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Fix hang after exiting a game. After running a game, coreState is POWERDOWN which counts as stepping.
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@ -228,7 +228,7 @@ void Core_RunLoop(GraphicsContext *ctx) {
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sleep_ms(sleepTime);
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}
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if (!windowHidden && !Core_IsStepping()) {
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if ((!windowHidden && !Core_IsStepping()) || menuThrottle) {
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ctx->SwapBuffers();
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}
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}
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