mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Add UnitTest project (only set up win build for now, lazy me)
This is for local testing of stuff that doesn't need to be tested in context in the emulator. Enable building ArmEmitter under any platform, just for testing.
This commit is contained in:
parent
faf4b76bbb
commit
7b13477fda
@ -140,12 +140,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="ABI.h" />
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<ClInclude Include="ArmEmitter.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="ArmEmitter.h" />
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<ClInclude Include="Atomic.h" />
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<ClInclude Include="Atomic_GCC.h" />
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<ClInclude Include="Atomic_Win32.h" />
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@ -195,12 +190,7 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="ArmEmitter.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="ArmEmitter.cpp" />
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<ClCompile Include="ColorUtil.cpp" />
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<ClCompile Include="ConsoleListener.cpp" />
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<ClCompile Include="CPUDetect.cpp" />
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio Express 2012 for Windows Desktop
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PPSSPPWindows", "PPSSPP.vcxproj", "{567AF8DB-42C1-4D08-96CD-D70A2DFEFC6B}"
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ProjectSection(ProjectDependencies) = postProject
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{533F1D30-D04D-47CC-AD71-20F658907E36} = {533F1D30-D04D-47CC-AD71-20F658907E36}
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@ -40,6 +40,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PPSSPPHeadless", "..\headle
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libkirk", "..\ext\libkirk\libkirk.vcxproj", "{3BAAE095-E0AB-4B0E-B5DF-CE39C8AE31DE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTest", "..\unittest\UnitTests.vcxproj", "{37CBC214-7CE7-4655-B619-F7CEE16E3313}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -112,6 +114,14 @@ Global
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{3BAAE095-E0AB-4B0E-B5DF-CE39C8AE31DE}.Release|Win32.Build.0 = Release|Win32
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{3BAAE095-E0AB-4B0E-B5DF-CE39C8AE31DE}.Release|x64.ActiveCfg = Release|x64
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{3BAAE095-E0AB-4B0E-B5DF-CE39C8AE31DE}.Release|x64.Build.0 = Release|x64
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Debug|Win32.ActiveCfg = Debug|Win32
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Debug|Win32.Build.0 = Debug|Win32
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Debug|x64.ActiveCfg = Debug|x64
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Debug|x64.Build.0 = Debug|x64
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|Win32.ActiveCfg = Release|Win32
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|Win32.Build.0 = Release|Win32
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|x64.ActiveCfg = Release|x64
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{37CBC214-7CE7-4655-B619-F7CEE16E3313}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -310,7 +310,7 @@ instr_disassemble(word instr, address addr, pDisOptions opts) {
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result.undefined =
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result.badbits =
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result.oddbits =
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result.oddbits = 0;
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result.is_SWI = 0;
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result.target_type = target_None;
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result.offset = 0x80000000;
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@ -947,6 +947,7 @@ const char *ArmRegName(int r) {
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}
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void ArmDis(unsigned int addr, unsigned int w, char *output) {
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pInstruction instr = instr_disassemble(w, addr, &options);
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char temp[256];
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sprintf(output, "%08x\t%s", w, instr->text);
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if (instr->undefined || instr->badbits || instr->oddbits) {
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if (instr->undefined) sprintf(output, " [undefined instr %08x]", w);
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@ -954,7 +955,7 @@ void ArmDis(unsigned int addr, unsigned int w, char *output) {
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// HUH? LDR and STR gets this a lot
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// strcat(output, " ? (extra bits)");
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// if (instr->oddbits) sprintf(output, " [unexpected bits %08x]", w);
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if (instr->oddbits) sprintf(temp, " [unexpected bits %08x]", w), strcat(output, temp);
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}
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// zap tabs
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while (*output) {
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58
unittest/UnitTest.cpp
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58
unittest/UnitTest.cpp
Normal file
@ -0,0 +1,58 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// UnitTests
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//
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// This is a program to directly test various functions, without going
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// through a PSP. Especially useful for things like opcode emitters,
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// hashes, and various data conversion utility function.
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//
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// TODO: Make a test of nice unittest asserts and count successes etc.
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// Or just integrate with an existing testing framework.
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include "Common/ArmEmitter.h"
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#include "ext/disarm.h"
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#define EXPECT_EQ_STR(a, b) if ((a) != (b)) { printf(__FUNCTION__ ": Test Fail\n%s\nvs\n%s\n", a.c_str(), b.c_str()); return false; }
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bool TestArmEmitter() {
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using namespace ArmGen;
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u32 code[512];
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ARMXEmitter emitter((u8 *)code);
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emitter.LDR(R3, R7);
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char disasm[512];
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ArmDis(0, code[0] & 0xFFFFFFFF, disasm);
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std::string dis(disasm);
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EXPECT_EQ_STR(dis, std::string("e4973000 LDR r3, [r7], #0"));
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printf("TestArmEmitter: Success\n");
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return true;
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}
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int main(int argc, const char *argv[])
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{
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TestArmEmitter();
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return 0;
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}
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164
unittest/UnitTests.vcxproj
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164
unittest/UnitTests.vcxproj
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@ -0,0 +1,164 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{37CBC214-7CE7-4655-B619-F7CEE16E3313}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>UnitTests</RootNamespace>
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<ProjectName>UnitTest</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v100</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v100</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v100</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v100</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="UnitTest.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Common\Common.vcxproj">
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<Project>{3fcdbae2-5103-4350-9a8e-848ce9c73195}</Project>
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</ProjectReference>
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<ProjectReference Include="..\Core\Core.vcxproj">
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<Project>{533f1d30-d04d-47cc-ad71-20f658907e36}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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6
unittest/UnitTests.vcxproj.filters
Normal file
6
unittest/UnitTests.vcxproj.filters
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="UnitTest.cpp" />
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</ItemGroup>
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</Project>
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