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Reorder the GPU USE flags a bit
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@ -474,6 +474,7 @@ bool DrawEngineGLES::IsCodePtrVertexDecoder(const u8 *ptr) const {
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return decJitCache_->IsInSpace(ptr);
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}
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// TODO: Refactor this to a single USE flag.
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bool DrawEngineGLES::SupportsHWTessellation() const {
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bool hasTexelFetch = gl_extensions.GLES3 || (!gl_extensions.IsGLES && gl_extensions.VersionGEThan(3, 3, 0)) || gl_extensions.EXT_gpu_shader4;
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return hasTexelFetch && gstate_c.UseAll(GPU_USE_VERTEX_TEXTURE_FETCH | GPU_USE_TEXTURE_FLOAT | GPU_USE_INSTANCE_RENDERING);
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@ -935,7 +935,7 @@ std::string ShaderManagerGLES::DebugGetShaderString(std::string id, DebugShaderT
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// as sometimes these features might have an effect on the ID bits.
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#define CACHE_HEADER_MAGIC 0x83277592
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#define CACHE_VERSION 15
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#define CACHE_VERSION 16
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struct CacheHeader {
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uint32_t magic;
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uint32_t version;
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@ -478,7 +478,7 @@ enum {
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GPU_USE_BLEND_MINMAX = FLAG_BIT(4),
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GPU_USE_LOGIC_OP = FLAG_BIT(5),
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GPU_USE_DEPTH_RANGE_HACK = FLAG_BIT(6),
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// Free bit: 7
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GPU_USE_TEXTURE_NPOT = FLAG_BIT(7),
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GPU_USE_ANISOTROPY = FLAG_BIT(8),
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GPU_USE_CLEAR_RAM_HACK = FLAG_BIT(9),
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GPU_USE_INSTANCE_RENDERING = FLAG_BIT(10),
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@ -486,21 +486,17 @@ enum {
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GPU_USE_TEXTURE_FLOAT = FLAG_BIT(12),
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GPU_USE_16BIT_FORMATS = FLAG_BIT(13),
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GPU_USE_DEPTH_CLAMP = FLAG_BIT(14),
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// Free bit: 15
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GPU_USE_TEXTURE_LOD_CONTROL = FLAG_BIT(15),
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GPU_USE_DEPTH_TEXTURE = FLAG_BIT(16),
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GPU_USE_ACCURATE_DEPTH = FLAG_BIT(17),
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GPU_USE_GS_CULLING = FLAG_BIT(18), // Geometry shader
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// Free bit: 19
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GPU_USE_REVERSE_COLOR_ORDER = FLAG_BIT(19),
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GPU_USE_FRAMEBUFFER_FETCH = FLAG_BIT(20),
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GPU_SCALE_DEPTH_FROM_24BIT_TO_16BIT = FLAG_BIT(21),
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GPU_ROUND_FRAGMENT_DEPTH_TO_16BIT = FLAG_BIT(22),
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GPU_ROUND_DEPTH_TO_16BIT = FLAG_BIT(23), // Can be disabled either per game or if we use a real 16-bit depth buffer
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GPU_USE_TEXTURE_LOD_CONTROL = FLAG_BIT(24),
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// Free bits: 25-27
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GPU_USE_TEXTURE_NPOT = FLAG_BIT(28),
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GPU_USE_CLIP_DISTANCE = FLAG_BIT(29),
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GPU_USE_CULL_DISTANCE = FLAG_BIT(30),
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GPU_USE_REVERSE_COLOR_ORDER = FLAG_BIT(31),
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GPU_USE_CLIP_DISTANCE = FLAG_BIT(24),
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GPU_USE_CULL_DISTANCE = FLAG_BIT(25),
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};
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struct KnownVertexBounds {
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@ -482,7 +482,7 @@ VulkanGeometryShader *ShaderManagerVulkan::GetGeometryShaderFromModule(VkShaderM
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// instantaneous.
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#define CACHE_HEADER_MAGIC 0xff51f420
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#define CACHE_VERSION 29
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#define CACHE_VERSION 30
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struct VulkanCacheHeader {
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uint32_t magic;
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uint32_t version;
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