D3D11: Avoid the debug layer hazard tracker after blits.

This commit is contained in:
Henrik Rydgård 2020-12-19 19:45:02 +01:00
parent 92e648b73d
commit 7ca0f6a1c0

View File

@ -373,6 +373,8 @@ void FramebufferManagerD3D11::BlitFramebuffer(VirtualFramebuffer *dst, int dstX,
dst->fbo, dstX1, dstY1, dstX2, dstY2,
srcFBO, srcX1, srcY1, srcX2, srcY2,
false);
draw_->BindTexture(0, nullptr);
}
// Nobody calls this yet.