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Fix bug when combining draw calls for hashing
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@ -1058,8 +1058,8 @@ u32 TransformDrawEngine::ComputeHash() {
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}
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}
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// This could get seriously expensive with sparse indices. Need to combine hashing ranges the same way
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// This could get seriously expensive with sparse indices. Need to combine hashing ranges the same way
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// we do when drawing.
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// we do when drawing.
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fullhash += XXH32((const char *)dc.verts + vertexSize * dc.indexLowerBound,
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fullhash += XXH32((const char *)dc.verts + vertexSize * indexLowerBound,
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vertexSize * (dc.indexUpperBound - dc.indexLowerBound), 0x029F3EE1);
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vertexSize * (indexUpperBound - indexLowerBound), 0x029F3EE1);
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int indexSize = (dec_->VertexType() & GE_VTYPE_IDX_MASK) == GE_VTYPE_IDX_16BIT ? 2 : 1;
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int indexSize = (dec_->VertexType() & GE_VTYPE_IDX_MASK) == GE_VTYPE_IDX_16BIT ? 2 : 1;
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// Hm, we will miss some indices when combining above, but meh, it should be fine.
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// Hm, we will miss some indices when combining above, but meh, it should be fine.
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fullhash += XXH32((const char *)dc.inds, indexSize * dc.vertexCount, 0x955FD1CA);
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fullhash += XXH32((const char *)dc.inds, indexSize * dc.vertexCount, 0x955FD1CA);
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