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Common: Fix some unused ident and case warnings.
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@ -874,6 +874,10 @@ namespace MIPSInt
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d[0] = ShrinkToHalf(s[0]) | ((u32)ShrinkToHalf(s[1]) << 16);
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d[1] = ShrinkToHalf(s[2]) | ((u32)ShrinkToHalf(s[3]) << 16);
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break;
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default:
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ERROR_LOG_REPORT(CPU, "vf2h with invalid elements");
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break;
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}
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ApplyPrefixD(reinterpret_cast<float *>(d), outsize);
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WriteVector(reinterpret_cast<float *>(d), outsize, vd);
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@ -939,7 +943,7 @@ namespace MIPSInt
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break;
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default:
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ERROR_LOG_REPORT(CPU, "vus2i with more than 2 elements.");
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ERROR_LOG_REPORT(CPU, "vus2i with more than 2 elements");
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break;
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}
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break;
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@ -963,7 +967,7 @@ namespace MIPSInt
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break;
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default:
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ERROR_LOG_REPORT(CPU, "vs2i with more than 2 elements.");
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ERROR_LOG_REPORT(CPU, "vs2i with more than 2 elements");
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break;
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}
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break;
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@ -2081,6 +2085,10 @@ namespace MIPSInt
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// t swizzles invalid so the multiply is always zero.
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d[0] = 0;
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break;
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default:
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ERROR_LOG_REPORT(CPU, "vcrsp/vqmul with invalid elements");
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break;
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}
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// D prefix applies to the last element only (mask and sat) for pair and larger.
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@ -121,27 +121,27 @@ enum MatrixSize {
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M_Invalid = -1
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};
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static u32 VFPU_SWIZZLE(int x, int y, int z, int w) {
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inline u32 VFPU_SWIZZLE(int x, int y, int z, int w) {
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return (x << 0) | (y << 2) | (z << 4) | (w << 6);
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}
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static u32 VFPU_MASK(int x, int y, int z, int w) {
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inline u32 VFPU_MASK(int x, int y, int z, int w) {
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return (x << 0) | (y << 1) | (z << 2) | (w << 3);
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}
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static u32 VFPU_ANY_SWIZZLE() {
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inline u32 VFPU_ANY_SWIZZLE() {
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return 0x000000FF;
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}
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static u32 VFPU_ABS(int x, int y, int z, int w) {
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inline u32 VFPU_ABS(int x, int y, int z, int w) {
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return VFPU_MASK(x, y, z, w) << 8;
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}
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static u32 VFPU_CONST(int x, int y, int z, int w) {
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inline u32 VFPU_CONST(int x, int y, int z, int w) {
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return VFPU_MASK(x, y, z, w) << 12;
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}
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static u32 VFPU_NEGATE(int x, int y, int z, int w) {
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inline u32 VFPU_NEGATE(int x, int y, int z, int w) {
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return VFPU_MASK(x, y, z, w) << 16;
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}
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@ -157,7 +157,7 @@ enum class VFPUConst {
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SIXTH,
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};
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static u32 VFPU_MAKE_CONSTANTS(VFPUConst x, VFPUConst y, VFPUConst z, VFPUConst w) {
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inline u32 VFPU_MAKE_CONSTANTS(VFPUConst x, VFPUConst y, VFPUConst z, VFPUConst w) {
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u32 result = 0;
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if (x != VFPUConst::NONE) {
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// This sets the constant flag and the swizzle/abs flags for the right constant.
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@ -64,7 +64,6 @@ private:
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GLRenderManager *render_;
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bool useGL3_;
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bool vertexShaderFailed_ = false;
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GLRShader *vertexShader_ = nullptr;
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std::map<u32, DepalShader *> cache_;
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std::map<u32, DepalTexture *> texCache_;
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@ -31,10 +31,12 @@ Discord g_Discord;
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static const char *ppsspp_app_id = "423397985041383434";
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#ifdef ENABLE_DISCORD
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// No context argument? What?
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static void handleDiscordError(int errCode, const char *message) {
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ERROR_LOG(SYSTEM, "Discord error code %d: '%s'", errCode, message);
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}
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#endif
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Discord::~Discord() {
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assert(!initialized_);
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