diff --git a/Core/Config.h b/Core/Config.h index b3efdb14a9..637bcb6409 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -245,7 +245,7 @@ public: float fCwCheatScrollPosition; float fGameListScrollPosition; int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive - int iSkipGPUReadbackMode; // 0 = off, 1 = skip, 2 = to texture, 3 = half skip + int iSkipGPUReadbackMode; // 0 = off, 1 = skip, 2 = to texture, 3 = skip half int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High bool bHardwareTessellation; bool bShaderCache; // Hidden ini-only setting, useful for debugging shader compile times. diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index e78214cc4e..a849dbe769 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -441,7 +441,7 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) CheckBox *disableCulling = graphicsSettings->Add(new CheckBox(&g_Config.bDisableRangeCulling, gr->T("Disable culling"))); disableCulling->SetDisabledPtr(&g_Config.bSoftwareRendering); - static const char *skipGpuReadbackModes[] = { "No (default)", "Skip", "Copy to texture" , "Half skip"}; + static const char *skipGpuReadbackModes[] = { "No (default)", "Skip", "Copy to texture" , "Skip half"}; PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager())); skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);