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https://github.com/hrydgard/ppsspp.git
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Try to match especially the size of ge contexts.
But also some of the actual data, most of it matches like this.
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3604c2285a
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@ -476,7 +476,7 @@ u32 sceGeSaveContext(u32 ctxAddr)
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// Let's just dump gstate.
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if (Memory::IsValidAddress(ctxAddr))
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{
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Memory::WriteStruct(ctxAddr, &gstate);
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gstate.Save((u32_le *)Memory::GetPointer(ctxAddr));
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}
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// This action should probably be pushed to the end of the queue of the display thread -
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@ -497,7 +497,7 @@ u32 sceGeRestoreContext(u32 ctxAddr)
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if (Memory::IsValidAddress(ctxAddr))
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{
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Memory::ReadStruct(ctxAddr, &gstate);
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gstate.Restore((u32_le *)Memory::GetPointer(ctxAddr));
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}
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ReapplyGfxState();
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105
GPU/GPUState.cpp
105
GPU/GPUState.cpp
@ -103,9 +103,110 @@ void ShutdownGfxState()
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// When you have changed state outside the psp gfx core,
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// or saved the context and has reloaded it, call this function.
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void ReapplyGfxState()
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{
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void ReapplyGfxState() {
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if (!gpu)
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return;
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gpu->ReapplyGfxState();
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}
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struct CmdRange {
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u8 start;
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u8 end;
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};
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static const CmdRange contextCmdRanges[] = {
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{0x00, 0x02},
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// Skip: {0x03, 0x0F},
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{0x10, 0x10},
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// Skip: {0x11, 0x11},
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{0x12, 0x28},
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// Skip: {0x29, 0x2B},
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{0x2c, 0x33},
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// Skip: {0x34, 0x35},
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{0x36, 0x38},
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// Skip: {0x39, 0x41},
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{0x42, 0x4D},
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// Skip: {0x4E, 0x4F},
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{0x50, 0x51},
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// Skip: {0x52, 0x52},
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{0x53, 0x58},
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// Skip: {0x59, 0x5A},
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{0x5B, 0xB5},
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// Skip: {0xB6, 0xB7},
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{0xB8, 0xC3},
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// Skip: {0xC4, 0xC4},
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{0xC5, 0xD0},
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// Skip: {0xD1, 0xD1}
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{0xD2, 0xE9},
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// Skip: {0xEA, 0xEA},
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{0xEB, 0xEC},
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// Skip: {0xED, 0xED},
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{0xEE, 0xEE},
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// Skip: {0xEF, 0xEF},
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{0xF0, 0xF6},
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// Skip: {0xF7, 0xF7},
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{0xF8, 0xF9},
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// Skip: {0xFA, 0xFF},
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};
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void GPUgstate::Save(u32_le *ptr) {
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// Not sure what the first 10 values are, exactly, but these seem right.
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ptr[5] = gstate_c.vertexAddr;
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ptr[6] = gstate_c.indexAddr;
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ptr[7] = gstate_c.offsetAddr;
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// Command values start 17 bytes in.
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u32_le *cmds = ptr + 17;
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for (size_t i = 0; i < ARRAY_SIZE(contextCmdRanges); ++i) {
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for (int n = contextCmdRanges[i].start; n <= contextCmdRanges[i].end; ++n) {
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*cmds++ = cmdmem[n];
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}
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}
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if (Memory::IsValidAddress(getClutAddress()))
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*cmds++ = loadclut;
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// Seems like it actually writes commands to load the matrices and then reset the counts.
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*cmds++ = boneMatrixNumber;
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*cmds++ = worldmtxnum;
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*cmds++ = viewmtxnum;
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*cmds++ = projmtxnum;
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*cmds++ = texmtxnum;
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u8 *matrices = (u8 *)cmds;
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memcpy(matrices, boneMatrix, sizeof(boneMatrix)); matrices += sizeof(boneMatrix);
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memcpy(matrices, worldMatrix, sizeof(worldMatrix)); matrices += sizeof(worldMatrix);
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memcpy(matrices, viewMatrix, sizeof(viewMatrix)); matrices += sizeof(viewMatrix);
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memcpy(matrices, projMatrix, sizeof(projMatrix)); matrices += sizeof(projMatrix);
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memcpy(matrices, tgenMatrix, sizeof(tgenMatrix)); matrices += sizeof(tgenMatrix);
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}
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void GPUgstate::Restore(u32_le *ptr) {
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// Not sure what the first 10 values are, exactly, but these seem right.
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gstate_c.vertexAddr = ptr[5];
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gstate_c.indexAddr = ptr[6];
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gstate_c.offsetAddr = ptr[7];
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// Command values start 17 bytes in.
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u32_le *cmds = ptr + 17;
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for (size_t i = 0; i < ARRAY_SIZE(contextCmdRanges); ++i) {
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for (int n = contextCmdRanges[i].start; n <= contextCmdRanges[i].end; ++n) {
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cmdmem[n] = *cmds++;
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}
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}
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if (Memory::IsValidAddress(getClutAddress()))
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loadclut = *cmds++;
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boneMatrixNumber = *cmds++;
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worldmtxnum = *cmds++;
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viewmtxnum = *cmds++;
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projmtxnum = *cmds++;
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texmtxnum = *cmds++;
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u8 *matrices = (u8 *)cmds;
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memcpy(boneMatrix, matrices, sizeof(boneMatrix)); matrices += sizeof(boneMatrix);
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memcpy(worldMatrix, matrices, sizeof(worldMatrix)); matrices += sizeof(worldMatrix);
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memcpy(viewMatrix, matrices, sizeof(viewMatrix)); matrices += sizeof(viewMatrix);
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memcpy(projMatrix, matrices, sizeof(projMatrix)); matrices += sizeof(projMatrix);
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memcpy(tgenMatrix, matrices, sizeof(tgenMatrix)); matrices += sizeof(tgenMatrix);
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}
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@ -20,6 +20,7 @@
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#include <cmath>
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#include "../Globals.h"
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#include "ge_constants.h"
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#include "Common/Swap.h"
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// PSP uses a curious 24-bit float - it's basically the top 24 bits of a regular IEEE754 32-bit float.
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// This is used for light positions, transform matrices, you name it.
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@ -389,6 +390,9 @@ struct GPUgstate
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int getTransferBpp() const { return (transferstart & 1) ? 4 : 2; }
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// Real data in the context ends here
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void Save(u32_le *ptr);
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void Restore(u32_le *ptr);
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};
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enum SkipDrawReasonFlags {
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