Be more consistent about thread naming

This commit is contained in:
Henrik Rydgård 2024-11-03 18:11:55 +01:00
parent e19ad1f359
commit 758faac445
4 changed files with 6 additions and 6 deletions

View File

@ -473,7 +473,7 @@ static int mainInternal(QApplication &a) {
}
void MainUI::EmuThreadFunc() {
SetCurrentThreadName("Emu");
SetCurrentThreadName("EmuThread");
// There's no real requirement that NativeInit happen on this thread, though it can't hurt...
// We just call the update/render loop here. NativeInitGraphics should be here though.

View File

@ -686,7 +686,7 @@ static std::thread emuThread;
static std::atomic<int> emuThreadState((int)EmuThreadState::DISABLED);
static void EmuThreadFunc(GraphicsContext *graphicsContext) {
SetCurrentThreadName("Emu");
SetCurrentThreadName("EmuThread");
// There's no real requirement that NativeInit happen on this thread.
// We just call the update/render loop here.

View File

@ -76,7 +76,7 @@ bool MainThread_Ready() {
}
static void EmuThreadFunc(GraphicsContext *graphicsContext) {
SetCurrentThreadName("Emu");
SetCurrentThreadName("EmuThread");
// There's no real requirement that NativeInit happen on this thread.
// We just call the update/render loop here.
@ -152,7 +152,7 @@ bool CreateGraphicsBackend(std::string *error_message, GraphicsContext **ctx) {
void MainThreadFunc() {
// We'll start up a separate thread we'll call Emu
SetCurrentThreadName(useEmuThread ? "Render" : "Emu");
SetCurrentThreadName(useEmuThread ? "RenderThread" : "EmuThread");
SetConsolePosition();
@ -180,7 +180,7 @@ void MainThreadFunc() {
} else if (useEmuThread) {
// We must've failed over from OpenGL, flip the emu thread off.
useEmuThread = false;
SetCurrentThreadName("Emu");
SetCurrentThreadName("EmuThread");
}
if (g_Config.sFailedGPUBackends.find("ALL") != std::string::npos) {

View File

@ -1367,7 +1367,7 @@ namespace Libretro
static void EmuThreadFunc()
{
SetCurrentThreadName("Emu");
SetCurrentThreadName("EmuThread");
for (;;)
{