Merge branch 'master' of github.com:hrydgard/ppsspp

This commit is contained in:
Henrik Rydgård 2012-11-18 23:00:13 +01:00
commit 739b747e02
45 changed files with 1010 additions and 173 deletions

1
.gitignore vendored
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@ -32,3 +32,4 @@ Memstick
android/ui_atlas.zim
__testoutput.txt
__testerror.txt
ppge_atlas.zim.png

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@ -245,6 +245,9 @@
<ClCompile Include="x64Emitter.cpp" />
<ClCompile Include="x86Disasm.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@ -77,4 +77,7 @@
<ClCompile Include="Action.cpp" />
<ClCompile Include="ThunkArm.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
</ItemGroup>
</Project>

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@ -129,7 +129,7 @@ void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread),
THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1);
#elif defined __linux__ || defined BSD4_4
#elif (defined __linux__ || defined BSD4_4) && !defined(ANDROID)
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);

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@ -54,6 +54,8 @@ set(SRCS
FileSystems/DirectoryFileSystem.cpp
FileSystems/MetaFileSystem.cpp
Util/BlockAllocator.cpp
Util/ppge_atlas.cpp
Util/PPGeDraw.cpp
CPU.cpp
CoreTiming.cpp
Config.cpp

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@ -236,6 +236,8 @@
<ClCompile Include="PSPMixer.cpp" />
<ClCompile Include="System.cpp" />
<ClCompile Include="Util\BlockAllocator.cpp" />
<ClCompile Include="Util\PPGeDraw.cpp" />
<ClCompile Include="Util\ppge_atlas.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Config.h" />
@ -337,6 +339,8 @@
<ClInclude Include="System.h" />
<ClInclude Include="Util\BlockAllocator.h" />
<ClInclude Include="Util\Pool.h" />
<ClInclude Include="Util\PPGeDraw.h" />
<ClInclude Include="Util\ppge_atlas.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\android\jni\Android.mk" />

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@ -291,6 +291,12 @@
<ClCompile Include="HLE\sceImpose.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="Util\PPGeDraw.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Util\ppge_atlas.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -530,6 +536,12 @@
<ClInclude Include="HLE\sceImpose.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="Util\PPGeDraw.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Util\ppge_atlas.h">
<Filter>Util</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -116,12 +116,25 @@ PSPFileInfo MetaFileSystem::GetFileInfo(std::string filename)
}
}
//TODO: Not sure where this should live. Seems a bit wrong putting it in common
bool stringEndsWith (std::string const &fullString, std::string const &ending)
{
if (fullString.length() >= ending.length()) {
return (0 == fullString.compare (fullString.length() - ending.length(), ending.length(), ending));
} else {
return false;
}
}
std::vector<PSPFileInfo> MetaFileSystem::GetDirListing(std::string path)
{
std::string of;
if (path.find(':') == std::string::npos)
{
path = currentDirectory + "/" + path;
if (!stringEndsWith(currentDirectory, "/"))
{
path = currentDirectory + "/" + path;
}
DEBUG_LOG(HLE,"GetFileInfo: Expanded path to %s", path.c_str());
}
IFileSystem *system;

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@ -98,8 +98,8 @@ const HLEFunction sceRtc[] =
{
{0xC41C2853, sceRtcGetTickResolution, "sceRtcGetTickResolution"},
{0x3f7ad767, sceRtcGetCurrentTick, "sceRtcGetCurrentTick"},
{0x011F03C1, 0, "sceRtcGetAccumulativeTime"},
{0x029CA3B3, 0, "sceRtcGetAccumlativeTime"},
{0x011F03C1, sceRtcGetCurrentTick, "sceRtcGetAccumulativeTime"},
{0x029CA3B3, sceRtcGetCurrentTick, "sceRtcGetAccumlativeTime"},
{0x4cfa57b0, 0, "sceRtcGetCurrentClock"},
{0xE7C27D1B, sceRtcGetCurrentClockLocalTime, "sceRtcGetCurrentClockLocalTime"},
{0x34885E0D, 0, "sceRtcConvertUtcToLocalTime"},

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@ -46,7 +46,6 @@ struct CtrlLatch {
};
//////////////////////////////////////////////////////////////////////////
// STATE BEGIN
static bool ctrlInited = false;
@ -79,6 +78,12 @@ void UpdateLatch() {
oldButtons = ctrl.buttons;
}
u32 __CtrlPeekButtons()
{
return ctrl.buttons;
}
// Functions so that the rest of the emulator can control what the sceCtrl interface should return
// to the game:

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@ -36,3 +36,6 @@ void __CtrlButtonDown(u32 buttonBit);
void __CtrlButtonUp(u32 buttonBit);
// -1 to 1, try to keep it in the circle
void __CtrlSetAnalog(float x, float y);
// For use by internal UI like MsgDialog
u32 __CtrlPeekButtons();

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@ -15,18 +15,6 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#if defined(ANDROID) || defined(BLACKBERRY)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/glew.h>
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
#include <vector>
//#include "base/timeutil.h"
@ -46,6 +34,9 @@
#include "../../GPU/GLES/Framebuffer.h"
#include "../../GPU/GLES/ShaderManager.h"
#include "../../GPU/GPUState.h"
#include "../../GPU/GPUInterface.h"
// Internal drawing library
#include "../Util/PPGeDraw.h"
extern ShaderManager shaderManager;
@ -138,6 +129,21 @@ void hleEnterVblank(u64 userdata, int cyclesLate)
framebufIsLatched = false;
}
// Draw screen overlays before blitting. Saves and restores the Ge context.
/*
if (g_Config.bShowGPUStats)
{
char stats[512];
sprintf(stats, "Draw calls")
}*/
/*
PPGeBegin();
PPGeDrawImage(I_LOGO, 5, 5, 0, 0xFFFFFFFF);
PPGeDrawText("This is PPGeDraw speaking", 10, 100, 0, 0.5f, 0xFFFFFFFF);
PPGeEnd();
*/
// Yeah, this has to be the right moment to end the frame. Should possibly blit the right buffer
// depending on what's set in sceDisplaySetFramebuf, in order to support half-framerate games -
// an initial hack could be to NOT end the frame if the buffer didn't change? that should work okay.
@ -179,9 +185,7 @@ u32 sceDisplaySetMode(u32 unknown, u32 xres, u32 yres)
DEBUG_LOG(HLE,"sceDisplaySetMode(%d,%d,%d)",unknown,xres,yres);
host->BeginFrame();
glClearColor(0,0,0,1);
// glClearColor(1,0,1,1);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
gpu->InitClear();
return 0;
}
@ -255,6 +259,13 @@ void sceDisplayWaitVblankStartCB()
__KernelCheckCallbacks();
}
void sceDisplayWaitVblankStartMultiCB()
{
DEBUG_LOG(HLE,"sceDisplayWaitVblankStartMultiCB()");
__KernelWaitCurThread(WAITTYPE_VBLANK, 0, 0, 0, true);
__KernelCheckCallbacks();
}
void sceDisplayGetVcount()
{
// Too spammy
@ -293,7 +304,7 @@ const HLEFunction sceDisplay[] =
{0x984C27E7,sceDisplayWaitVblankStart, "sceDisplayWaitVblankStart"},
{0x8EB9EC49,sceDisplayWaitVblankCB, "sceDisplayWaitVblankCB"},
{0x46F186C3,sceDisplayWaitVblankStartCB, "sceDisplayWaitVblankStartCB"},
{0x77ed8b3a,0,"sceDisplayWaitVblankStartMultiCB"},
{0x77ed8b3a,sceDisplayWaitVblankStartMultiCB,"sceDisplayWaitVblankStartMultiCB"},
{0xdba6c4c4,&WrapF_V<sceDisplayGetFramePerSec>,"sceDisplayGetFramePerSec"},
{0x773dd3a3,sceDisplayGetCurrentHcount,"sceDisplayGetCurrentHcount"},

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@ -154,14 +154,42 @@ void sceGeUnsetCallback(u32 cbID)
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL);
}
void sceGeSaveContext()
// Points to 512 32-bit words, where we can probably layout the context however we want
// unless some insane game pokes it and relies on it...
u32 sceGeSaveContext(u32 ctxAddr)
{
ERROR_LOG(HLE,"UNIMPL sceGeSaveContext()");
DEBUG_LOG(HLE,"sceGeSaveContext(%08x)", ctxAddr);
if (sizeof(gstate) > 512 * 4) {
ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
return 0;
}
// Let's just dump gstate.
if (Memory::IsValidAddress(ctxAddr)) {
Memory::WriteStruct(ctxAddr, &gstate);
}
// This action should probably be pushed to the end of the queue of the display thread -
// when we have one.
return 0;
}
void sceGeRestoreContext()
u32 sceGeRestoreContext(u32 ctxAddr)
{
ERROR_LOG(HLE,"UNIMPL sceGeRestoreContext()");
DEBUG_LOG(HLE,"sceGeRestoreContext(%08x)", ctxAddr);
if (sizeof(gstate) > 512 * 4) {
ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
return 0;
}
if (Memory::IsValidAddress(ctxAddr)) {
Memory::ReadStruct(ctxAddr, &gstate);
}
ReapplyGfxState();
return 0;
}
void sceGeGetMtx()
@ -195,8 +223,8 @@ const HLEFunction sceGe_user[] =
{0xB77905EA,&sceGeEdramSetAddrTranslation,"sceGeEdramSetAddrTranslation"},
{0xDC93CFEF,0,"sceGeGetCmd"},
{0x57C8945B,&sceGeGetMtx,"sceGeGetMtx"},
{0x438A385A,0,"sceGeSaveContext"},
{0x0BF608FB,0,"sceGeRestoreContext"},
{0x438A385A,&WrapU_U<sceGeSaveContext>,"sceGeSaveContext"},
{0x0BF608FB,&WrapU_U<sceGeRestoreContext>,"sceGeRestoreContext"},
{0x5FB86AB0,0,"sceGeListDeQueue"},
};

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@ -38,3 +38,10 @@ void Register_sceGe_user();
void __GeInit();
void __GeShutdown();
// Export functions for use by Util/PPGe
u32 sceGeRestoreContext(u32 ctxAddr);
u32 sceGeSaveContext(u32 ctxAddr);
u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr);

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@ -39,7 +39,7 @@ static u32 iButtonValue = 0;
u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
{
DEBUG_LOG(HLE,"%i=sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
DEBUG_LOG(HLE, "sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
if (Memory::IsValidAddress(chargingPtr))
Memory::Write_U32(1, chargingPtr);
if (Memory::IsValidAddress(iconStatusPtr))
@ -49,7 +49,7 @@ u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
{
DEBUG_LOG(HLE,"%i=sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal);
DEBUG_LOG(HLE, "sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal);
iLanguage = languageVal;
iButtonValue = buttonVal;
return 0;
@ -57,7 +57,7 @@ u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr)
{
DEBUG_LOG(HLE,"%i=sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);
DEBUG_LOG(HLE, "sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);
if (Memory::IsValidAddress(languagePtr))
Memory::Write_U32(iLanguage, languagePtr);
if (Memory::IsValidAddress(btnPtr))

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@ -49,6 +49,8 @@
#include "sceUtility.h"
#include "sceUmd.h"
#include "../Util/PPGeDraw.h"
extern MetaFileSystem pspFileSystem;
/*
@ -78,6 +80,9 @@ void __KernelInit()
__PowerInit();
__UtilityInit();
__UmdInit();
// "Internal" PSP libraries
__PPGeInit();
kernelRunning = true;
INFO_LOG(HLE, "Kernel initialized.");
@ -94,6 +99,8 @@ void __KernelShutdown()
INFO_LOG(HLE, "Shutting down kernel - %i kernel objects alive", kernelObjects.GetCount());
kernelObjects.Clear();
__PPGeShutdown();
__GeShutdown();
__AudioShutdown();
__IoShutdown();

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@ -1288,8 +1288,8 @@ u32 __KernelCreateCallback(const char *name, u32 entrypoint, u32 commonArg)
SceUID id = kernelObjects.Create(cb);
cb->nc.size = sizeof(NativeCallback);
strcpy(cb->nc.name, name);
strncpy(cb->nc.name, name, 32);
cb->nc.entrypoint = entrypoint;
cb->nc.threadId = __KernelGetCurThread();
cb->nc.commonArgument = commonArg;

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@ -31,6 +31,7 @@
u8 umdActivated = 1;
u32 umdStatus = 0;
u32 umdErrorStat = 0;
static int driveCBId= -1;
#define PSP_UMD_TYPE_GAME 0x10
@ -46,6 +47,7 @@ void __UmdInit() {
umdActivated = 1;
umdStatus = 0;
umdErrorStat = 0;
driveCBId = -1;
}
u8 __KernelUmdGetState()
@ -120,12 +122,21 @@ u32 sceUmdDeactivate(u32 unknown, const char *name)
u32 sceUmdRegisterUMDCallBack(u32 cbId)
{
DEBUG_LOG(HLE,"0=sceUmdRegisterUMDCallback(id=%i)",PARAM(0));
if (driveCBId == -1)
{
driveCBId = cbId;
}
else
{
ERROR_LOG(HLE," 0=sceUmdRegisterUMDCallback(id=%i) callback overwrite attempt",PARAM(0));
}
return __KernelRegisterCallback(THREAD_CALLBACK_UMD, cbId);
}
u32 sceUmdUnRegisterUMDCallBack(u32 cbId)
{
DEBUG_LOG(HLE,"0=sceUmdUnRegisterUMDCallBack(id=%i)",PARAM(0));
driveCBId = -1;
return __KernelUnregisterCallback(THREAD_CALLBACK_UMD, cbId);
}
@ -147,25 +158,37 @@ u32 sceUmdGetDriveStat()
void sceUmdWaitDriveStat()
{
u32 stat = PARAM(0);
ERROR_LOG(HLE,"UNIMPL 0=sceUmdWaitDriveStat(stat = %08x)", stat);
//if ((stat & __KernelUmdGetState()) != stat)
// __KernelWaitCurThread(WAITTYPE_UMD, 0, stat, 0, 0); //__KernelWaitCurThread(WAITTYPE_UMD, 0);
DEBUG_LOG(HLE,"HACK 0=sceUmdWaitDriveStat(stat = %08x)", stat);
if ((stat & __KernelUmdGetState()) != stat)
__KernelWaitCurThread(WAITTYPE_UMD, 0, stat, 0, 0); //__KernelWaitCurThread(WAITTYPE_UMD, 0);
RETURN(0);
}
void sceUmdWaitDriveStatWithTimer()
{
u32 stat = PARAM(0);
ERROR_LOG(HLE,"UNIMPL 0=sceUmdWaitDriveStatWithTimer(stat = %08x)", stat);
//__KernelWaitCurThread(WAITTYPE_UMD, 0);
u32 timeout = PARAM(1);
DEBUG_LOG(HLE,"HACK 0=sceUmdWaitDriveStatWithTimer(stat = %08x)", stat);
if ((stat & __KernelUmdGetState()) != stat)
__KernelWaitCurThread(WAITTYPE_UMD, 0, stat, 0, 0); //__KernelWaitCurThread(WAITTYPE_UMD, 0);
RETURN(0);
}
void sceUmdWaitDriveStatCB()
{
u32 stat = PARAM(0);
ERROR_LOG(HLE,"UNIMPL 0=sceUmdWaitDriveStatCB(stat = %08x)", stat);
//__KernelWaitCurThread(WAITTYPE_UMD, 0);
DEBUG_LOG(HLE,"HACK 0=sceUmdWaitDriveStatCB(stat = %08x)", stat);
// Immediately notify
RETURN(0);
if (driveCBId != -1)
{
__KernelNotifyCallbackType(THREAD_CALLBACK_UMD, driveCBId, __KernelUmdGetState()&stat);
}
else
{
ERROR_LOG(HLE, "HACK 0=sceUmdWaitDriveStatCB(stat = %08x) attempting to call unset callback", stat);
}
RETURN(0);
}

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@ -22,6 +22,8 @@
#include "sceKernelThread.h"
#include "sceUtility.h"
#include "sceCtrl.h"
#include "../Util/PPGeDraw.h"
enum SceUtilitySavedataType
{
@ -196,7 +198,7 @@ void sceUtilitySavedataInitStart()
{
SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(PARAM(0));
DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", PARAM(0));
DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", PARAM(0));
DEBUG_LOG(HLE,"Mode: %i", param->mode);
if (param->mode == 0) //load
{
@ -212,9 +214,11 @@ void sceUtilitySavedataInitStart()
__UtilityInitStart();
// Returning 0 here breaks Bust a Move Deluxe! But should be the right thing to do...
// At least Cohort Chess expects this to return 0 or it locks up..
// The fix is probably to fully implement sceUtility so that it actually works.
// RETURN(0);
RETURN(0);
}
void sceUtilitySavedataShutdownStart()
@ -288,17 +292,22 @@ struct pspMessageDialog
u32 buttonPressed; // 0=?, 1=Yes, 2=No, 3=Back
};
u32 messageDialogAddr;
void sceUtilityMsgDialogInitStart()
{
DEBUG_LOG(HLE,"FAKE sceUtilityMsgDialogInitStart(%i)", PARAM(0));
pspMessageDialog *dlg = (pspMessageDialog *)Memory::GetPointer(PARAM(0));
if (dlg->type == 0) // number
u32 structAddr = PARAM(0);
DEBUG_LOG(HLE,"FAKE sceUtilityMsgDialogInitStart(%i)", structAddr);
messageDialogAddr = structAddr;
pspMessageDialog messageDialog;
Memory::ReadStruct(messageDialogAddr, &messageDialog);
if (messageDialog.type == 0) // number
{
INFO_LOG(HLE, "MsgDialog: %08x", dlg->errorNum);
INFO_LOG(HLE, "MsgDialog: %08x", messageDialog.errorNum);
}
else
{
INFO_LOG(HLE, "MsgDialog: %s", dlg->string);
INFO_LOG(HLE, "MsgDialog: %s", messageDialog.string);
}
__UtilityInitStart();
}
@ -312,8 +321,78 @@ void sceUtilityMsgDialogShutdownStart()
void sceUtilityMsgDialogUpdate()
{
DEBUG_LOG(HLE,"FAKE sceUtilityMsgDialogUpdate(%i)", PARAM(0));
__UtilityUpdate();
DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", PARAM(0));
switch (utilityDialogState) {
case SCE_UTILITY_STATUS_FINISHED:
utilityDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
break;
}
if (utilityDialogState != SCE_UTILITY_STATUS_RUNNING)
{
RETURN(0);
return;
}
pspMessageDialog messageDialog;
Memory::ReadStruct(messageDialogAddr, &messageDialog);
const char *text;
if (messageDialog.type == 0) {
char temp[256];
sprintf(temp, "Error code: %08x", messageDialog.errorNum);
text = temp;
} else {
text = messageDialog.string;
}
PPGeBegin();
PPGeDraw4Patch(I_BUTTON, 0, 0, 480, 272, 0xcFFFFFFF);
PPGeDrawText(text, 50, 50, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
static u32 lastButtons = 0;
u32 buttons = __CtrlPeekButtons();
if (messageDialog.options & 0x10) //yesnobutton
{
PPGeDrawImage(I_CROSS, 80, 220, 0, 0xFFFFFFFF);
PPGeDrawText("Yes", 140, 220, PPGE_ALIGN_HCENTER, 1.0f, 0xFFFFFFFF);
PPGeDrawImage(I_CIRCLE, 200, 220, 0, 0xFFFFFFFF);
PPGeDrawText("No", 260, 220, PPGE_ALIGN_HCENTER, 1.0f, 0xFFFFFFFF);
PPGeDrawImage(I_TRIANGLE, 320, 220, 0, 0xcFFFFFFF);
PPGeDrawText("Back", 380, 220, PPGE_ALIGN_HCENTER, 1.0f, 0xcFFFFFFF);
if (!lastButtons) {
if (buttons & CTRL_TRIANGLE) {
messageDialog.buttonPressed = 3; // back
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
} else if (buttons & CTRL_CROSS) {
messageDialog.buttonPressed = 1;
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
} else if (buttons & CTRL_CIRCLE) {
messageDialog.buttonPressed = 2;
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
}
}
}
else
{
PPGeDrawImage(I_CROSS, 150, 220, 0, 0xFFFFFFFF);
PPGeDrawText("OK", 480/2, 220, PPGE_ALIGN_HCENTER, 1.0f, 0xFFFFFFFF);
if (!lastButtons) {
if (buttons & (CTRL_CROSS | CTRL_CIRCLE)) { // accept both
messageDialog.buttonPressed = 1;
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
}
}
}
lastButtons = buttons;
Memory::WriteStruct(messageDialogAddr, &messageDialog);
PPGeEnd();
RETURN(0);
}
@ -323,6 +402,9 @@ void sceUtilityMsgDialogGetStatus()
RETURN(__UtilityGetStatus());
}
// On screen keyboard
void sceUtilityOskInitStart()
{
DEBUG_LOG(HLE,"FAKE sceUtilityOskInitStart(%i)", PARAM(0));

331
Core/Util/PPGeDraw.cpp Normal file
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@ -0,0 +1,331 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "PPGeDraw.h"
#include "../GPU/ge_constants.h"
#include "../GPU/GPUState.h"
#include "../GPU/GPUInterface.h"
#include "../HLE/sceKernel.h"
#include "../HLE/sceKernelMemory.h"
#include "../HLE/sceGe.h"
#include "../MemMap.h"
#include "image/zim_load.h"
#include "gfx/texture_atlas.h"
#include "../System.h"
static u32 atlasPtr;
struct PPGeVertex {
u16 u, v;
u32 color;
s16 x, y; u16 z;
};
u32 savedContextPtr;
u32 savedContextSize = 512 * 4;
// Display list writer
u32 dlPtr;
u32 dlWritePtr;
u32 dlSize = 0x10000; // should be enough for a frame of gui...
u32 dataPtr;
u32 dataWritePtr;
u32 dataSize = 0x10000; // should be enough for a frame of gui...
// Vertex collector
u32 vertexStart;
u32 vertexCount;
//only 0xFFFFFF of data is used
static void WriteCmd(u8 cmd, u32 data) {
Memory::Write_U32((cmd << 24) | (data & 0xFFFFFF), dlWritePtr);
dlWritePtr += 4;
}
static void WriteCmdAddrWithBase(u8 cmd, u32 addr) {
WriteCmd(GE_CMD_BASE, (addr >> 8) & 0xFF0000);
WriteCmd(cmd, addr & 0xFFFFFF);
}
/*
static void WriteCmdFloat(u8 cmd, float f) {
union {
float fl;
u32 u;
} conv;
conv.fl = f;
WriteCmd(cmd, conv.u >> 8);
}*/
static void BeginVertexData() {
vertexCount = 0;
vertexStart = dataWritePtr;
}
static void Vertex(float x, float y, float u, float v, u32 color = 0xFFFFFFFF)
{
PPGeVertex vtx;
vtx.x = x - 0.5f; vtx.y = y - 0.5f; vtx.z = 0;
vtx.u = u * 256 - 0.5f; vtx.v = v * 256 - 0.5f;
vtx.color = color;
Memory::WriteStruct(dataWritePtr, &vtx);
vertexCount++;
dataWritePtr += sizeof(vtx);
}
static void EndVertexDataAndDraw(int prim) {
WriteCmdAddrWithBase(GE_CMD_VADDR, vertexStart);
WriteCmd(GE_CMD_PRIM, (prim << 16) | vertexCount);
}
void __PPGeInit()
{
if (PSP_CoreParameter().gpuCore == GPU_NULL) {
// Let's just not bother.
dlPtr = 0;
NOTICE_LOG(HLE, "Not initializing PPGe - GPU is NullGpu");
return;
}
u8 *imageData;
int width;
int height;
int flags;
if (!LoadZIM("ppge_atlas.zim", &width, &height, &flags, &imageData)) {
ERROR_LOG(HLE, "PPGe init failed - no atlas texture. PPGe stuff will not be drawn.");
return;
}
u32 atlasSize = height * width * 2; // it's a 4444 texture
dlPtr = kernelMemory.Alloc(dlSize, false, "PPGe Display List");
dataPtr = kernelMemory.Alloc(dataSize, false, "PPGe Vertex Data");
atlasPtr = kernelMemory.Alloc(atlasSize, false, "PPGe Atlas Texture");
savedContextPtr = kernelMemory.Alloc(savedContextSize, false, "PPGe Saved Context");
u16 *imagePtr = (u16 *)imageData;
// component order change
for (int i = 0; i < width * height; i++) {
u16 c = imagePtr[i];
int a = c & 0xF;
int r = (c >> 4) & 0xF;
int g = (c >> 8) & 0xF;
int b = (c >> 12) & 0xF;
c = (a << 12) | (r << 8) | (g << 4) | b;
imagePtr[i] = c;
}
Memory::Memcpy(atlasPtr, imageData, atlasSize);
free(imageData);
NOTICE_LOG(HLE, "PPGe drawing library initialized. DL: %08x Data: %08x Atlas: %08x (%i) Ctx: %08x",
dlPtr, dataPtr, atlasPtr, atlasSize, savedContextPtr);
}
void __PPGeShutdown()
{
kernelMemory.Free(atlasPtr);
kernelMemory.Free(dataPtr);
kernelMemory.Free(dlPtr);
kernelMemory.Free(savedContextPtr);
atlasPtr = 0;
dataPtr = 0;
dlPtr = 0;
savedContextPtr = 0;
}
void PPGeBegin()
{
if (!dlPtr)
return;
// Reset write pointers to start of command and data buffers.
dlWritePtr = dlPtr;
dataWritePtr = dataPtr;
// Set up the correct states for UI drawing
WriteCmd(GE_CMD_ALPHABLENDENABLE, 1);
WriteCmd(GE_CMD_BLENDMODE, 2 | (3 << 4));
WriteCmd(GE_CMD_ALPHATESTENABLE, 0);
WriteCmd(GE_CMD_COLORTESTENABLE, 0);
WriteCmd(GE_CMD_ZTESTENABLE, 0);
WriteCmd(GE_CMD_FOGENABLE, 0);
WriteCmd(GE_CMD_STENCILTESTENABLE, 0);
WriteCmd(GE_CMD_CULLFACEENABLE, 0);
WriteCmd(GE_CMD_CLEARMODE, 0); // Normal mode
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
WriteCmd(GE_CMD_TEXSIZE0, 8 | (8 << 8)); // 1 << (7+1) = 256
WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
WriteCmd(GE_CMD_TEXMODE, 0);
WriteCmd(GE_CMD_TEXFORMAT, 2); // 4444
WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR
WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping
WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling
WriteCmd(GE_CMD_TEXADDR0, atlasPtr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXBUFWIDTH0, 256 | ((atlasPtr & 0xFF000000) >> 8));
WriteCmd(GE_CMD_TEXFLUSH, 0);
WriteCmd(GE_CMD_SCISSOR1, (0 << 10) | 0);
WriteCmd(GE_CMD_SCISSOR2, (1023 << 10) | 1023);
WriteCmd(GE_CMD_MINZ, 0);
WriteCmd(GE_CMD_MAXZ, 0xFFFF);
// Through mode, so we don't have to bother with matrices
WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_16BIT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_16BIT | GE_VTYPE_THROUGH);
}
void PPGeEnd()
{
if (!dlPtr)
return;
WriteCmd(GE_CMD_FINISH, 0);
WriteCmd(GE_CMD_END, 0);
if (dataWritePtr > dataPtr) {
sceGeSaveContext(savedContextPtr);
gpu->EnableInterrupts(false);
// We actually drew something
u32 list = sceGeListEnQueue(dlPtr, dlWritePtr, 0, 0);
DEBUG_LOG(HLE, "PPGe enqueued display list %i", list);
// TODO: Might need to call some internal trickery function when this is actually synchronous.
// sceGeListSync(u32 displayListID, 1); //0 : wait for completion 1:check and return
gpu->EnableInterrupts(true);
sceGeRestoreContext(savedContextPtr);
}
}
static void PPGeMeasureText(const char *text, float scale, float *w, float *h) {
const AtlasFont &atlasfont = *ppge_atlas.fonts[0];
unsigned char cval;
float wacc = 0;
int lines = 1;
while ((cval = *text++) != '\0') {
if (cval < 32) continue;
if (cval > 127) continue;
if (cval == '\n') {
wacc = 0;
lines++;
}
AtlasChar c = atlasfont.chars[cval - 32];
wacc += c.wx * scale;
}
if (w) *w = wacc;
if (h) *h = atlasfont.height * scale * lines;
}
static void PPGeDoAlign(int flags, float *x, float *y, float *w, float *h) {
if (flags & PPGE_ALIGN_HCENTER) *x -= *w / 2;
if (flags & PPGE_ALIGN_RIGHT) *x -= *w;
if (flags & PPGE_ALIGN_VCENTER) *y -= *h / 2;
if (flags & PPGE_ALIGN_BOTTOM) *y -= *h;
}
// Draws some text using the one font we have.
// Mostly stolen from DrawBuffer.
void PPGeDrawText(const char *text, float x, float y, int align, float scale, u32 color)
{
if (!dlPtr)
return;
const AtlasFont &atlasfont = *ppge_atlas.fonts[0];
unsigned char cval;
float w, h;
PPGeMeasureText(text, scale, &w, &h);
if (align) {
PPGeDoAlign(align, &x, &y, &w, &h);
}
BeginVertexData();
y += atlasfont.ascend*scale;
float sx = x;
while ((cval = *text++) != '\0') {
if (cval == '\n') {
y += atlasfont.height * scale;
x = sx;
continue;
}
if (cval < 32) continue;
if (cval > 127) continue;
AtlasChar c = atlasfont.chars[cval - 32];
float cx1 = x + c.ox * scale;
float cy1 = y + c.oy * scale;
float cx2 = x + (c.ox + c.pw) * scale;
float cy2 = y + (c.oy + c.ph) * scale;
Vertex(cx1, cy1, c.sx, c.sy, color);
Vertex(cx2, cy2, c.ex, c.ey, color);
x += c.wx * scale;
}
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
// Draws a "4-patch" for button-like things that can be resized
void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color)
{
if (!dlPtr)
return;
const AtlasImage &img = ppge_images[atlasImage];
float borderx = img.w / 2;
float bordery = img.h / 2;
float u1 = img.u1, uhalf = (img.u1 + img.u2) / 2, u2 = img.u2;
float v1 = img.v1, vhalf = (img.v1 + img.v2) / 2, v2 = img.v2;
float xmid1 = x + borderx;
float xmid2 = x + w - borderx;
float ymid1 = y + bordery;
float ymid2 = y + h - bordery;
float x2 = x + w;
float y2 = y + h;
BeginVertexData();
// Top row
Vertex(x, y, u1, v1, color);
Vertex(xmid1, ymid1, uhalf, vhalf, color);
Vertex(xmid1, y, uhalf, v1, color);
Vertex(xmid2, ymid1, uhalf, vhalf, color);
Vertex(xmid2, y, uhalf, v1, color);
Vertex(x2, ymid1, u2, vhalf, color);
// Middle row
Vertex(x, ymid1, u1, vhalf, color);
Vertex(xmid1, ymid2, uhalf, vhalf, color);
Vertex(xmid1, ymid1, uhalf, vhalf, color);
Vertex(xmid2, ymid2, uhalf, vhalf, color);
Vertex(xmid2, ymid1, uhalf, vhalf, color);
Vertex(x2, ymid2, u2, v2, color);
// Bottom row
Vertex(x, ymid2, u1, vhalf, color);
Vertex(xmid1, y2, uhalf, v2, color);
Vertex(xmid1, ymid2, uhalf, vhalf, color);
Vertex(xmid2, y2, uhalf, v2, color);
Vertex(xmid2, ymid2, uhalf, vhalf, color);
Vertex(x2, y2, u2, v2, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color)
{
if (!dlPtr)
return;
const AtlasImage &img = ppge_atlas.images[atlasImage];
float w = img.w;
float h = img.h;
BeginVertexData();
Vertex(x, y, img.u1, img.v1, color);
Vertex(x + w, y + h, img.u2, img.v2, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../../Globals.h"
#include "ppge_atlas.h"
/////////////////////////////////////////////////////////////////////////////////////////////
// PPGeDraw: Super simple internal drawing API for 2D overlays like sceUtility messageboxes
// etc. Goes through the Ge emulation so that it's 100% portable - will work
// splendidly on any existing GPU backend, including the future software backend.
// Uploads the necessary texture atlas and other data to kernel RAM, and reserves
// space for the display list. The PSP must be inited.
void __PPGeInit();
// Just frees up the allocated kernel memory.
void __PPGeShutdown();
// Save and restore the Ge context. PPGeEnd() kicks off the generated display list.
void PPGeBegin();
void PPGeEnd();
enum {
PPGE_ALIGN_LEFT = 0,
PPGE_ALIGN_RIGHT = 16,
PPGE_ALIGN_TOP = 0,
PPGE_ALIGN_BOTTOM = 1,
PPGE_ALIGN_HCENTER = 4,
PPGE_ALIGN_VCENTER = 8,
PPGE_ALIGN_VBASELINE = 32, // text only, possibly not yet working
PPGE_ALIGN_CENTER = PPGE_ALIGN_HCENTER | PPGE_ALIGN_VCENTER,
PPGE_ALIGN_TOPLEFT = PPGE_ALIGN_TOP | PPGE_ALIGN_LEFT,
PPGE_ALIGN_TOPRIGHT = PPGE_ALIGN_TOP | PPGE_ALIGN_RIGHT,
PPGE_ALIGN_BOTTOMLEFT = PPGE_ALIGN_BOTTOM | PPGE_ALIGN_LEFT,
PPGE_ALIGN_BOTTOMRIGHT = PPGE_ALIGN_BOTTOM | PPGE_ALIGN_RIGHT,
};
// These functions must be called between PPGeBegin and PPGeEnd.
// Draws some text using the one font we have.
void PPGeDrawText(const char *text, float x, float y, int align, float scale = 1.0f, u32 color = 0xFFFFFFFF);
// Draws a "4-patch" for button-like things that can be resized
void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color = 0xFFFFFFFF);
// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color = 0xFFFFFFFF);

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// C++ generated by atlastool from ppge_atlasscript.txt (hrydgard@gmail.com)
#include "ppge_atlas.h"
const AtlasFont font_UBUNTU24 = {
-1.375000f, // padding
36.687500f, // height
26.937500f, // ascend
0.750000f, // distslope
{
{0.972656f, 0.000000f, 0.976563f, 0.003906f, -2.0000f, -2.0000f, 7.0625f, 1, 1}, // 32
{0.531250f, 0.675781f, 0.562500f, 0.777344f, -0.3750f, -23.1250f, 6.3750f, 8, 26}, // 33
{0.246094f, 0.718750f, 0.292969f, 0.765625f, -0.5000f, -23.0625f, 10.2500f, 12, 12}, // 34
{0.000000f, 0.191406f, 0.074219f, 0.292969f, -1.5625f, -23.0625f, 15.3125f, 19, 26}, // 35
{0.527344f, 0.464844f, 0.589844f, 0.566406f, -1.1875f, -23.0625f, 13.8125f, 16, 26}, // 36
{0.867188f, 0.105469f, 0.957031f, 0.207031f, -0.7500f, -23.3750f, 20.9375f, 23, 26}, // 37
{0.000000f, 0.296875f, 0.066406f, 0.398438f, -0.9375f, -23.0625f, 14.1250f, 17, 26}, // 38
{0.656250f, 0.140625f, 0.683594f, 0.187500f, -0.5000f, -23.0625f, 5.3125f, 7, 12}, // 39
{0.425781f, 0.449219f, 0.472656f, 0.589844f, 0.3750f, -26.9375f, 10.7500f, 12, 36}, // 40
{0.703125f, 0.453125f, 0.750000f, 0.593750f, -1.3750f, -26.9375f, 10.7500f, 12, 36}, // 41
{0.933594f, 0.691406f, 0.996094f, 0.750000f, -1.2500f, -23.0625f, 12.8750f, 16, 15}, // 42
{0.867188f, 0.691406f, 0.929688f, 0.753906f, -0.5000f, -18.3750f, 14.7500f, 16, 16}, // 43
{0.593750f, 0.464844f, 0.625000f, 0.511719f, -0.5000f, -4.9375f, 5.7500f, 8, 12}, // 44
{0.148438f, 0.191406f, 0.187500f, 0.214844f, -1.4375f, -12.6250f, 7.1250f, 10, 6}, // 45
{0.421875f, 0.316406f, 0.453125f, 0.343750f, -0.5000f, -4.9375f, 6.1250f, 8, 7}, // 46
{0.363281f, 0.421875f, 0.421875f, 0.535156f, -3.0625f, -23.0625f, 9.1250f, 15, 29}, // 47
{0.070313f, 0.304688f, 0.136719f, 0.406250f, -0.7500f, -23.0625f, 15.4375f, 17, 26}, // 48
{0.960938f, 0.105469f, 0.996094f, 0.207031f, -1.7500f, -23.0625f, 6.6250f, 9, 26}, // 49
{0.781250f, 0.312500f, 0.847656f, 0.414063f, -0.8125f, -23.0625f, 14.3750f, 17, 26}, // 50
{0.820313f, 0.527344f, 0.878906f, 0.628906f, -1.1875f, -23.0625f, 12.8750f, 15, 26}, // 51
{0.406250f, 0.210938f, 0.476563f, 0.312500f, -1.6250f, -23.0625f, 13.8125f, 18, 26}, // 52
{0.351563f, 0.316406f, 0.417969f, 0.417969f, -0.7500f, -23.0625f, 14.8750f, 17, 26}, // 53
{0.628906f, 0.316406f, 0.695313f, 0.417969f, -0.7500f, -23.0625f, 14.9375f, 17, 26}, // 54
{0.000000f, 0.507813f, 0.062500f, 0.609375f, -1.5000f, -23.0625f, 12.1250f, 16, 26}, // 55
{0.859375f, 0.210938f, 0.929688f, 0.312500f, -0.8750f, -23.0625f, 15.5625f, 18, 26}, // 56
{0.851563f, 0.316406f, 0.917969f, 0.417969f, -0.8750f, -23.0625f, 15.0000f, 17, 26}, // 57
{0.660156f, 0.527344f, 0.691406f, 0.597656f, -0.3125f, -15.4375f, 6.5625f, 8, 18}, // 58
{0.277344f, 0.128906f, 0.308594f, 0.218750f, -0.3125f, -15.4375f, 6.5625f, 8, 23}, // 59
{0.335938f, 0.644531f, 0.398438f, 0.714844f, -0.5000f, -19.5000f, 14.7500f, 16, 18}, // 60
{0.035156f, 0.707031f, 0.097656f, 0.753906f, -0.5000f, -16.3750f, 14.7500f, 16, 12}, // 61
{0.660156f, 0.683594f, 0.722656f, 0.753906f, -0.5000f, -19.5000f, 14.7500f, 16, 18}, // 62
{0.066406f, 0.515625f, 0.128906f, 0.617188f, -1.7500f, -23.0625f, 12.3750f, 16, 26}, // 63
{0.191406f, 0.128906f, 0.273438f, 0.222656f, -0.8750f, -19.5625f, 18.5000f, 21, 24}, // 64
{0.277344f, 0.222656f, 0.347656f, 0.324219f, -1.8125f, -23.0625f, 14.1875f, 18, 26}, // 65
{0.222656f, 0.328125f, 0.289063f, 0.429688f, -0.5000f, -23.0625f, 15.0625f, 17, 26}, // 66
{0.203125f, 0.539063f, 0.261719f, 0.640625f, -0.7500f, -23.0625f, 12.6875f, 15, 26}, // 67
{0.140625f, 0.332031f, 0.207031f, 0.433594f, -0.5000f, -23.0625f, 15.5000f, 17, 26}, // 68
{0.347656f, 0.539063f, 0.406250f, 0.640625f, -0.5000f, -23.0625f, 12.8750f, 15, 26}, // 69
{0.132813f, 0.554688f, 0.191406f, 0.656250f, -0.5000f, -23.0625f, 11.8750f, 15, 26}, // 70
{0.421875f, 0.343750f, 0.488281f, 0.445313f, -0.7500f, -23.0625f, 15.2500f, 17, 26}, // 71
{0.699219f, 0.347656f, 0.765625f, 0.449219f, -0.5000f, -23.0625f, 15.8750f, 17, 26}, // 72
{0.402344f, 0.695313f, 0.433594f, 0.796875f, -0.4375f, -23.0625f, 6.2500f, 8, 26}, // 73
{0.527344f, 0.570313f, 0.585938f, 0.671875f, -1.7500f, -23.0625f, 11.8125f, 15, 26}, // 74
{0.921875f, 0.355469f, 0.988281f, 0.457031f, -0.5000f, -23.0625f, 14.5000f, 17, 26}, // 75
{0.222656f, 0.226563f, 0.277344f, 0.328125f, -0.5000f, -23.0625f, 11.1875f, 14, 26}, // 76
{0.320313f, 0.117188f, 0.402344f, 0.218750f, -0.5000f, -23.0625f, 19.7500f, 21, 26}, // 77
{0.492188f, 0.359375f, 0.558594f, 0.460938f, -0.5625f, -23.0625f, 15.8125f, 17, 26}, // 78
{0.148438f, 0.226563f, 0.218750f, 0.328125f, -0.7500f, -23.0625f, 16.1250f, 18, 26}, // 79
{0.562500f, 0.359375f, 0.628906f, 0.460938f, -0.5000f, -23.0625f, 14.5625f, 17, 26}, // 80
{0.507813f, 0.125000f, 0.578125f, 0.234375f, -0.7500f, -23.0625f, 16.3125f, 18, 28}, // 81
{0.000000f, 0.402344f, 0.066406f, 0.503906f, -0.5000f, -23.0625f, 15.4375f, 17, 26}, // 82
{0.070313f, 0.410156f, 0.136719f, 0.511719f, -1.3125f, -23.0625f, 13.6875f, 17, 26}, // 83
{0.753906f, 0.523438f, 0.816406f, 0.625000f, -1.7500f, -23.0625f, 12.3125f, 16, 26}, // 84
{0.480469f, 0.238281f, 0.550781f, 0.339844f, -0.6250f, -23.0625f, 16.3125f, 18, 26}, // 85
{0.554688f, 0.253906f, 0.625000f, 0.355469f, -1.8125f, -23.0625f, 13.8125f, 18, 26}, // 86
{0.867188f, 0.000000f, 0.968750f, 0.101563f, -1.7500f, -23.0625f, 22.2500f, 26, 26}, // 87
{0.769531f, 0.417969f, 0.835938f, 0.519531f, -1.5625f, -23.0625f, 13.5625f, 17, 26}, // 88
{0.292969f, 0.421875f, 0.359375f, 0.523438f, -1.9375f, -23.0625f, 12.5625f, 17, 26}, // 89
{0.281250f, 0.527344f, 0.343750f, 0.628906f, -1.0000f, -23.0625f, 13.0625f, 16, 26}, // 90
{0.910156f, 0.460938f, 0.957031f, 0.601563f, 0.3750f, -26.9375f, 10.7500f, 12, 36}, // 91
{0.140625f, 0.437500f, 0.199219f, 0.550781f, -2.0000f, -23.0625f, 9.1250f, 15, 29}, // 92
{0.476563f, 0.464844f, 0.523438f, 0.605469f, -1.3750f, -26.9375f, 10.7500f, 12, 36}, // 93
{0.726563f, 0.714844f, 0.781250f, 0.761719f, -1.1250f, -23.0625f, 11.4375f, 14, 12}, // 94
{0.785156f, 0.718750f, 0.847656f, 0.742188f, -2.0000f, 0.0625f, 11.6250f, 16, 6}, // 95
{0.566406f, 0.718750f, 0.617188f, 0.753906f, -0.5000f, -24.9375f, 11.9375f, 13, 9}, // 96
{0.000000f, 0.613281f, 0.066406f, 0.695313f, -1.0000f, -18.6875f, 14.4375f, 17, 21}, // 97
{0.632813f, 0.421875f, 0.699219f, 0.523438f, -0.5000f, -23.6875f, 15.3750f, 17, 26}, // 98
{0.292969f, 0.328125f, 0.351563f, 0.410156f, -0.7500f, -18.6875f, 12.3750f, 15, 21}, // 99
{0.839844f, 0.421875f, 0.906250f, 0.523438f, -0.7500f, -23.6875f, 15.3750f, 17, 26}, // 100
{0.734375f, 0.628906f, 0.800781f, 0.710938f, -0.7500f, -18.6875f, 14.5000f, 17, 21}, // 101
{0.136719f, 0.660156f, 0.179688f, 0.761719f, -0.5000f, -23.6875f, 8.1250f, 11, 26}, // 102
{0.078125f, 0.191406f, 0.144531f, 0.300781f, -0.7500f, -18.6875f, 15.3750f, 17, 28}, // 103
{0.210938f, 0.433594f, 0.277344f, 0.535156f, -0.5000f, -23.6875f, 15.6250f, 17, 26}, // 104
{0.437500f, 0.695313f, 0.468750f, 0.796875f, -0.4375f, -23.6875f, 6.1875f, 8, 26}, // 105
{0.484375f, 0.609375f, 0.527344f, 0.738281f, -3.3750f, -23.6875f, 6.6250f, 11, 33}, // 106
{0.593750f, 0.527344f, 0.656250f, 0.628906f, -0.5000f, -23.6875f, 13.6250f, 16, 26}, // 107
{0.000000f, 0.699219f, 0.031250f, 0.800781f, -0.5000f, -23.6875f, 6.0625f, 8, 26}, // 108
{0.406250f, 0.125000f, 0.503906f, 0.207031f, -0.5000f, -18.6875f, 23.1875f, 25, 21}, // 109
{0.265625f, 0.632813f, 0.332031f, 0.714844f, -0.5000f, -18.6875f, 15.6250f, 17, 21}, // 110
{0.660156f, 0.597656f, 0.730469f, 0.679688f, -0.7500f, -18.6875f, 15.5625f, 18, 21}, // 111
{0.789063f, 0.199219f, 0.855469f, 0.308594f, -0.5000f, -18.6875f, 15.3750f, 17, 28}, // 112
{0.656250f, 0.203125f, 0.722656f, 0.312500f, -0.7500f, -18.6875f, 15.3750f, 17, 28}, // 113
{0.351563f, 0.222656f, 0.398438f, 0.304688f, -0.6250f, -18.6875f, 9.6875f, 12, 21}, // 114
{0.070313f, 0.621094f, 0.132813f, 0.703125f, -1.1250f, -18.6875f, 13.6250f, 16, 21}, // 115
{0.195313f, 0.644531f, 0.242188f, 0.746094f, -0.6250f, -23.0625f, 8.9375f, 12, 26}, // 116
{0.589844f, 0.632813f, 0.656250f, 0.714844f, -0.6250f, -18.6875f, 15.5000f, 17, 21}, // 117
{0.882813f, 0.605469f, 0.953125f, 0.687500f, -1.7500f, -18.6875f, 14.3125f, 18, 21}, // 118
{0.683594f, 0.117188f, 0.785156f, 0.199219f, -1.6875f, -18.6875f, 22.4375f, 26, 21}, // 119
{0.410156f, 0.609375f, 0.480469f, 0.691406f, -1.7500f, -18.6875f, 13.8125f, 18, 21}, // 120
{0.582031f, 0.140625f, 0.652344f, 0.250000f, -1.7500f, -18.6875f, 14.0000f, 18, 28}, // 121
{0.804688f, 0.632813f, 0.863281f, 0.714844f, -1.0000f, -18.6875f, 12.7500f, 15, 21}, // 122
{0.726563f, 0.203125f, 0.777344f, 0.343750f, -0.6875f, -26.9375f, 10.9375f, 13, 36}, // 123
{0.960938f, 0.460938f, 0.988281f, 0.597656f, 0.6875f, -26.3125f, 7.9375f, 7, 35}, // 124
{0.933594f, 0.210938f, 0.984375f, 0.351563f, -1.3750f, -26.9375f, 10.9375f, 13, 36}, // 125
{0.296875f, 0.718750f, 0.359375f, 0.750000f, -0.5000f, -14.1875f, 14.7500f, 16, 8}, // 126
{0.582031f, 0.000000f, 0.679688f, 0.136719f, -0.5000f, -25.2500f, 23.1250f, 25, 35}, // 127
},
"UBUNTU24", // name
};
const AtlasFont *ppge_fonts[1] = {
&font_UBUNTU24,
};
const AtlasImage ppge_images[6] = {
{0.458984f, 0.001953f, 0.576172f, 0.119141f, 31, 31, "I_CROSS"},
{0.193359f, 0.001953f, 0.314453f, 0.123047f, 32, 32, "I_CIRCLE"},
{0.685547f, 0.001953f, 0.794922f, 0.111328f, 29, 29, "I_SQUARE"},
{0.322266f, 0.001953f, 0.451172f, 0.111328f, 34, 29, "I_TRIANGLE"},
{0.802734f, 0.001953f, 0.861328f, 0.193359f, 16, 50, "I_BUTTON"},
{0.001953f, 0.001953f, 0.185547f, 0.185547f, 48, 48, "I_LOGO"},
};
const Atlas ppge_atlas = {
"ppge_atlas.zim",
ppge_fonts, 1,
ppge_images, 6,
};

20
Core/Util/ppge_atlas.h Normal file
View File

@ -0,0 +1,20 @@
// Header generated by atlastool from ppge_atlasscript.txt (hrydgard@gmail.com)
#pragma once
#include "gfx/texture_atlas.h"
// FONTS_ppge
#define UBUNTU24 0
// IMAGES_ppge
#define I_CROSS 0
#define I_CIRCLE 1
#define I_SQUARE 2
#define I_TRIANGLE 3
#define I_BUTTON 4
#define I_LOGO 5
extern const Atlas ppge_atlas;
extern const AtlasImage ppge_images[6];

View File

@ -76,6 +76,13 @@ bool finished;
u8 bezierBuf[16000];
void GLES_GPU::InitClear()
{
glClearColor(0,0,0,1);
// glClearColor(1,0,1,1);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
}
bool GLES_GPU::ProcessDLQueue()
{
std::vector<DisplayList>::iterator iter = dlQueue.begin();
@ -106,8 +113,8 @@ u32 GLES_GPU::EnqueueList(u32 listpc, u32 stall)
{
DisplayList dl;
dl.id = dlIdGenerator++;
dl.listpc = listpc&0xFFFFFFF;
dl.stall = stall&0xFFFFFFF;
dl.listpc = listpc & 0xFFFFFFF;
dl.stall = stall & 0xFFFFFFF;
dlQueue.push_back(dl);
if (!ProcessDLQueue())
return dl.id;
@ -160,7 +167,7 @@ void drawBezier(int ucount, int vcount)
}
LinkedShader *linkedShader = shaderManager.ApplyShader();
TransformAndDrawPrim(Memory::GetPointer(gstate.vertexAddr), &indices[0], GE_PRIM_TRIANGLES, 3 * 3 * 6, linkedShader, customUV, GE_VTYPE_IDX_16BIT);
TransformAndDrawPrim(Memory::GetPointer(gstate_c.vertexAddr), &indices[0], GE_PRIM_TRIANGLES, 3 * 3 * 6, linkedShader, customUV, GE_VTYPE_IDX_16BIT);
}
@ -172,6 +179,7 @@ void EnterClearMode(u32 data)
glColorMask(colMask, colMask, colMask, alphaMask);
glDepthMask(updateZ); // Update Z or not
// Note that depth test must be enabled for depth writes to go through! So we use GL_ALWAYS
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glDisable(GL_CULL_FACE); // ??
@ -189,7 +197,7 @@ void LeaveClearMode()
glColorMask(1,1,1,1);
glEnDis(GL_DEPTH_TEST, gstate.zTestEnable & 1);
glDepthFunc(GL_LEQUAL); // TODO
glEnDis(GL_BLEND, gstate.alphaBlendEnable & 1);
// dirtyshader?
}
@ -255,17 +263,17 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
switch (cmd)
{
case GE_CMD_BASE:
DEBUG_LOG(G3D,"DL BASE: %06x", data);
DEBUG_LOG(G3D,"DL BASE: %06x", data & 0xFFFFFF);
break;
case GE_CMD_VADDR: /// <<8????
gstate.vertexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL VADDR: %06x", gstate.vertexAddr);
gstate_c.vertexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL VADDR: %06x", gstate_c.vertexAddr);
break;
case GE_CMD_IADDR:
gstate.indexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL IADDR: %06x", gstate.indexAddr);
gstate_c.indexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL IADDR: %06x", gstate_c.indexAddr);
break;
case GE_CMD_PRIM:
@ -281,15 +289,15 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
"TRIANGLE_FAN=5,",
"RECTANGLES=6,",
};
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate.vertexAddr, gstate.indexAddr);
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
LinkedShader *linkedShader = shaderManager.ApplyShader();
// TODO: Split this so that we can collect sequences of primitives, can greatly speed things up
// on platforms where draw calls are expensive like mobile and D3D
void *verts = Memory::GetPointer(gstate.vertexAddr);
void *verts = Memory::GetPointer(gstate_c.vertexAddr);
void *inds = 0;
if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE)
inds = Memory::GetPointer(gstate.indexAddr);
inds = Memory::GetPointer(gstate_c.indexAddr);
TransformAndDrawPrim(verts, inds, type, count, linkedShader);
}
break;
@ -348,7 +356,8 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
int behaviour = (data >> 16) & 0xFF;
int signal = data & 0xFFFF;
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL, signal);
if (interruptsEnabled_)
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL, signal);
}
break;
@ -388,7 +397,8 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
case GE_CMD_FINISH:
DEBUG_LOG(G3D,"DL CMD FINISH");
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH, 0);
if (interruptsEnabled_)
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH, 0);
break;
case GE_CMD_END:
@ -406,7 +416,8 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
}
// This should generate a Reading Ended interrupt
// __TriggerInterrupt(PSP_GE_INTR);
// if (interruptsEnabled_)
// __TriggerInterrupt(PSP_GE_INTR);
break;
@ -465,23 +476,23 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_TEXSCALEU:
gstate.uScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate.uScale);
gstate_c.uScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uScale);
break;
case GE_CMD_TEXSCALEV:
gstate.vScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate.vScale);
gstate_c.vScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.vScale);
break;
case GE_CMD_TEXOFFSETU:
gstate.uOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate.uOff);
gstate_c.uOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uOff);
break;
case GE_CMD_TEXOFFSETV:
gstate.vOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate.vOff);
gstate_c.vOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.vOff);
break;
case GE_CMD_SCISSOR1:
@ -525,7 +536,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_TEXADDR0:
gstate.textureChanged = true;
gstate_c.textureChanged = true;
case GE_CMD_TEXADDR1:
case GE_CMD_TEXADDR2:
case GE_CMD_TEXADDR3:
@ -537,7 +548,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_TEXBUFWIDTH0:
gstate.textureChanged = true;
gstate_c.textureChanged = true;
case GE_CMD_TEXBUFWIDTH1:
case GE_CMD_TEXBUFWIDTH2:
case GE_CMD_TEXBUFWIDTH3:
@ -557,16 +568,12 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_LOADCLUT:
// This could be used to "dirty" textures with clut.
{
u32 clutAttr = ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF);
if (clutAttr)
u32 clutAddr = ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF);
if (clutAddr)
{
u16 *clut = (u16*)Memory::GetPointer(clutAttr);
if (clut) {
int numColors = 16 * (data&0x3F);
memcpy(&gstate.paletteMem[0], clut, numColors * 2);
}
DEBUG_LOG(G3D,"DL Clut load: %i palettes", data);
DEBUG_LOG(G3D,"DL Clut load: %08x", clutAddr);
}
else
{
@ -629,9 +636,9 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
}
case GE_CMD_TEXSIZE0:
gstate.textureChanged=true;
gstate.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
gstate.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
gstate_c.textureChanged=true;
gstate_c.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
gstate_c.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
//fall thru - ignoring the mipmap sizes for now
case GE_CMD_TEXSIZE1:
case GE_CMD_TEXSIZE2:
@ -706,7 +713,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
gstate.lightpos[l][c] = val;
gstate_c.lightpos[l][c] = val;
}
break;
@ -720,7 +727,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
gstate.lightdir[l][c] = val;
gstate_c.lightdir[l][c] = val;
}
break;
@ -734,7 +741,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
gstate.lightatt[l][c] = val;
gstate_c.lightatt[l][c] = val;
}
break;
@ -749,9 +756,9 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
int l = (cmd - GE_CMD_LAC0) / 3;
int t = (cmd - GE_CMD_LAC0) % 3;
gstate.lightColor[t][l].r = r;
gstate.lightColor[t][l].g = g;
gstate.lightColor[t][l].b = b;
gstate_c.lightColor[t][l].r = r;
gstate_c.lightColor[t][l].g = g;
gstate_c.lightColor[t][l].b = b;
}
break;
@ -780,9 +787,9 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_PATCHDIVISION:
gstate.patch_div_s = data & 0xFF;
gstate.patch_div_t = (data >> 8) & 0xFF;
DEBUG_LOG(G3D, "DL Patch subdivision: %i x %i", gstate.patch_div_s, gstate.patch_div_t);
gstate_c.patch_div_s = data & 0xFF;
gstate_c.patch_div_t = (data >> 8) & 0xFF;
DEBUG_LOG(G3D, "DL Patch subdivision: %i x %i", gstate_c.patch_div_s, gstate_c.patch_div_t);
break;
case GE_CMD_MATERIALUPDATE:
@ -907,7 +914,7 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff)
int index = cmd - GE_CMD_MORPHWEIGHT0;
float weight = getFloat24(data);
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
gstate.morphWeights[index] = weight;
gstate_c.morphWeights[index] = weight;
}
break;

View File

@ -24,11 +24,17 @@ class ShaderManager;
class GLES_GPU : public GPUInterface
{
public:
GLES_GPU() : interruptsEnabled_(true) {}
virtual void InitClear();
virtual u32 EnqueueList(u32 listpc, u32 stall);
virtual void UpdateStall(int listid, u32 newstall);
virtual void ExecuteOp(u32 op, u32 diff);
virtual bool InterpretList();
virtual void DrawSync(int mode);
virtual void EnableInterrupts(bool enable) {
interruptsEnabled_ = enable;
}
private:
bool ProcessDLQueue();
bool interruptsEnabled_;
};

View File

@ -108,7 +108,8 @@ void DisplayDrawer_Init()
glUniformMatrix4fv(draw2dprogram->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
glsl_unbind();
// And an initial clear.
// And an initial clear. We don't clear per frame as the games are supposed to handle that
// by themselves.
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

View File

@ -37,6 +37,9 @@
#include "TransformPipeline.h"
Shader::Shader(const char *code, uint32_t shaderType) {
#ifdef _DEBUG
source_ = code;
#endif
#ifdef _WIN32
// OutputDebugString(code);
#endif

View File

@ -72,8 +72,9 @@ enum
struct Shader
{
Shader(const char *code, uint32_t shaderType);
// const char *source;
uint32_t shader;
private:
std::string source_;
};

View File

@ -238,7 +238,7 @@ void *readIndexedTex(u32 level, u32 texaddr, u32 bytesPerIndex)
u32 n = tmpTexBuf32[j];
u32 k;
for (k = 0; k < 4; k++) {
u8 index = (n >> (k * 4)) & 0xff;
u8 index = (n >> (k * 8)) & 0xff;
tmpTexBuf16[i + k] = clut[GetClutIndex(index)];
}
}
@ -579,8 +579,8 @@ void PSPSetTexture()
u32 w = 1 << (gstate.texsize[0] & 0xf);
u32 h = 1 << ((gstate.texsize[0]>>8) & 0xf);
gstate.curTextureHeight=h;
gstate.curTextureWidth=w;
gstate_c.curTextureWidth=w;
gstate_c.curTextureHeight=h;
GLenum dstFmt = 0;
u32 texByteAlign = 1;

View File

@ -145,9 +145,9 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[
Vec3 toLight;
if (type == GE_LIGHTTYPE_DIRECTIONAL)
toLight = Vec3(gstate.lightpos[l]); // lightdir is for spotlights
toLight = Vec3(gstate_c.lightpos[l]); // lightdir is for spotlights
else
toLight = Vec3(gstate.lightpos[l]) - pos;
toLight = Vec3(gstate_c.lightpos[l]) - pos;
bool doSpecular = (comp != GE_LIGHTCOMP_ONLYDIFFUSE);
bool poweredDiffuse = comp == GE_LIGHTCOMP_BOTHWITHPOWDIFFUSE;
@ -156,7 +156,7 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[
if (type != GE_LIGHTTYPE_DIRECTIONAL)
{
float distance = toLight.Normalize();
lightScale = 1.0f / (gstate.lightatt[l][0] + gstate.lightatt[l][1]*distance + gstate.lightatt[l][2]*distance*distance);
lightScale = 1.0f / (gstate_c.lightatt[l][0] + gstate_c.lightatt[l][1]*distance + gstate_c.lightatt[l][2]*distance*distance);
if (lightScale > 1.0f) lightScale = 1.0f;
}
@ -168,7 +168,7 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[
if (poweredDiffuse)
dot = powf(dot, specCoef_);
Color4 diff = (gstate.lightColor[1][l] * *diffuse) * (dot * lightScale);
Color4 diff = (gstate_c.lightColor[1][l] * *diffuse) * (dot * lightScale);
// Real PSP specular
Vec3 toViewer(0,0,1);
@ -184,13 +184,13 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[
dot = halfVec * norm;
if (dot >= 0)
{
lightSum1 += (gstate.lightColor[2][l] * *specular * (powf(dot, specCoef_)*lightScale));
lightSum1 += (gstate_c.lightColor[2][l] * *specular * (powf(dot, specCoef_)*lightScale));
}
}
dots[l] = dot;
if (gstate.lightEnable[l] & 1)
{
lightSum0 += gstate.lightColor[0][l] * *ambient + diff;
lightSum0 += gstate_c.lightColor[0][l] * *ambient + diff;
}
}
@ -216,9 +216,9 @@ void TransformAndDrawPrim(void *verts, void *inds, int prim, int vertexCount, Li
bool useTexCoord = false;
// Check if anything needs updating
if (gstate.textureChanged)
if (gstate_c.textureChanged)
{
if (gstate.textureMapEnable && !(gstate.clearmode & 1))
if ((gstate.textureMapEnable & 1) && !(gstate.clearmode & 1))
{
PSPSetTexture();
useTexCoord = true;
@ -356,16 +356,16 @@ void TransformAndDrawPrim(void *verts, void *inds, int prim, int vertexCount, Li
}
if (customUV) {
uv[0] = customUV[index * 2 + 0]*gstate.uScale + gstate.uOff;
uv[1] = customUV[index * 2 + 1]*gstate.vScale + gstate.vOff;
uv[0] = customUV[index * 2 + 0]*gstate_c.uScale + gstate_c.uOff;
uv[1] = customUV[index * 2 + 1]*gstate_c.vScale + gstate_c.vOff;
} else {
// Perform texture coordinate generation after the transform and lighting - one style of UV depends on lights.
switch (gstate.texmapmode & 0x3)
{
case 0: // UV mapping
// Texture scale/offset is only performed in this mode.
uv[0] = decoded[index].uv[0]*gstate.uScale + gstate.uOff;
uv[1] = decoded[index].uv[1]*gstate.vScale + gstate.vOff;
uv[0] = decoded[index].uv[0]*gstate_c.uScale + gstate_c.uOff;
uv[1] = decoded[index].uv[1]*gstate_c.vScale + gstate_c.vOff;
break;
case 1:
{

View File

@ -121,8 +121,9 @@ void VertexDecoder::SetVertexType(u32 fmt)
void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const void *inds, int prim, int count, int *indexLowerBound, int *indexUpperBound) const
{
// TODO: Remove
if (morphcount == 1)
gstate.morphWeights[0] = 1.0f;
gstate_c.morphWeights[0] = 1.0f;
char *ptr = (char *)verts;
@ -211,8 +212,8 @@ void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const
const u16 *uvdata = (const u16*)(ptr + tcoff);
if (throughmode)
{
uv[0] = (float)uvdata[0] / (float)(gstate.curTextureWidth);
uv[1] = (float)uvdata[1] / (float)(gstate.curTextureHeight);
uv[0] = (float)uvdata[0] / (float)(gstate_c.curTextureWidth);
uv[1] = (float)uvdata[1] / (float)(gstate_c.curTextureHeight);
}
else
{
@ -273,7 +274,10 @@ void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const
break;
default:
c[0]=255; c[1]=255; c[2]=255; c[3]=255;
c[0] = 255;
c[1] = 255;
c[2] = 255;
c[3] = 255;
break;
}
@ -281,7 +285,7 @@ void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const
memset(normal, 0, sizeof(float)*3);
for (int n = 0; n < morphcount; n++)
{
float multiplier = gstate.morphWeights[n];
float multiplier = gstate_c.morphWeights[n];
if (gstate.reversenormals & 0xFFFFFF) {
multiplier = -multiplier;
}
@ -358,7 +362,7 @@ void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const
{
const float *fv = (const float*)(ptr + onesize_*n + posoff);
for (int j = 0; j < 3; j++)
v[j] += fv[j] * gstate.morphWeights[n];
v[j] += fv[j] * gstate_c.morphWeights[n];
}
break;
@ -368,7 +372,7 @@ void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const
if (throughmode) multiplier = 1.0f;
const short *sv = (const short*)(ptr + onesize_*n + posoff);
for (int j = 0; j < 3; j++)
v[j] += (sv[j] * multiplier) * gstate.morphWeights[n];
v[j] += (sv[j] * multiplier) * gstate_c.morphWeights[n];
}
break;
@ -376,7 +380,7 @@ void VertexDecoder::DecodeVerts(DecodedVertex *decoded, const void *verts, const
{
const s8 *sv = (const s8*)(ptr + onesize_*n + posoff);
for (int j = 0; j < 3; j++)
v[j] += (sv[j] / 127.f) * gstate.morphWeights[n];
v[j] += (sv[j] / 127.f) * gstate_c.morphWeights[n];
}
break;

View File

@ -22,9 +22,13 @@
class GPUInterface
{
public:
virtual void InitClear() = 0;
virtual u32 EnqueueList(u32 listpc, u32 stall) = 0;
virtual void UpdateStall(int listid, u32 newstall) = 0;
virtual void ExecuteOp(u32 op, u32 diff) = 0;
virtual bool InterpretList() = 0;
virtual void DrawSync(int mode) = 0;
// Internal hack to avoid interrupts from "PPGe" drawing (utility UI, etc)
virtual void EnableInterrupts(bool enable) = 0;
};

View File

@ -36,7 +36,9 @@
#include "../Core/System.h"
GPUgstate gstate;
GPUStateCache gstate_c;
GPUInterface *gpu;
GPUStatistics gpuStats;
void InitGfxState()
{
@ -53,9 +55,9 @@ void InitGfxState()
0,0,0,};
static const float identity4x4[16] =
{1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1};
0,1,0,0,
0,0,1,0,
0,0,0,1};
memcpy(gstate.worldMatrix, identity4x3, 12 * sizeof(float));
memcpy(gstate.viewMatrix, identity4x3, 12 * sizeof(float));
@ -85,9 +87,12 @@ void ShutdownGfxState()
// or saved the context and has reloaded it, call this function.
void ReapplyGfxState()
{
if (!gpu)
return;
// ShaderManager_DirtyShader();
// The commands are embedded in the command memory so we can just reexecute the words. Convenient.
// To be safe we pass 0xFFFFFFF as the diff.
/*
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ALPHABLENDENABLE], 0xFFFFFFFF);
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ALPHATESTENABLE], 0xFFFFFFFF);
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_BLENDMODE], 0xFFFFFFFF);
@ -97,4 +102,24 @@ void ReapplyGfxState()
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_CULLFACEENABLE], 0xFFFFFFFF);
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR1], 0xFFFFFFFF);
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR2], 0xFFFFFFFF);
*/
for (int i = GE_CMD_VERTEXTYPE; i < GE_CMD_BONEMATRIXNUMBER; i++)
{
gpu->ExecuteOp(gstate.cmdmem[i], 0xFFFFFFFF);
}
// Can't write to bonematrixnumber here
for (int i = GE_CMD_MORPHWEIGHT0; i < GE_CMD_PATCHFACING; i++)
{
gpu->ExecuteOp(gstate.cmdmem[i], 0xFFFFFFFF);
}
// There are a few here in the middle that we shouldn't execute...
for (int i = GE_CMD_VIEWPORTX1; i < GE_CMD_TRANSFERSTART; i++)
{
gpu->ExecuteOp(gstate.cmdmem[i], 0xFFFFFFFF);
}
// TODO: there's more...
}

View File

@ -72,8 +72,6 @@ struct Color4
struct GPUgstate
{
u16 paletteMem[256*2];
union
{
u32 cmdmem[256];
@ -230,6 +228,20 @@ struct GPUgstate
};
};
float worldMatrix[12];
float viewMatrix[12];
float projMatrix[16];
float tgenMatrix[12];
float boneMatrix[8*12];
};
struct GPUStateCache
{
// Real data in the context ends here
// The rest is cached simplified/converted data for fast access.
// What we have here still fits into 512 words, but just barely so we should
// in the future just recompute the below on an sceGeRestoreContext().
u32 vertexAddr;
u32 indexAddr;
@ -249,17 +261,22 @@ struct GPUgstate
u32 curTextureWidth;
u32 curTextureHeight;
};
float worldMatrix[12];
float viewMatrix[12];
float projMatrix[16];
float tgenMatrix[12];
float boneMatrix[8*12];
// TODO: Implement support for these.
struct GPUStatistics
{
// Per frame statistics
int numDrawCalls;
int numTextureSwitches;
int numShaderSwitches;
// Total statistics
int numFrames;
};
void InitGfxState();
void ShutdownGfxState();
void ReapplyGfxState();
// PSP uses a curious 24-bit float - it's basically the top 24 bits of a regular IEEE754 32-bit float.
@ -282,4 +299,6 @@ inline unsigned int toFloat24(float f) {
class GPUInterface;
extern GPUgstate gstate;
extern GPUInterface *gpu;
extern GPUStateCache gstate_c;
extern GPUInterface *gpu;
extern GPUStatistics gpuStats;

View File

@ -121,13 +121,13 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_VADDR: /// <<8????
gstate.vertexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL VADDR: %06x", gstate.vertexAddr);
gstate_c.vertexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL VADDR: %06x", gstate_c.vertexAddr);
break;
case GE_CMD_IADDR:
gstate.indexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL IADDR: %06x", gstate.indexAddr);
gstate_c.indexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
DEBUG_LOG(G3D,"DL IADDR: %06x", gstate_c.indexAddr);
break;
case GE_CMD_PRIM:
@ -143,7 +143,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
"TRIANGLE_FAN=5,",
"RECTANGLES=6,",
};
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate.vertexAddr, gstate.indexAddr);
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
}
break;
@ -200,7 +200,8 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
int behaviour = (data >> 16) & 0xFF;
int signal = data & 0xFFFF;
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL, signal);
if (interruptsEnabled_)
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_SIGNAL, signal);
}
break;
@ -230,7 +231,8 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
case GE_CMD_FINISH:
DEBUG_LOG(G3D,"DL CMD FINISH");
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH, 0);
if (interruptsEnabled_)
__TriggerInterruptWithArg(PSP_GE_INTR, PSP_GE_SUBINTR_FINISH, 0);
break;
case GE_CMD_END:
@ -248,6 +250,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
}
// This should generate a Reading Ended interrupt
// if (interruptsEnabled_)
// __TriggerInterrupt(PSP_GE_INTR);
break;
@ -305,23 +308,23 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_TEXSCALEU:
gstate.uScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate.uScale);
gstate_c.uScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uScale);
break;
case GE_CMD_TEXSCALEV:
gstate.vScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate.vScale);
gstate_c.vScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.vScale);
break;
case GE_CMD_TEXOFFSETU:
gstate.uOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate.uOff);
gstate_c.uOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uOff);
break;
case GE_CMD_TEXOFFSETV:
gstate.vOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate.vOff);
gstate_c.vOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.vOff);
break;
case GE_CMD_SCISSOR1:
@ -365,7 +368,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_TEXADDR0:
gstate.textureChanged=true;
gstate_c.textureChanged=true;
case GE_CMD_TEXADDR1:
case GE_CMD_TEXADDR2:
case GE_CMD_TEXADDR3:
@ -377,7 +380,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_TEXBUFWIDTH0:
gstate.textureChanged=true;
gstate_c.textureChanged=true;
case GE_CMD_TEXBUFWIDTH1:
case GE_CMD_TEXBUFWIDTH2:
case GE_CMD_TEXBUFWIDTH3:
@ -397,16 +400,12 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_LOADCLUT:
// This could be used to "dirty" textures with clut.
{
u32 clutAttr = ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF);
if (clutAttr)
u32 clutAddr = ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF);
if (clutAddr)
{
u16 *clut = (u16*)Memory::GetPointer(clutAttr);
if (clut) {
int numColors = 16 * (data&0x3F);
memcpy(&gstate.paletteMem[0], clut, numColors * 2);
}
DEBUG_LOG(G3D,"DL Clut load: %i palettes", data);
DEBUG_LOG(G3D,"DL Clut load: %08x", clutAddr);
}
else
{
@ -416,7 +415,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
}
break;
// case GE_CMD_TRANSFERSRC:
//case GE_CMD_TRANSFERSRC:
case GE_CMD_TRANSFERSRCW:
{
@ -469,9 +468,9 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
}
case GE_CMD_TEXSIZE0:
gstate.textureChanged=true;
gstate.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
gstate.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
gstate_c.textureChanged=true;
gstate_c.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
gstate_c.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
//fall thru - ignoring the mipmap sizes for now
case GE_CMD_TEXSIZE1:
case GE_CMD_TEXSIZE2:
@ -546,7 +545,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
gstate.lightpos[l][c] = val;
gstate_c.lightpos[l][c] = val;
}
break;
@ -560,7 +559,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
gstate.lightdir[l][c] = val;
gstate_c.lightdir[l][c] = val;
}
break;
@ -574,7 +573,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
gstate.lightatt[l][c] = val;
gstate_c.lightatt[l][c] = val;
}
break;
@ -589,9 +588,9 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
int l = (cmd - GE_CMD_LAC0) / 3;
int t = (cmd - GE_CMD_LAC0) % 3;
gstate.lightColor[t][l].r = r;
gstate.lightColor[t][l].g = g;
gstate.lightColor[t][l].b = b;
gstate_c.lightColor[t][l].r = r;
gstate_c.lightColor[t][l].g = g;
gstate_c.lightColor[t][l].b = b;
}
break;
@ -618,9 +617,9 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
break;
case GE_CMD_PATCHDIVISION:
gstate.patch_div_s = data & 0xFF;
gstate.patch_div_t = (data >> 8) & 0xFF;
DEBUG_LOG(G3D, "DL Patch subdivision: %i x %i", gstate.patch_div_s, gstate.patch_div_t);
gstate_c.patch_div_s = data & 0xFF;
gstate_c.patch_div_t = (data >> 8) & 0xFF;
DEBUG_LOG(G3D, "DL Patch subdivision: %i x %i", gstate_c.patch_div_s, gstate_c.patch_div_t);
break;
case GE_CMD_MATERIALUPDATE:
@ -731,7 +730,7 @@ void NullGPU::ExecuteOp(u32 op, u32 diff)
int index = cmd - GE_CMD_MORPHWEIGHT0;
float weight = getFloat24(data);
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
gstate.morphWeights[index] = weight;
gstate_c.morphWeights[index] = weight;
}
break;

View File

@ -24,11 +24,17 @@ class ShaderManager;
class NullGPU : public GPUInterface
{
public:
NullGPU() : interruptsEnabled_(true) {}
virtual void InitClear() {}
virtual u32 EnqueueList(u32 listpc, u32 stall);
virtual void UpdateStall(int listid, u32 newstall);
virtual void ExecuteOp(u32 op, u32 diff);
virtual bool InterpretList();
virtual void DrawSync(int mode);
virtual void EnableInterrupts(bool enable) {
interruptsEnabled_ = enable;
}
private:
bool ProcessDLQueue();
bool interruptsEnabled_;
};

View File

@ -1 +1,2 @@
cp -r ../android/assets .
cp ../ppge_atlas.zim assets

View File

@ -89,6 +89,10 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\</OutDir>
<TargetName>PPSSPPDebug</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
@ -105,7 +109,6 @@
<Link>
<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>

Binary file not shown.

View File

@ -1,5 +1,6 @@
mkdir -p assets
./buildatlas.sh
cp ../ppge_atlas.zim assets
#cp -r source_assets/songs assets
#cp -r source_assets/samples assets
#cp -r ../shaders assets

View File

@ -63,6 +63,7 @@ LOCAL_SRC_FILES := \
$(SRC)/Common/IniFile.cpp \
$(SRC)/Common/FileUtil.cpp \
$(SRC)/Common/StringUtil.cpp \
$(SRC)/Common/Thread.cpp \
$(SRC)/Common/Timer.cpp \
$(SRC)/Common/ThunkARM.cpp \
$(SRC)/Common/Misc.cpp \
@ -150,7 +151,9 @@ LOCAL_SRC_FILES := \
$(SRC)/Core/MIPS/ARM/Jit.cpp \
$(SRC)/Core/MIPS/ARM/CompLoadStore.cpp \
$(SRC)/Core/MIPS/ARM/RegCache.cpp \
$(SRC)/Core/Util/BlockAllocator.cpp
$(SRC)/Core/Util/BlockAllocator.cpp \
$(SRC)/Core/Util/ppge_atlas.cpp \
$(SRC)/Core/Util/PPGeDraw.cpp
include $(BUILD_SHARED_LIBRARY)

1
build_ppgeatlas.sh Normal file
View File

@ -0,0 +1 @@
native/tools/build/atlastool ppge_atlasscript.txt ppge && mv ppge_atlas.cpp ppge_atlas.h Core/Util

View File

@ -56,7 +56,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
token = strtok(szCmdLine," ");
g_Config.Load();
VFSRegister("", new DirectoryAssetReader("shaders"));
VFSRegister("", new DirectoryAssetReader(""));
while (token)
{

BIN
ppge_atlas.zim Normal file

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8
ppge_atlasscript.txt Normal file
View File

@ -0,0 +1,8 @@
256
font UBUNTU24 android/source_assets/font/zrnic.ttf 30
image I_CROSS android/source_assets/image/cross.png copy
image I_CIRCLE android/source_assets/image/circle.png copy
image I_SQUARE android/source_assets/image/square.png copy
image I_TRIANGLE android/source_assets/image/triangle.png copy
image I_BUTTON android/source_assets/image/button.png copy
image I_LOGO android/res/drawable-mdpi/ic_launcher.png copy