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Readme script update
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README.md
204
README.md
@ -27,55 +27,55 @@ For game compatibility, see [community compatibility feedback](https://report.pp
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What's new in 1.10.3
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--------------------
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* Fix for control layout editor ([#13125][])
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* Fix for control layout editor ([#13125])
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What's new in 1.10.2
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--------------------
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* More crashfixes ([#13094][], [#13093][])
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* Improve download performance and cancel behavior ([#13095][])
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* Restore the removed I/O on Thread option ([#13096][])
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* More crashfixes ([#13094], [#13093])
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* Improve download performance and cancel behavior ([#13095])
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* Restore the removed I/O on Thread option ([#13096])
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What's new in 1.10.1
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--------------------
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* Fixes for common crashes ([#13077][], [#13076][], see [#13057][])
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* Fix for offset rendering in D3D9 ([#13071][])
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* Fixes for common crashes ([#13077], [#13076], see [#13057])
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* Fix for offset rendering in D3D9 ([#13071])
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What's new in 1.10.0
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--------------------
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* Graphics and compatibility fixes ([#12800][], [#12670][], [#12635][], [#12857][], [#12941][], [#11898][], [#12695][], more)
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* Assorted minor performance improvements, game load speedup ([#12462][], [#12652][])
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* Screen inset (notch) support on Android ([#12779][])
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* Analog stick support for menu navigation ([#12685][])
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* Fixed audio glitches in SDL builds ([#12916][], [#12920][])
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* Support more languages in in-game dialogs ([#12702][]). Croatian language added to PPSSPP.
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* Simple multiplayer chat ([#12667][])
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* More advanced postprocessing (multipass, parameters) ([#12905][], [#12901][])
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* Add PPSSPP-specific CWCheat ([#12816][], [#12912][])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449][], [#8714][])
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* Fix some crashes ([#12908][], [#12876][])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519][])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583][])
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* Raspberry Pi 4 EGL crash fixed ([#12474][])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659][], [#12602][])
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* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572][], [#12580][], [#12607][])
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* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443][], [#12898][])
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* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873][], [#12746][])
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* Pangya Golf crashes and hangs fixed ([#12718][])
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* Allow rebinding of right touch screen analog ([#12486][])
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* Add option to prevent mipmaps from being dumped ([#12818][])
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* Tilt control now have a base radius to help with deadzone ([#12756][])
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* Mappable auto rotating analog stick to pass some game checks ([#12749][])
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* Touch control position can now be snapped to a grid ([#12517][])
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* HiDPI retina display support ([#12552][])
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* Rapid-fire on touch control ([#12601][])
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* Toggle mute button ([#12643][])
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* Add option to resize game icons and more ([#12646][], [#12637][])
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* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660][])
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* Add toggle mode to combo button ([#12623][])
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* SDL mouse support, Qt menu upgrades ([#12612][], [#12817][])
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* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007][])
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* Some minor kernel module support ([#13028][], [#12225][], [#13026][], [#13004][], [#13038][], [#13023][])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974][])
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* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
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* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
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* Screen inset (notch) support on Android ([#12779])
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* Analog stick support for menu navigation ([#12685])
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* Fixed audio glitches in SDL builds ([#12916], [#12920])
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* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
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* Simple multiplayer chat ([#12667])
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* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
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* Add PPSSPP-specific CWCheat ([#12816], [#12912])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
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* Fix some crashes ([#12908], [#12876])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583])
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* Raspberry Pi 4 EGL crash fixed ([#12474])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
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* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
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* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
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* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
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* Pangya Golf crashes and hangs fixed ([#12718])
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* Allow rebinding of right touch screen analog ([#12486])
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* Add option to prevent mipmaps from being dumped ([#12818])
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* Tilt control now have a base radius to help with deadzone ([#12756])
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* Mappable auto rotating analog stick to pass some game checks ([#12749])
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* Touch control position can now be snapped to a grid ([#12517])
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* HiDPI retina display support ([#12552])
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* Rapid-fire on touch control ([#12601])
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* Toggle mute button ([#12643])
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* Add option to resize game icons and more ([#12646], [#12637])
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* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
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* Add toggle mode to combo button ([#12623])
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* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
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* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
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* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
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What's new in 1.9.0/1.9.3
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-------------------------
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@ -84,62 +84,62 @@ What's new in 1.9.0/1.9.3
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What's new in 1.9.0/1.9.2
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-------------------------
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* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224][])
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* Improve performance of God of War on Vulkan ([#12242][]), implement built-in GPU profiler ([#12262][], [#12266][])
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* Vertex range culling fixed on ARM Mali ([#12227][])
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* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217][])
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* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299][]) and some problems in Tomb Raider ([#11179][]).
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* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224])
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* Improve performance of God of War on Vulkan ([#12242]), implement built-in GPU profiler ([#12262], [#12266])
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* Vertex range culling fixed on ARM Mali ([#12227])
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* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217])
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* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299]) and some problems in Tomb Raider ([#11179]).
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* Vulkan is the default again on Android versions newer than Pie
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* Fix various homebrew store issues
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* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160][])
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* Audio sample rate conversion handling fixes ([#12147][])
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* Some Vulkan optimizations (pre-rotation ([#12216][]), perf fix in Metal Gear Acid, etc)
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* Multiple fixes for the UWP build ([#12036][], others)
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* MP3 playback fixes ([#12005][])
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* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121][])
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* Audio glitches in Final Fantasy Tactics fixed ([#9956][])
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* Camera display in Invizimals fixed ([#12278][], [#8521][])
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* Added hotkeys for texture dump and replace ([#11938][])
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* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995][], others)
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* Fixes for video capture ([#12069][])
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* Added a separate sound volume for alternative speed ([#12124][])
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* Improved mouse control (Windows only) ([#12173][], [#12176][])
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* Support for installing texture packs and ISOs from zips ([#12175][])
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* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182][])
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* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333][]).
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* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160])
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* Audio sample rate conversion handling fixes ([#12147])
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* Some Vulkan optimizations (pre-rotation ([#12216]), perf fix in Metal Gear Acid, etc)
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* Multiple fixes for the UWP build ([#12036], others)
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* MP3 playback fixes ([#12005])
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* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121])
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* Audio glitches in Final Fantasy Tactics fixed ([#9956])
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* Camera display in Invizimals fixed ([#12278], [#8521])
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* Added hotkeys for texture dump and replace ([#11938])
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* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995], others)
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* Fixes for video capture ([#12069])
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* Added a separate sound volume for alternative speed ([#12124])
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* Improved mouse control (Windows only) ([#12173], [#12176])
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* Support for installing texture packs and ISOs from zips ([#12175])
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* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182])
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* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333]).
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* Fix graphics on Amazon Fire TV Stick 4K
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* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342][])
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* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342])
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What's new in 1.8.0
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-------------------
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* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802][])
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* PowerVR Vulkan display corruption fixed ([#11744][], [#11747][])
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* Naruto Shippuden 3 hang fixed ([#11780][])
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* Fixes to various lighting bugs ([#11567][], [#11574][], [#11577][])
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* Fix control issue in Sonic Rivals and Rock Band ([#11878][], [#11798][], [#11879][])
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* Significant performance improvement in Earth Defense Force 2 ([#11172][])
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* Fix "real clock sync" setting (helps with latency for music games - [#11813][])
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* More speed in FF4 effects and other generated curves ([#11425][])
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* Support for resizing Vulkan on Linux ([#11451][])
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* Improved support for GLES on Linux/IoT ([#11507][], [#11537][], [#11541][], [#11632][], [#11746][], [#11806][], [#11845][])
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* Percentage based frameskipping ([#11523][])
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* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530][])
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* Fix Motorstorm freeze on non-Windows ([#11618][])
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* Faster block transfer in some games like Digimon Adventures ([#11531][], [#11553][], [#11776][])
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* Blending optimizations and improvements ([#11543][], [#11620][])
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* Improve D3D11 rendering issues ([#11584][])
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* Change default graphics backend to D3D11 or OpenGL ([#11621][], [#11658][])
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* Remove some outdated settings ([#11665][], [#11666][], [#11667][])
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* Fix remote disc streaming with ipv6 ([#11689][], [#11700][])
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* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691][], [#11694][])
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* Fix some Qt port issues with recent performance improvements ([#11720][], [#11807][], [#11808][])
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* UWP Xbox One: fix X/Back button confusion ([#11740][])
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* Fix Formula 1 2006 timing issue ([#11767][])
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* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785][], [#11859][]), and disable it on older GPUs ([#11712][], [#11773][], [#11787][])
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* Android: Allow putting PSP storage on custom paths like SD cards ([#11812][])
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* Corrected vocp instruction, fixing models in Artdink games ([#11822][], [#11835][])
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* Bundle SDL in binary for macOS builds ([#11831][])
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* Prevent keeping games open on Windows ([#11842][])
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* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802])
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* PowerVR Vulkan display corruption fixed ([#11744], [#11747])
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* Naruto Shippuden 3 hang fixed ([#11780])
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* Fixes to various lighting bugs ([#11567], [#11574], [#11577])
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* Fix control issue in Sonic Rivals and Rock Band ([#11878], [#11798], [#11879])
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* Significant performance improvement in Earth Defense Force 2 ([#11172])
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* Fix "real clock sync" setting (helps with latency for music games - [#11813])
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* More speed in FF4 effects and other generated curves ([#11425])
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* Support for resizing Vulkan on Linux ([#11451])
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* Improved support for GLES on Linux/IoT ([#11507], [#11537], [#11541], [#11632], [#11746], [#11806], [#11845])
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* Percentage based frameskipping ([#11523])
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* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530])
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* Fix Motorstorm freeze on non-Windows ([#11618])
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* Faster block transfer in some games like Digimon Adventures ([#11531], [#11553], [#11776])
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* Blending optimizations and improvements ([#11543], [#11620])
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* Improve D3D11 rendering issues ([#11584])
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* Change default graphics backend to D3D11 or OpenGL ([#11621], [#11658])
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* Remove some outdated settings ([#11665], [#11666], [#11667])
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* Fix remote disc streaming with ipv6 ([#11689], [#11700])
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* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691], [#11694])
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* Fix some Qt port issues with recent performance improvements ([#11720], [#11807], [#11808])
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* UWP Xbox One: fix X/Back button confusion ([#11740])
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* Fix Formula 1 2006 timing issue ([#11767])
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* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785], [#11859]), and disable it on older GPUs ([#11712], [#11773], [#11787])
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* Android: Allow putting PSP storage on custom paths like SD cards ([#11812])
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* Corrected vocp instruction, fixing models in Artdink games ([#11822], [#11835])
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* Bundle SDL in binary for macOS builds ([#11831])
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* Prevent keeping games open on Windows ([#11842])
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What's new in 1.7.3/1.7.4/1.7.5
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-------------------
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@ -154,20 +154,20 @@ What's new in 1.7.2
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What's new in 1.7.1
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-------------------
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* Minor crashfixes, lang updates
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* Save bug fixed ([#11508][])
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* Save bug fixed ([#11508])
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What's new in 1.7.0
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-------------------
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* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441][])
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* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393][])
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* Major speed boost in some Gundam and Earth Defense Force games ([#10973][])
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* Fix for issues with post processing shaders in GL 3+ ([#11182][])
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* Fixes to sound output switching on Windows (WASAPI) ([#11438][])
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* Detects DirectInput devices when running ([#11461][])
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* Simple Discord integration ([#11307][])
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* New debugging APIs ([#10909][])
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* Task switching made a lot more robust (fixes GPD XD problems) ([#11447][])
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* Texture decoding optimizations ([#11350][])
|
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* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441])
|
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* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393])
|
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* Major speed boost in some Gundam and Earth Defense Force games ([#10973])
|
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* Fix for issues with post processing shaders in GL 3+ ([#11182])
|
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* Fixes to sound output switching on Windows (WASAPI) ([#11438])
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* Detects DirectInput devices when running ([#11461])
|
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* Simple Discord integration ([#11307])
|
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* New debugging APIs ([#10909])
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* Task switching made a lot more robust (fixes GPD XD problems) ([#11447])
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* Texture decoding optimizations ([#11350])
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* Tons and tons of miscellaneous bugfixes and compatibility fixes
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Looking for [older news](history.md)?
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@ -182,6 +182,8 @@ Credit goes to:
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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[comment]: # (LINK_LIST_BEGIN_HERE)
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[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
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[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
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[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
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|
82
history.md
82
history.md
@ -14,16 +14,16 @@ What's new in 1.6.1, 1.6.2
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What's new in 1.6.0
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-------------------
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* OpenGL backend now properly multithreaded, giving a good speed boost.
|
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* Various Vulkan performance improvements (like [#10911][]) and memory allocation fixes.
|
||||
* GPU command interpreter performance improvements ([#10658][])
|
||||
* Various fixes for app switching and widgets ([#10855][]) on Android
|
||||
* Various Vulkan performance improvements (like [#10911]) and memory allocation fixes.
|
||||
* GPU command interpreter performance improvements ([#10658])
|
||||
* Various fixes for app switching and widgets ([#10855]) on Android
|
||||
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
|
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* Shader cache enabled for Vulkan
|
||||
* Multiple iOS fixes, including JIT ([#10465][]) and file browser ([#10921][]).
|
||||
* Improved compatibility on Mac ([#10113][])
|
||||
* Multiple iOS fixes, including JIT ([#10465]) and file browser ([#10921]).
|
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* Improved compatibility on Mac ([#10113])
|
||||
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
|
||||
* Adhoc multiplayer fixes ([#8975][])
|
||||
* Vulkan support on Linux/SDL ([#10413][])
|
||||
* Adhoc multiplayer fixes ([#8975])
|
||||
* Vulkan support on Linux/SDL ([#10413])
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* Retroarch support
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What's new in 1.5.4
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@ -32,18 +32,18 @@ What's new in 1.5.4
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||||
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What's new in 1.5.0
|
||||
-------------------
|
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* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033][], [#10049][])
|
||||
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899][])
|
||||
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033], [#10049])
|
||||
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899])
|
||||
* Android: Support for Arabic and other scripts we couldn't support before
|
||||
* Fix Android widgets, screen scaling ([#10145][])
|
||||
* Fix Android widgets, screen scaling ([#10145])
|
||||
* Fixes to video dumping
|
||||
* Geometry problems fixed in Medal of Honor
|
||||
* Implement immediate draws, fixing Thrillville ([#7459][])
|
||||
* Implement immediate draws, fixing Thrillville ([#7459])
|
||||
* Software rendering improvements, speed and accuracy
|
||||
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
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||||
* Partial sceUsbGps and sceUsbCam support (Android)
|
||||
* Android "Sustained performance mode" to avoid thermal throttling ([#9901][])
|
||||
* Linux controller mapping fixes ([#9997][])
|
||||
* Android "Sustained performance mode" to avoid thermal throttling ([#9901])
|
||||
* Linux controller mapping fixes ([#9997])
|
||||
* Assorted bugfixes and compatibility improvements
|
||||
|
||||
What's new in 1.4.2
|
||||
@ -55,15 +55,15 @@ What's new in 1.4.2
|
||||
|
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What's new in 1.4.1
|
||||
-------------------
|
||||
* Fixes for some common hangs and crashes ([#9698][], ...)
|
||||
* Vertex decoder optimizations ([#9674][])
|
||||
* Corrections to mipmap bias and selection function ([#9633][])
|
||||
* Major improvements and fixes to software renderer, including mipmap support ([#9635][], ...)
|
||||
* Fixes for some common hangs and crashes ([#9698], ...)
|
||||
* Vertex decoder optimizations ([#9674])
|
||||
* Corrections to mipmap bias and selection function ([#9633])
|
||||
* Major improvements and fixes to software renderer, including mipmap support ([#9635], ...)
|
||||
* UI background image support
|
||||
* Basic mouse input support on Windows
|
||||
* Windows desktop touch fixes ([#9560][])
|
||||
* Windows desktop touch fixes ([#9560])
|
||||
* D3D11 "depal" color fixes, fixing Sonic Rivals
|
||||
* Fix crash in framebuffer blits affecting Persona 3 ([#9566][])
|
||||
* Fix crash in framebuffer blits affecting Persona 3 ([#9566])
|
||||
|
||||
What's new in 1.4-2
|
||||
-------------------
|
||||
@ -72,12 +72,12 @@ What's new in 1.4-2
|
||||
What's new in 1.4
|
||||
-----------------
|
||||
* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
|
||||
* Audio quality improvement (linear interpolation) ([#8950][])
|
||||
* Audio quality improvement (linear interpolation) ([#8950])
|
||||
* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
|
||||
* Post-processing shaders in D3D11
|
||||
* Prescale UV setting removed, now the default (improves perf) ([#9176][])
|
||||
* Prescale UV setting removed, now the default (improves perf) ([#9176])
|
||||
* High DPI display fixes
|
||||
* Various fixes for UMD switching for multi-UMD games ([#9245][], [#9256][])
|
||||
* Various fixes for UMD switching for multi-UMD games ([#9245], [#9256])
|
||||
* New audio setting to improve compatibility with Bluetooth headsets
|
||||
* Various desktop gamepad compatibility fixes
|
||||
* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
|
||||
@ -87,25 +87,25 @@ Support for Symbian, Maemo and Blackberry has been removed.
|
||||
|
||||
What's new in 1.3.0
|
||||
-------------------
|
||||
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965][], [#8937][])
|
||||
* Fix Android TV support and use latest FFmpeg. ([#8651][], [#8870][])
|
||||
* Texture replacement support - for custom textures and upscaling. ([#8715][], [#8821][])
|
||||
* Initial game recording / TAS features. ([#8939][], [#8945][])
|
||||
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801][])
|
||||
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965], [#8937])
|
||||
* Fix Android TV support and use latest FFmpeg. ([#8651], [#8870])
|
||||
* Texture replacement support - for custom textures and upscaling. ([#8715], [#8821])
|
||||
* Initial game recording / TAS features. ([#8939], [#8945])
|
||||
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801])
|
||||
* Workaround rendering issues on Tegra K1/X1. (8294a54)
|
||||
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845][])
|
||||
* Initial Vulkan support - not full featured yet. ([#8601][], etc.)
|
||||
* Experimental new CPU backend and CPU fixes. ([#8725][])
|
||||
* Allow insert/eject of memstick - required by some games. ([#8889][])
|
||||
* Better support for ps3 controller mapping. ([#8949][])
|
||||
* Better UI handling for settings with long names in some languages. ([#8900][], [#8898][])
|
||||
* Screenshots in compatibility reporting, better website. ([#8812][])
|
||||
* Fix type D cheat codes, allow for homebrew. ([#8818][])
|
||||
* Graphic glitch fixes in several games. ([#8686][], [#8757][], [#8804][])
|
||||
* Fix video playback glitches in several games. ([#8793][], [#8803][], [#8867][], [#8914][])
|
||||
* Various performance and compatibility improvements. ([#8868][], [#8884][], [#8932][], [#8934][], [#8813][], [#8701][], [#8960][])
|
||||
* Various debugger and GE debugger improvements. ([#8882][], [#8762][])
|
||||
* Fix some problems when switching away from and back to the app ([#8968][])
|
||||
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845])
|
||||
* Initial Vulkan support - not full featured yet. ([#8601], etc.)
|
||||
* Experimental new CPU backend and CPU fixes. ([#8725])
|
||||
* Allow insert/eject of memstick - required by some games. ([#8889])
|
||||
* Better support for ps3 controller mapping. ([#8949])
|
||||
* Better UI handling for settings with long names in some languages. ([#8900], [#8898])
|
||||
* Screenshots in compatibility reporting, better website. ([#8812])
|
||||
* Fix type D cheat codes, allow for homebrew. ([#8818])
|
||||
* Graphic glitch fixes in several games. ([#8686], [#8757], [#8804])
|
||||
* Fix video playback glitches in several games. ([#8793], [#8803], [#8867], [#8914])
|
||||
* Various performance and compatibility improvements. ([#8868], [#8884], [#8932], [#8934], [#8813], [#8701], [#8960])
|
||||
* Various debugger and GE debugger improvements. ([#8882], [#8762])
|
||||
* Fix some problems when switching away from and back to the app ([#8968])
|
||||
|
||||
What's new in 1.2.2
|
||||
-------------------
|
||||
@ -320,6 +320,8 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
|
||||
* Got it tested windows <-> mac osx <-> psp, it works
|
||||
* Monster Hunter 3rd HD works too, as well as God Eater Burst.
|
||||
|
||||
|
||||
[comment]: # (LINK_LIST_BEGIN_HERE)
|
||||
[#10911]: https://github.com/hrydgard/ppsspp/issues/10911 "Vulkan: Depalettize in shaders"
|
||||
[#10658]: https://github.com/hrydgard/ppsspp/issues/10658 "Execute_Prim: Add a smaller \"inner interpreter\" to speed long up sequences of PRIM commands"
|
||||
[#10855]: https://github.com/hrydgard/ppsspp/issues/10855 "PPSSPP 1.5.4 on Android. Shortcuts do not work the first time."
|
||||
|
@ -1,42 +1,48 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import re
|
||||
import time
|
||||
import urllib.request
|
||||
from time import sleep
|
||||
from urllib.request import urlopen
|
||||
from urllib.error import HTTPError
|
||||
import time
|
||||
from lxml.html import parse
|
||||
|
||||
footer_delimiter = "\n\n[comment]: # (LINK_LIST_BEGIN_HERE)\n"
|
||||
footer = ""
|
||||
def replace_foo(match):
|
||||
first_char = match.group(1)
|
||||
id = match.group(2)
|
||||
replace = first_char + "[#"+id+"][]"
|
||||
replace = first_char + "[#"+id+"]"
|
||||
|
||||
url = "https://github.com/hrydgard/ppsspp/issues/"+id
|
||||
title = None
|
||||
while title is None:
|
||||
try:
|
||||
page = urllib.request.urlopen(url)
|
||||
p = parse(page)
|
||||
p = parse(urlopen(url))
|
||||
title = p.find(".//title").text.split('by')[0].split('·')[0].strip()
|
||||
title = re.sub(r"\"", r'\\"', title)
|
||||
except HTTPError:
|
||||
print("Something went wrong, retrying in 10 sec...")
|
||||
time.sleep(10)
|
||||
pass
|
||||
sleep(10)
|
||||
|
||||
global footer
|
||||
addition = "[#"+id+"]: https://github.com/hrydgard/ppsspp/issues/"+id+" \""+title+"\""
|
||||
print("Done: " + addition)
|
||||
footer += addition+"\n"
|
||||
print("Done: " + addition)
|
||||
return replace
|
||||
|
||||
f = open("README.md", "r+")
|
||||
cont = f.read()
|
||||
|
||||
# We don't want to match issues id in title so stop before the link list
|
||||
d = cont.find(footer_delimiter)
|
||||
if (d != -1):
|
||||
footer = cont[d + len(footer_delimiter):]
|
||||
cont = cont[0 : d]
|
||||
|
||||
updated = re.sub(r"([^[])#(\d+)", replace_foo, cont)
|
||||
f.seek(0)
|
||||
f.write(updated)
|
||||
f.write(footer_delimiter)
|
||||
f.write(footer)
|
||||
f.truncate()
|
||||
f.close()
|
||||
|
Loading…
Reference in New Issue
Block a user