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Move some old news to history.md
This commit is contained in:
parent
01c3d78582
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101
README.md
101
README.md
@ -1,4 +1,4 @@
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PPSSPP - a fast and portable PSP emulator
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PPSSPP - a fast and portable PSP emulator
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=========================================
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Created by Henrik Rydgård
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@ -28,7 +28,7 @@ For game compatibility, see [community compatibility feedback](https://report.pp
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What's new in 1.12
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==================
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Platforms:
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Platform support:
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* Add support for Android 12 Scoped Storage restrictions ([#11997])
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* iOS: Fix multitouch tracking ([#5099])
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* Android: Fix screenshot orientation on Vulkan ([#14053])
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@ -70,6 +70,7 @@ UI:
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* Add Reset button on crash screen, allow load state and related ([#14708])
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* Savestate load and save undo ([#14676], [#14679], [#14697])
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* Add search to savedata manager ([#14237])
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* A lot of minor debugger improvements
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Controls:
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* New analog stick calibration menu ([#14596])
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@ -174,7 +175,7 @@ What's new in 1.10.0
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* Add PPSSPP-specific CWCheat ([#12816], [#12912])
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* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
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* Fix some crashes ([#12908], [#12876])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519])
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* Ghost in the Shell graphics fixed (JIT inaccuracy with inf * 0) ([#12519])
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* Mac build now supports Vulkan on top of MoltenVK ([#12583])
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* Raspberry Pi 4 EGL crash fixed ([#12474])
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* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
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@ -198,98 +199,6 @@ What's new in 1.10.0
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* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
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* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
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What's new in 1.9.0/1.9.3
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-------------------------
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* Sizing/touch fixes on Android
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* Fixes for some crashes
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What's new in 1.9.0/1.9.2
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-------------------------
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* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224])
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* Improve performance of God of War on Vulkan ([#12242]), implement built-in GPU profiler ([#12262], [#12266])
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* Vertex range culling fixed on ARM Mali ([#12227])
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* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217])
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* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299]) and some problems in Tomb Raider ([#11179]).
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* Vulkan is the default again on Android versions newer than Pie
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* Fix various homebrew store issues
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* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160])
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* Audio sample rate conversion handling fixes ([#12147])
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* Some Vulkan optimizations (pre-rotation ([#12216]), perf fix in Metal Gear Acid, etc)
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* Multiple fixes for the UWP build ([#12036], others)
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* MP3 playback fixes ([#12005])
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* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121])
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* Audio glitches in Final Fantasy Tactics fixed ([#9956])
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* Camera display in Invizimals fixed ([#12278], [#8521])
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* Added hotkeys for texture dump and replace ([#11938])
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* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995], others)
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* Fixes for video capture ([#12069])
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* Added a separate sound volume for alternative speed ([#12124])
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* Improved mouse control (Windows only) ([#12173], [#12176])
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* Support for installing texture packs and ISOs from zips ([#12175])
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* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182])
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* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333]).
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* Fix graphics on Amazon Fire TV Stick 4K
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* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342])
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What's new in 1.8.0
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-------------------
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* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802])
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* PowerVR Vulkan display corruption fixed ([#11744], [#11747])
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* Naruto Shippuden 3 hang fixed ([#11780])
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* Fixes to various lighting bugs ([#11567], [#11574], [#11577])
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* Fix control issue in Sonic Rivals and Rock Band ([#11878], [#11798], [#11879])
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* Significant performance improvement in Earth Defense Force 2 ([#11172])
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* Fix "real clock sync" setting (helps with latency for music games - [#11813])
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* More speed in FF4 effects and other generated curves ([#11425])
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* Support for resizing Vulkan on Linux ([#11451])
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* Improved support for GLES on Linux/IoT ([#11507], [#11537], [#11541], [#11632], [#11746], [#11806], [#11845])
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* Percentage based frameskipping ([#11523])
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* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530])
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* Fix Motorstorm freeze on non-Windows ([#11618])
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* Faster block transfer in some games like Digimon Adventures ([#11531], [#11553], [#11776])
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* Blending optimizations and improvements ([#11543], [#11620])
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* Improve D3D11 rendering issues ([#11584])
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* Change default graphics backend to D3D11 or OpenGL ([#11621], [#11658])
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* Remove some outdated settings ([#11665], [#11666], [#11667])
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* Fix remote disc streaming with ipv6 ([#11689], [#11700])
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* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691], [#11694])
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* Fix some Qt port issues with recent performance improvements ([#11720], [#11807], [#11808])
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* UWP Xbox One: fix X/Back button confusion ([#11740])
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* Fix Formula 1 2006 timing issue ([#11767])
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* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785], [#11859]), and disable it on older GPUs ([#11712], [#11773], [#11787])
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* Android: Allow putting PSP storage on custom paths like SD cards ([#11812])
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* Corrected vocp instruction, fixing models in Artdink games ([#11822], [#11835])
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* Bundle SDL in binary for macOS builds ([#11831])
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* Prevent keeping games open on Windows ([#11842])
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What's new in 1.7.3/1.7.4/1.7.5
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-------------------
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* Fixes for a couple of common crashes
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* Reverted immersive mode change temporarily to see if it helps misaligned buttons
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* Change default adhoc server address
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What's new in 1.7.2
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-------------------
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* Update text of "Buy PPSSPP Gold" button
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What's new in 1.7.1
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-------------------
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* Minor crashfixes, lang updates
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* Save bug fixed ([#11508])
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What's new in 1.7.0
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-------------------
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* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441])
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* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393])
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* Major speed boost in some Gundam and Earth Defense Force games ([#10973])
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* Fix for issues with post processing shaders in GL 3+ ([#11182])
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* Fixes to sound output switching on Windows (WASAPI) ([#11438])
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* Detects DirectInput devices when running ([#11461])
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* Simple Discord integration ([#11307])
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* New debugging APIs ([#10909])
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* Task switching made a lot more robust (fixes GPD XD problems) ([#11447])
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* Texture decoding optimizations ([#11350])
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* Tons and tons of miscellaneous bugfixes and compatibility fixes
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Looking for [older news](history.md)?
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@ -299,9 +208,11 @@ Adhoc support
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Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
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Credit goes to:
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- ANR2ME
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- Igor Calabria
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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- And more, of course.
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[comment]: # (LINK_LIST_BEGIN_HERE)
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92
history.md
92
history.md
@ -1,5 +1,97 @@
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This is history moved out from README.md, which was getting a bit long.
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What's new in 1.9.0/1.9.3
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-------------------------
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* Sizing/touch fixes on Android
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* Fixes for some crashes
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What's new in 1.9.0/1.9.2
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-------------------------
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* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224])
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* Improve performance of God of War on Vulkan ([#12242]), implement built-in GPU profiler ([#12262], [#12266])
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* Vertex range culling fixed on ARM Mali ([#12227])
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* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217])
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* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299]) and some problems in Tomb Raider ([#11179]).
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* Vulkan is the default again on Android versions newer than Pie
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* Fix various homebrew store issues
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* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160])
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* Audio sample rate conversion handling fixes ([#12147])
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* Some Vulkan optimizations (pre-rotation ([#12216]), perf fix in Metal Gear Acid, etc)
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* Multiple fixes for the UWP build ([#12036], others)
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* MP3 playback fixes ([#12005])
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* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121])
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* Audio glitches in Final Fantasy Tactics fixed ([#9956])
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* Camera display in Invizimals fixed ([#12278], [#8521])
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* Added hotkeys for texture dump and replace ([#11938])
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* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995], others)
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* Fixes for video capture ([#12069])
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* Added a separate sound volume for alternative speed ([#12124])
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* Improved mouse control (Windows only) ([#12173], [#12176])
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* Support for installing texture packs and ISOs from zips ([#12175])
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* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182])
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* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333]).
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* Fix graphics on Amazon Fire TV Stick 4K
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* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342])
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What's new in 1.8.0
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-------------------
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* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802])
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* PowerVR Vulkan display corruption fixed ([#11744], [#11747])
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* Naruto Shippuden 3 hang fixed ([#11780])
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* Fixes to various lighting bugs ([#11567], [#11574], [#11577])
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* Fix control issue in Sonic Rivals and Rock Band ([#11878], [#11798], [#11879])
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* Significant performance improvement in Earth Defense Force 2 ([#11172])
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* Fix "real clock sync" setting (helps with latency for music games - [#11813])
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* More speed in FF4 effects and other generated curves ([#11425])
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* Support for resizing Vulkan on Linux ([#11451])
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* Improved support for GLES on Linux/IoT ([#11507], [#11537], [#11541], [#11632], [#11746], [#11806], [#11845])
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* Percentage based frameskipping ([#11523])
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* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530])
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* Fix Motorstorm freeze on non-Windows ([#11618])
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* Faster block transfer in some games like Digimon Adventures ([#11531], [#11553], [#11776])
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* Blending optimizations and improvements ([#11543], [#11620])
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* Improve D3D11 rendering issues ([#11584])
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* Change default graphics backend to D3D11 or OpenGL ([#11621], [#11658])
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* Remove some outdated settings ([#11665], [#11666], [#11667])
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* Fix remote disc streaming with ipv6 ([#11689], [#11700])
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* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691], [#11694])
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* Fix some Qt port issues with recent performance improvements ([#11720], [#11807], [#11808])
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* UWP Xbox One: fix X/Back button confusion ([#11740])
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* Fix Formula 1 2006 timing issue ([#11767])
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* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785], [#11859]), and disable it on older GPUs ([#11712], [#11773], [#11787])
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* Android: Allow putting PSP storage on custom paths like SD cards ([#11812])
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* Corrected vocp instruction, fixing models in Artdink games ([#11822], [#11835])
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* Bundle SDL in binary for macOS builds ([#11831])
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* Prevent keeping games open on Windows ([#11842])
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What's new in 1.7.3/1.7.4/1.7.5
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-------------------
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* Fixes for a couple of common crashes
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* Reverted immersive mode change temporarily to see if it helps misaligned buttons
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* Change default adhoc server address
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What's new in 1.7.2
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-------------------
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* Update text of "Buy PPSSPP Gold" button
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What's new in 1.7.1
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-------------------
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* Minor crashfixes, lang updates
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* Save bug fixed ([#11508])
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What's new in 1.7.0
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-------------------
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* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441])
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* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393])
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* Major speed boost in some Gundam and Earth Defense Force games ([#10973])
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* Fix for issues with post processing shaders in GL 3+ ([#11182])
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* Fixes to sound output switching on Windows (WASAPI) ([#11438])
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* Detects DirectInput devices when running ([#11461])
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* Simple Discord integration ([#11307])
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* New debugging APIs ([#10909])
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* Task switching made a lot more robust (fixes GPD XD problems) ([#11447])
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* Texture decoding optimizations ([#11350])
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* Tons and tons of miscellaneous bugfixes and compatibility fixes
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What's new in 1.6.3
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-------------------
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@ -38,7 +38,7 @@ def add_link(match):
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addition = "[#"+id+"]: https://github.com/hrydgard/ppsspp/issues/"+id+" \""+title+"\""
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footer += addition+"\n"
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linked_id.append(id)
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print("Done: " + addition)
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print("Linked: " + addition)
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return replace
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def already_added_id(match):
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