeight, true, u0, v0, u1, v1, postShaderProgram_);
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
@ -57,12 +57,12 @@ struct AsyncPBO {
|
||||
#endif
|
||||
|
||||
struct CardboardSettings {
|
||||
bool enabled;
|
||||
float leftEyeXPosition;
|
||||
float rightEyeXPosition;
|
||||
float screenYPosition;
|
||||
float screenWidth;
|
||||
float screenHeight;
|
||||
bool enabled;
|
||||
float leftEyeXPosition;
|
||||
float rightEyeXPosition;
|
||||
float screenYPosition;
|
||||
float screenWidth;
|
||||
float screenHeight;
|
||||
};
|
||||
|
||||
class FramebufferManager : public FramebufferManagerCommon {
|
||||
@ -124,8 +124,8 @@ public:
|
||||
|
||||
FBO *GetTempFBO(u16 w, u16 h, FBOColorDepth depth = FBO_8888);
|
||||
|
||||
// Cardboard Settings Calculator
|
||||
struct CardboardSettings * GetCardboardSettings(struct CardboardSettings * cardboardSettings);
|
||||
// Cardboard Settings Calculator
|
||||
struct CardboardSettings * GetCardboardSettings(struct CardboardSettings * cardboardSettings);
|
||||
|
||||
protected:
|
||||
virtual void DisableState() override;
|
||||
|
@ -139,18 +139,6 @@ void GameSettingsScreen::CreateViews() {
|
||||
CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gs->T("Simulate Block Transfer", "Simulate Block Transfer (unfinished)")));
|
||||
blockTransfer->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
#ifdef ANDROID
|
||||
graphicsSettings->Add(new ItemHeader(gs->T("Cardboard Settings", "Cardboard Settings")));
|
||||
CheckBox *cardboardMode = graphicsSettings->Add(new CheckBox(&g_Config.bEnableCardboard, gs->T("Enable Cardboard", "Enable Cardboard")));
|
||||
cardboardMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
PopupSliderChoice * cardboardScreenSize = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardScreenSize, 30, 100, gs->T("Cardboard Screen Size", "Screen Size (in % of the viewport)"), 1, screenManager()));
|
||||
cardboardScreenSize->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
PopupSliderChoice *cardboardXShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardXShift, -100, 100, gs->T("Cardboard Screen X Shift", "X Shift (in % of the void)"), 1, screenManager()));
|
||||
cardboardXShift->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
PopupSliderChoice *cardboardYShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardYShift, -100, 100, gs->T("Cardboard Screen Y Shift", "Y Shift (in % of the void)"), 1, screenManager()));
|
||||
cardboardYShift->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
#endif
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gs->T("Frame Rate Control")));
|
||||
static const char *frameSkip[] = {"Off", "1", "2", "3", "4", "5", "6", "7", "8"};
|
||||
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gs->T("Frame Skipping"), frameSkip, 0, ARRAY_SIZE(frameSkip), gs, screenManager()));
|
||||
@ -280,6 +268,18 @@ void GameSettingsScreen::CreateViews() {
|
||||
PopupMultiChoice *bufFilter = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iBufFilter, gs->T("Screen Scaling Filter"), bufFilters, 1, ARRAY_SIZE(bufFilters), gs, screenManager()));
|
||||
bufFilter->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
#ifdef ANDROID
|
||||
graphicsSettings->Add(new ItemHeader(gs->T("Cardboard Settings", "Cardboard Settings")));
|
||||
CheckBox *cardboardMode = graphicsSettings->Add(new CheckBox(&g_Config.bEnableCardboard, gs->T("Enable Cardboard", "Enable Cardboard")));
|
||||
cardboardMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
PopupSliderChoice * cardboardScreenSize = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardScreenSize, 30, 100, gs->T("Cardboard Screen Size", "Screen Size (in % of the viewport)"), 1, screenManager()));
|
||||
cardboardScreenSize->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
PopupSliderChoice *cardboardXShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardXShift, -100, 100, gs->T("Cardboard Screen X Shift", "X Shift (in % of the void)"), 1, screenManager()));
|
||||
cardboardXShift->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
PopupSliderChoice *cardboardYShift = graphicsSettings->Add(new PopupSliderChoice(&g_Config.iCardboardYShift, -100, 100, gs->T("Cardboard Screen Y Shift", "Y Shift (in % of the void)"), 1, screenManager()));
|
||||
cardboardYShift->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
#endif
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gs->T("Hack Settings", "Hack Settings (these WILL cause glitches)")));
|
||||
graphicsSettings->Add(new CheckBox(&g_Config.bTimerHack, gs->T("Timer Hack")));
|
||||
CheckBox *alphaHack = graphicsSettings->Add(new CheckBox(&g_Config.bDisableAlphaTest, gs->T("Disable Alpha Test (PowerVR speedup)")));
|
||||
|
Loading…
Reference in New Issue
Block a user