Move some texture deindexing to GPU/Common/.

This commit is contained in:
Unknown W. Brackets 2013-09-25 23:16:34 -07:00
parent b4b0b33f57
commit 75f2995f25
3 changed files with 81 additions and 162 deletions

View File

@ -98,3 +98,84 @@ static inline u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format)
}
return bufw;
}
template <typename IndexT, typename ClutT>
inline void DeIndexTexture(ClutT *dest, const IndexT *indexed, int length, const ClutT *clut) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = gstate.isClutIndexSimple();
if (nakedIndex) {
if (sizeof(IndexT) == 1) {
for (int i = 0; i < length; ++i) {
*dest++ = clut[*indexed++];
}
} else {
for (int i = 0; i < length; ++i) {
*dest++ = clut[(*indexed++) & 0xFF];
}
}
} else {
for (int i = 0; i < length; ++i) {
*dest++ = clut[gstate.transformClutIndex(*indexed++)];
}
}
}
template <typename IndexT, typename ClutT>
inline void DeIndexTexture(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
const IndexT *indexed = (const IndexT *) Memory::GetPointer(texaddr);
DeIndexTexture(dest, indexed, length, clut);
}
template <typename ClutT>
inline void DeIndexTexture4(ClutT *dest, const u8 *indexed, int length, const ClutT *clut) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = gstate.isClutIndexSimple();
if (nakedIndex) {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = clut[(index >> 0) & 0xf];
dest[i + 1] = clut[(index >> 4) & 0xf];
}
} else {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = clut[gstate.transformClutIndex((index >> 0) & 0xf)];
dest[i + 1] = clut[gstate.transformClutIndex((index >> 4) & 0xf)];
}
}
}
template <typename ClutT>
inline void DeIndexTexture4Optimal(ClutT *dest, const u8 *indexed, int length, ClutT color) {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = color | ((index >> 0) & 0xf);
dest[i + 1] = color | ((index >> 4) & 0xf);
}
}
template <>
inline void DeIndexTexture4Optimal<u16>(u16 *dest, const u8 *indexed, int length, u16 color) {
const u16_le *indexed16 = (const u16_le *)indexed;
const u32 color32 = (color << 16) | color;
u32 *dest32 = (u32 *)dest;
for (int i = 0; i < length / 2; i += 2) {
u16 index = *indexed16++;
dest32[i + 0] = color32 | ((index & 0x00f0) << 12) | ((index & 0x000f) >> 0);
dest32[i + 1] = color32 | ((index & 0xf000) << 4) | ((index & 0x0f00) >> 8);
}
}
template <typename ClutT>
inline void DeIndexTexture4(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
DeIndexTexture4(dest, indexed, length, clut);
}
template <typename ClutT>
inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, ClutT color) {
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
DeIndexTexture4Optimal(dest, indexed, length, color);
}

View File

@ -324,87 +324,6 @@ void *TextureCacheDX9::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel
return tmpTexBuf32.data();
}
template <typename IndexT, typename ClutT>
inline void DeIndexTexture(ClutT *dest, const IndexT *indexed, int length, const ClutT *clut) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = gstate.isClutIndexSimple();
if (nakedIndex) {
if (sizeof(IndexT) == 1) {
for (int i = 0; i < length; ++i) {
*dest++ = clut[*indexed++];
}
} else {
for (int i = 0; i < length; ++i) {
*dest++ = clut[(*indexed++) & 0xFF];
}
}
} else {
for (int i = 0; i < length; ++i) {
*dest++ = clut[gstate.transformClutIndex(*indexed++)];
}
}
}
template <typename IndexT, typename ClutT>
inline void DeIndexTexture(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
const IndexT *indexed = (const IndexT *) Memory::GetPointer(texaddr);
DeIndexTexture(dest, indexed, length, clut);
}
template <typename ClutT>
inline void DeIndexTexture4(ClutT *dest, const u8 *indexed, int length, const ClutT *clut) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = gstate.isClutIndexSimple();
if (nakedIndex) {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = clut[(index >> 0) & 0xf];
dest[i + 1] = clut[(index >> 4) & 0xf];
}
} else {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = clut[gstate.transformClutIndex((index >> 0) & 0xf)];
dest[i + 1] = clut[gstate.transformClutIndex((index >> 4) & 0xf)];
}
}
}
template <typename ClutT>
inline void DeIndexTexture4Optimal(ClutT *dest, const u8 *indexed, int length, ClutT color) {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = color | ((index >> 0) & 0xf);
dest[i + 1] = color | ((index >> 4) & 0xf);
}
}
template <>
inline void DeIndexTexture4Optimal<u16>(u16 *dest, const u8 *indexed, int length, u16 color) {
const u16_le *indexed16 = (const u16_le *)indexed;
const u32 color32 = (color << 16) | color;
u32 *dest32 = (u32 *)dest;
for (int i = 0; i < length / 2; i += 2) {
u16 index = *indexed16++;
dest32[i + 0] = color32 | ((index & 0x00f0) << 12) | ((index & 0x000f) >> 0);
dest32[i + 1] = color32 | ((index & 0xf000) << 4) | ((index & 0x0f00) >> 8);
}
}
template <typename ClutT>
inline void DeIndexTexture4(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
DeIndexTexture4(dest, indexed, length, clut);
}
template <typename ClutT>
inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, ClutT color) {
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
DeIndexTexture4Optimal(dest, indexed, length, color);
}
void *TextureCacheDX9::ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, u32 dstFmt, int bufw) {
int w = gstate.getTextureWidth(level);
int h = gstate.getTextureHeight(level);

View File

@ -329,87 +329,6 @@ void *TextureCache::UnswizzleFromMem(u32 texaddr, u32 bufw, u32 bytesPerPixel, u
return tmpTexBuf32.data();
}
template <typename IndexT, typename ClutT>
inline void DeIndexTexture(ClutT *dest, const IndexT *indexed, int length, const ClutT *clut) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = gstate.isClutIndexSimple();
if (nakedIndex) {
if (sizeof(IndexT) == 1) {
for (int i = 0; i < length; ++i) {
*dest++ = clut[*indexed++];
}
} else {
for (int i = 0; i < length; ++i) {
*dest++ = clut[(*indexed++) & 0xFF];
}
}
} else {
for (int i = 0; i < length; ++i) {
*dest++ = clut[gstate.transformClutIndex(*indexed++)];
}
}
}
template <typename IndexT, typename ClutT>
inline void DeIndexTexture(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
const IndexT *indexed = (const IndexT *) Memory::GetPointer(texaddr);
DeIndexTexture(dest, indexed, length, clut);
}
template <typename ClutT>
inline void DeIndexTexture4(ClutT *dest, const u8 *indexed, int length, const ClutT *clut) {
// Usually, there is no special offset, mask, or shift.
const bool nakedIndex = gstate.isClutIndexSimple();
if (nakedIndex) {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = clut[(index >> 0) & 0xf];
dest[i + 1] = clut[(index >> 4) & 0xf];
}
} else {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = clut[gstate.transformClutIndex((index >> 0) & 0xf)];
dest[i + 1] = clut[gstate.transformClutIndex((index >> 4) & 0xf)];
}
}
}
template <typename ClutT>
inline void DeIndexTexture4Optimal(ClutT *dest, const u8 *indexed, int length, ClutT color) {
for (int i = 0; i < length; i += 2) {
u8 index = *indexed++;
dest[i + 0] = color | ((index >> 0) & 0xf);
dest[i + 1] = color | ((index >> 4) & 0xf);
}
}
template <>
inline void DeIndexTexture4Optimal<u16>(u16 *dest, const u8 *indexed, int length, u16 color) {
const u16 *indexed16 = (const u16 *)indexed;
const u32 color32 = (color << 16) | color;
u32 *dest32 = (u32 *)dest;
for (int i = 0; i < length / 2; i += 2) {
u16 index = *indexed16++;
dest32[i + 0] = color32 | ((index & 0x00f0) << 12) | ((index & 0x000f) >> 0);
dest32[i + 1] = color32 | ((index & 0xf000) << 4) | ((index & 0x0f00) >> 8);
}
}
template <typename ClutT>
inline void DeIndexTexture4(ClutT *dest, const u32 texaddr, int length, const ClutT *clut) {
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
DeIndexTexture4(dest, indexed, length, clut);
}
template <typename ClutT>
inline void DeIndexTexture4Optimal(ClutT *dest, const u32 texaddr, int length, ClutT color) {
const u8 *indexed = (const u8 *) Memory::GetPointer(texaddr);
DeIndexTexture4Optimal(dest, indexed, length, color);
}
void *TextureCache::ReadIndexedTex(int level, u32 texaddr, int bytesPerIndex, GLuint dstFmt, int bufw) {
int w = gstate.getTextureWidth(level);
int h = gstate.getTextureHeight(level);