Merge pull request #12646 from iota97/grid-scale

Resizable game icons
This commit is contained in:
Henrik Rydgård 2020-03-03 00:38:09 +01:00 committed by GitHub
commit 777facded3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 186 additions and 65 deletions

View File

@ -450,6 +450,7 @@ static ConfigSetting generalSettings[] = {
ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, true, true),
ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, true, true),
ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, true, true),
ConfigSetting("GridView1", &g_Config.bGridView1, true),
ConfigSetting("GridView2", &g_Config.bGridView2, true),
ConfigSetting("GridView3", &g_Config.bGridView3, false),

View File

@ -212,6 +212,7 @@ public:
int iShowFPSCounter;
bool bShowRegionOnGameIcon;
bool bShowIDOnGameIcon;
float fGameGridScale;
// TODO: Maybe move to a separate theme system.
uint32_t uItemStyleFg;

View File

@ -731,11 +731,6 @@ void GameSettingsScreen::CreateViews() {
#endif
systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, sy->T("VersionCheck", "Check for new versions of PPSSPP")));
systemSettings->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID on game selection screen")));
systemSettings->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag on game selection screen")));
if (g_Config.iMaxRecent > 0)
systemSettings->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents);
const std::string bgPng = GetSysDirectory(DIRECTORY_SYSTEM) + "background.png";
const std::string bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) + "background.jpg";
if (File::Exists(bgPng) || File::Exists(bgJpg)) {
@ -999,12 +994,6 @@ UI::EventReturn GameSettingsScreen::OnSavePathOther(UI::EventParams &e) {
#endif
UI::EventReturn GameSettingsScreen::OnClearRecents(UI::EventParams &e) {
g_Config.recentIsos.clear();
OnRecentChanged.Trigger(e);
return UI::EVENT_DONE;
}
UI::EventReturn GameSettingsScreen::OnChangeBackground(UI::EventParams &e) {
const std::string bgPng = GetSysDirectory(DIRECTORY_SYSTEM) + "background.png";
const std::string bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) + "background.jpg";

View File

@ -37,8 +37,6 @@ public:
void sendMessage(const char *message, const char *value) override;
std::string tag() const override { return "settings"; }
UI::Event OnRecentChanged;
protected:
void CreateViews() override;
void CallbackRestoreDefaults(bool yes);
@ -87,7 +85,6 @@ private:
UI::EventReturn OnChangeNickname(UI::EventParams &e);
UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
UI::EventReturn OnClearRecents(UI::EventParams &e);
UI::EventReturn OnChangeBackground(UI::EventParams &e);
UI::EventReturn OnFullscreenChange(UI::EventParams &e);
UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);

View File

@ -126,8 +126,8 @@ public:
void Draw(UIContext &dc) override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
if (gridStyle_) {
w = 144;
h = 80;
w = 144*g_Config.fGameGridScale;
h = 80*g_Config.fGameGridScale;
} else {
w = 500;
h = 50;
@ -234,7 +234,7 @@ void GameButton::Draw(UIContext &dc) {
int x = bounds_.x;
int y = bounds_.y;
int w = 144;
int w = gridStyle_ ? bounds_.w : 144;
int h = bounds_.h;
UI::Style style = dc.theme->itemStyle;
@ -262,7 +262,7 @@ void GameButton::Draw(UIContext &dc) {
// Adjust position so we don't stretch the image vertically or horizontally.
// Make sure it's not wider than 144 (like Doom Legacy homebrew), ugly in the grid mode.
float nw = std::min(h * tw / th, 144.0f);
float nw = std::min(h * tw / th, (float)w);
x += (w - nw) / 2.0f;
w = nw;
}
@ -375,7 +375,7 @@ void GameButton::Draw(UIContext &dc) {
const AtlasImage *gearImage = dc.Draw()->GetAtlas()->getImage(ImageID("I_GEAR"));
if (gearImage) {
if (gridStyle_) {
dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h, 1.0f);
dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale);
} else {
dc.Draw()->DrawImage(ImageID("I_GEAR"), x - gearImage->w, y, 1.0f);
}
@ -394,14 +394,15 @@ void GameButton::Draw(UIContext &dc) {
const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(regionIcons[ginfo->region]);
if (image) {
if (gridStyle_) {
dc.Draw()->DrawImage(regionIcons[ginfo->region], x + w - image->w - 5, y + h - image->h - 5, 1.0f);
dc.Draw()->DrawImage(regionIcons[ginfo->region], x + w - (image->w + 5)*g_Config.fGameGridScale,
y + h - (image->h + 5)*g_Config.fGameGridScale, g_Config.fGameGridScale);
} else {
dc.Draw()->DrawImage(regionIcons[ginfo->region], x - 2 - image->w - 3, y + h - image->h - 5, 1.0f);
}
}
}
if (gridStyle_ && g_Config.bShowIDOnGameIcon) {
dc.SetFontScale(0.5f, 0.5f);
dc.SetFontScale(0.5f*g_Config.fGameGridScale, 0.5f*g_Config.fGameGridScale);
dc.DrawText(ginfo->id_version.c_str(), x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
dc.DrawText(ginfo->id_version.c_str(), x+4, y, 0xFFffFFff, ALIGN_TOPLEFT);
dc.SetFontScale(1.0f, 1.0f);
@ -414,10 +415,10 @@ void GameButton::Draw(UIContext &dc) {
class DirButton : public UI::Button {
public:
DirButton(const std::string &path, UI::LayoutParams *layoutParams)
: UI::Button(path, layoutParams), path_(path), absolute_(false) {}
DirButton(const std::string &path, const std::string &text, UI::LayoutParams *layoutParams = 0)
: UI::Button(text, layoutParams), path_(path), absolute_(true) {}
DirButton(const std::string &path, bool gridStyle, UI::LayoutParams *layoutParams)
: UI::Button(path, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(false) {}
DirButton(const std::string &path, const std::string &text, bool gridStyle, UI::LayoutParams *layoutParams = 0)
: UI::Button(text, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(true) {}
virtual void Draw(UIContext &dc);
@ -432,6 +433,7 @@ public:
private:
std::string path_;
bool absolute_;
bool gridStyle_;
};
void DirButton::Draw(UIContext &dc) {
@ -452,17 +454,20 @@ void DirButton::Draw(UIContext &dc) {
}
float tw, th;
dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text.c_str(), &tw, &th, 0);
dc.MeasureText(dc.GetFontStyle(), gridStyle_ ? g_Config.fGameGridScale : 1.0, gridStyle_ ? g_Config.fGameGridScale : 1.0, text.c_str(), &tw, &th, 0);
bool compact = bounds_.w < 180;
bool compact = bounds_.w < 180 * (gridStyle_ ? g_Config.fGameGridScale : 1.0);
if (gridStyle_) {
dc.SetFontScale(g_Config.fGameGridScale, g_Config.fGameGridScale);
}
if (compact) {
// No icon, except "up"
dc.PushScissor(bounds_);
if (image == ImageID("I_FOLDER")) {
dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
} else {
dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER);
dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), gridStyle_ ? g_Config.fGameGridScale : 1.0, 0xFFFFFFFF, ALIGN_CENTER);
}
dc.PopScissor();
} else {
@ -471,18 +476,20 @@ void DirButton::Draw(UIContext &dc) {
dc.PushScissor(bounds_);
scissor = true;
}
dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), .88f, 0xFFFFFFFF, ALIGN_CENTER);
dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), 0.88f*(gridStyle_ ? g_Config.fGameGridScale : 1.0), 0xFFFFFFFF, ALIGN_CENTER);
dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
if (scissor) {
dc.PopScissor();
}
}
if (gridStyle_) {
dc.SetFontScale(1.0, 1.0);
}
}
GameBrowser::GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams)
: LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path), gridStyle_(gridStyle), browseFlags_(browseFlags), lastText_(lastText), lastLink_(lastLink) {
GameBrowser::GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams)
: LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path), gridStyle_(gridStyle), screenManager_(screenManager), browseFlags_(browseFlags), lastText_(lastText), lastLink_(lastLink) {
using namespace UI;
Refresh();
}
@ -558,9 +565,45 @@ void GameBrowser::Update() {
}
}
void GameBrowser::Draw(UIContext &dc) {
using namespace UI;
if (lastScale_ != g_Config.fGameGridScale || lastLayoutWasGrid_ != *gridStyle_) {
Refresh();
}
if (hasDropShadow_) {
// Darken things behind.
dc.FillRect(UI::Drawable(0x60000000), dc.GetBounds().Expand(dropShadowExpand_));
float dropsize = 30.0f;
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid,
bounds_.x - dropsize, bounds_.y,
bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5f, 0xDF000000, 3.0f);
}
if (clip_) {
dc.PushScissor(bounds_);
}
dc.FillRect(bg_, bounds_);
for (View *view : views_) {
if (view->GetVisibility() == V_VISIBLE) {
// Check if bounds are in current scissor rectangle.
if (dc.GetScissorBounds().Intersects(dc.TransformBounds(view->GetBounds())))
view->Draw(dc);
}
}
if (clip_) {
dc.PopScissor();
}
}
void GameBrowser::Refresh() {
using namespace UI;
lastScale_ = g_Config.fGameGridScale;
lastLayoutWasGrid_ = *gridStyle_;
homebrewStoreButton_ = nullptr;
// Kill all the contents
Clear();
@ -582,23 +625,40 @@ void GameBrowser::Refresh() {
} else {
topBar->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f)));
}
ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL));
layoutChoice->AddChoice(ImageID("I_GRID"));
layoutChoice->AddChoice(ImageID("I_LINES"));
layoutChoice->SetSelection(*gridStyle_ ? 0 : 1);
layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange);
topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
Add(topBar);
}
if (*gridStyle_) {
gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150, 85), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
if (*gridStyle_) {
gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
Add(gameList_);
} else {
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
Add(gameList_);
}
} else {
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
if (*gridStyle_) {
gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
} else {
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
}
LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f));
gridOptionColumn->Add(new Spacer(12.0));
gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL);
gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75));
grid->Add(gameList_);
grid->Add(gridOptionColumn);
Add(grid);
}
Add(gameList_);
// Find games in the current directory and create new ones.
std::vector<DirButton *> dirButtons;
@ -627,7 +687,7 @@ void GameBrowser::Refresh() {
if (!isGame && !isSaveData) {
if (browseFlags_ & BrowseFlags::NAVIGATE) {
dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
}
} else {
gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
@ -655,13 +715,13 @@ void GameBrowser::Refresh() {
}
if (browseFlags_ & BrowseFlags::NAVIGATE) {
gameList_->Add(new DirButton("..", new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
gameList_->Add(new DirButton("..", *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
OnClick.Handle(this, &GameBrowser::NavigateClick);
// Add any pinned paths before other directories.
auto pinnedPaths = GetPinnedPaths();
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
gameList_->Add(new DirButton(*it, GetBaseName(*it), new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
gameList_->Add(new DirButton(*it, GetBaseName(*it), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
OnClick.Handle(this, &GameBrowser::NavigateClick);
}
}
@ -801,6 +861,25 @@ UI::EventReturn GameBrowser::NavigateClick(UI::EventParams &e) {
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::GridSettingsClick(UI::EventParams &e) {
auto sy = GetI18NCategory("System");
auto gridSettings = new GridSettingsScreen(sy->T("Games list settings"));
gridSettings->OnRecentChanged.Handle(this, &GameBrowser::OnRecentClear);
if (e.v)
gridSettings->SetPopupOrigin(e.v);
screenManager_->push(gridSettings);
return UI::EVENT_DONE;
}
UI::EventReturn GameBrowser::OnRecentClear(UI::EventParams &e) {
screenManager_->RecreateAllViews();
if (host) {
host->UpdateUI();
}
return UI::EVENT_DONE;
}
MainScreen::MainScreen() : highlightProgress_(0.0f), prevHighlightProgress_(0.0f), backFromStore_(false), lockBackgroundAudio_(false) {
System_SendMessage("event", "mainscreen");
SetBackgroundAudioGame("");
@ -842,7 +921,7 @@ void MainScreen::CreateViews() {
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("MainScreenRecentGames");
GameBrowser *tabRecentGames = new GameBrowser(
"!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, "", "",
"!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRecentGames);
gameBrowsers_.push_back(tabRecentGames);
@ -860,10 +939,10 @@ void MainScreen::CreateViews() {
ScrollView *scrollHomebrew = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollHomebrew->SetTag("MainScreenHomebrew");
GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2,
GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(),
mm->T("How to get games"), "https://www.ppsspp.org/getgames.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3,
GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, screenManager(),
mm->T("How to get homebrew & demos", "How to get homebrew && demos"), "https://www.ppsspp.org/gethomebrew.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
@ -1207,17 +1286,7 @@ UI::EventReturn MainScreen::OnGameSelectedInstant(UI::EventParams &e) {
}
UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) {
auto gameSettings = new GameSettingsScreen("", "");
gameSettings->OnRecentChanged.Handle(this, &MainScreen::OnRecentChange);
screenManager()->push(gameSettings);
return UI::EVENT_DONE;
}
UI::EventReturn MainScreen::OnRecentChange(UI::EventParams &e) {
RecreateViews();
if (host) {
host->UpdateUI();
}
screenManager()->push(new GameSettingsScreen("", ""));
return UI::EVENT_DONE;
}
@ -1314,7 +1383,7 @@ void UmdReplaceScreen::CreateViews() {
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("UmdReplaceRecentGames");
GameBrowser *tabRecentGames = new GameBrowser(
"!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, "", "",
"!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRecentGames);
leftColumn->AddTab(mm->T("Recent"), scrollRecentGames);
@ -1324,7 +1393,7 @@ void UmdReplaceScreen::CreateViews() {
ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollAllGames->SetTag("UmdReplaceAllGames");
GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2,
GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(),
mm->T("How to get games"), "https://www.ppsspp.org/getgames.html",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
@ -1376,3 +1445,49 @@ UI::EventReturn UmdReplaceScreen::OnGameSelectedInstant(UI::EventParams &e) {
TriggerFinish(DR_OK);
return UI::EVENT_DONE;
}
void GridSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto sy = GetI18NCategory("System");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid")));
items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid")));
items->Add(new CheckBox(&g_Config.bGridView3, sy->T("Display Homebrew on a grid")));
items->Add(new ItemHeader(sy->T("Grid icon size")));
items->Add(new Choice(sy->T("Increase size")))->OnClick.Handle(this, &GridSettingsScreen::GridPlusClick);
items->Add(new Choice(sy->T("Decrease size")))->OnClick.Handle(this, &GridSettingsScreen::GridMinusClick);
items->Add(new ItemHeader(sy->T("Display Extra Info")));
items->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID")));
items->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag")));
if (g_Config.iMaxRecent > 0) {
items->Add(new ItemHeader(sy->T("Clear Recent")));
items->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GridSettingsScreen::OnRecentClearClick);
}
scroll->Add(items);
parent->Add(scroll);
}
UI::EventReturn GridSettingsScreen::GridPlusClick(UI::EventParams &e) {
g_Config.fGameGridScale = std::min(g_Config.fGameGridScale*1.25f, MAX_GAME_GRID_SCALE);
return UI::EVENT_DONE;
}
UI::EventReturn GridSettingsScreen::GridMinusClick(UI::EventParams &e) {
g_Config.fGameGridScale = std::max(g_Config.fGameGridScale/1.25f, MIN_GAME_GRID_SCALE);
return UI::EVENT_DONE;
}
UI::EventReturn GridSettingsScreen::OnRecentClearClick(UI::EventParams &e) {
g_Config.recentIsos.clear();
OnRecentChanged.Trigger(e);
return UI::EVENT_DONE;
}

View File

@ -47,7 +47,7 @@ static inline bool operator &(const BrowseFlags &lhs, const BrowseFlags &rhs) {
class GameBrowser : public UI::LinearLayout {
public:
GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr);
GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr);
UI::Event OnChoice;
UI::Event OnHoldChoice;
@ -57,7 +57,7 @@ public:
void FocusGame(const std::string &gamePath);
void SetPath(const std::string &path);
void Draw(UIContext &dc) override;
void Update() override;
protected:
@ -79,6 +79,8 @@ private:
UI::EventReturn LastClick(UI::EventParams &e);
UI::EventReturn HomeClick(UI::EventParams &e);
UI::EventReturn PinToggleClick(UI::EventParams &e);
UI::EventReturn GridSettingsClick(UI::EventParams &e);
UI::EventReturn OnRecentClear(UI::EventParams &e);
UI::ViewGroup *gameList_ = nullptr;
PathBrowser path_;
@ -89,6 +91,9 @@ private:
UI::Choice *homebrewStoreButton_ = nullptr;
std::string focusGamePath_;
bool listingPending_ = false;
float lastScale_ = 1.0f;
bool lastLayoutWasGrid_ = true;
ScreenManager *screenManager_;
};
class RemoteISOBrowseScreen;
@ -119,7 +124,6 @@ protected:
// Event handlers
UI::EventReturn OnLoadFile(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnRecentChange(UI::EventParams &e);
UI::EventReturn OnCredits(UI::EventParams &e);
UI::EventReturn OnSupport(UI::EventParams &e);
UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
@ -164,3 +168,17 @@ private:
UI::EventReturn OnCancel(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
};
class GridSettingsScreen : public PopupScreen {
public:
GridSettingsScreen(std::string label) : PopupScreen(label) {}
void CreatePopupContents(UI::ViewGroup *parent) override;
UI::Event OnRecentChanged;
private:
UI::EventReturn GridPlusClick(UI::EventParams &e);
UI::EventReturn GridMinusClick(UI::EventParams &e);
UI::EventReturn OnRecentClearClick(UI::EventParams &e);
const float MAX_GAME_GRID_SCALE = 3.0;
const float MIN_GAME_GRID_SCALE = 0.8;
};

View File

@ -383,8 +383,8 @@ void RemoteISOConnectScreen::ExecuteLoad() {
class RemoteGameBrowser : public GameBrowser {
public:
RemoteGameBrowser(const std::string &url, const std::vector<std::string> &games, BrowseFlags browseFlags, bool *gridStyle_, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr)
: GameBrowser(url, browseFlags, gridStyle_, lastText, lastLink, layoutParams) {
RemoteGameBrowser(const std::string &url, const std::vector<std::string> &games, BrowseFlags browseFlags, bool *gridStyle_, ScreenManager* screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr)
: GameBrowser(url, browseFlags, gridStyle_, screenManager, lastText, lastLink, layoutParams) {
games_ = games;
Refresh();
}
@ -427,7 +427,7 @@ void RemoteISOBrowseScreen::CreateViews() {
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scrollRecentGames->SetTag("RemoteGamesTab");
RemoteGameBrowser *tabRemoteGames = new RemoteGameBrowser(
url_, games_, BrowseFlags::PIN, &g_Config.bGridView1, "", "",
url_, games_, BrowseFlags::PIN, &g_Config.bGridView1, screenManager(), "", "",
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
scrollRecentGames->Add(tabRemoteGames);
gameBrowsers_.push_back(tabRemoteGames);