mirror of
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README: Cleanup and move some out to history.
This commit is contained in:
parent
1f73d78cc8
commit
7d1a704c3f
193
README.md
193
README.md
@ -10,13 +10,15 @@ Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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To contribute, see [the development page](https://www.ppsspp.org/development.html).
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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For game compatibility, see [community compatibility feedback](http://report.ppsspp.org/games).
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What's new in 1.5.4
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@ -39,183 +41,14 @@ What's new in 1.5.0
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* Linux controller mapping fixes (#9997)
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* Assorted bugfixes and compatibility improvements
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What's new in 1.4.2
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-------------------
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* Fixed longstanding bug causing games to crash on ARM64
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* Software rendering crashfix, plus hide it for Android users
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* D3D9 pixel offset bug fix (blurriness)
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* Fixes for homebrew: Timing, MEMSIZE
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What's new in 1.4.1
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-------------------
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* Fixes for some common hangs and crashes (#9698, ...)
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* Vertex decoder optimizations (#9674)
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* Corrections to mipmap bias and selection function (#9633)
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* Major improvements and fixes to software renderer, including mipmap support (#9635, ...)
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* UI background image support
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* Basic mouse input support on Windows
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* Windows desktop touch fixes (#9560)
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* D3D11 "depal" color fixes, fixing Sonic Rivals
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* Fix crash in framebuffer blits affecting Persona 3 (#9566)
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What's new in 1.4-2
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-------------------
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* Bugfix release - build system didn't copy the flash0 directory to the APK on Android.
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What's new in 1.4
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-----------------
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* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
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* Audio quality improvement (linear interpolation) (#8950)
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* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
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* Post-processing shaders in D3D11
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* Prescale UV setting removed, now the default (improves perf) (#9176)
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* High DPI display fixes
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* Various fixes for UMD switching for multi-UMD games (#9245, #9256)
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* New audio setting to improve compatibility with Bluetooth headsets
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* Various desktop gamepad compatibility fixes
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* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
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* Assorted minor compatibility fixes, code cleanup and performance improvements
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Support for Symbian, Maemo and Blackberry has been removed.
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What's new in 1.3.0
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-------------------
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* Fix JIT problems on Galaxy S7 and iOS 9+ devices. (#8965, #8937)
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* Fix Android TV support and use latest FFmpeg. (#8651, #8870)
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* Texture replacement support - for custom textures and upscaling. (#8715, #8821)
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* Initial game recording / TAS features. (#8939, #8945)
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* Correctly map memory on Raspberry Pi 3, much better performance. (#8801)
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* Workaround rendering issues on Tegra K1/X1. (8294a54)
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* Disc streaming to play quickly from tablet/phone on wifi. (#8845)
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* Initial Vulkan support - not full featured yet. (#8601, etc.)
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* Experimental new CPU backend and CPU fixes. (#8725)
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* Allow insert/eject of memstick - required by some games. (#8889)
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* Better support for ps3 controller mapping. (#8949)
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* Better UI handling for settings with long names in some languages. (#8900, #8898)
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* Screenshots in compatibility reporting, better website. (#8812)
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* Fix type D cheat codes, allow for homebrew. (#8818)
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* Graphic glitch fixes in several games. (#8686, #8757, #8804)
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* Fix video playback glitches in several games. (#8793, #8803, #8867, #8914)
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* Various performance and compatibility improvements. (#8868, #8884, #8932, #8934, #8813, #8701, #8960)
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* Various debugger and GE debugger improvements. (#8882, #8762)
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* Fix some problems when switching away from and back to the app (#8968)
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What's new in 1.2.2
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-------------------
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* Went back to the old way of initializing graphics on Android. Should fix many recent issues.
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* Some graphical fixes, a vertex cache performance improvement and a screen clear optimization
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* Fix for dual source blending on most SHIELD devices, causing graphical issues.
|
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* Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added.
|
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* Slightly faster ISO handling
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||||
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What's new in 1.2.1
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-------------------
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* Fixes for some crash-on-shutdown and app switching problems.
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What's new in 1.2.0
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-------------------
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* A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
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* Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
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* Audio reverb support
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* Combo keys - custom touch buttons that press multiple PSP buttons
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* 5xBR upscaling on GPU (postprocessing effect)
|
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* Fix problems with playback of video with mono audio
|
||||
* Performance improvements like multithreaded audio mixing
|
||||
* ARM64 JIT crash bug fixes
|
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* GLSL shader cache to reduce stuttering ingame
|
||||
* Support render-to-CLUT functionality that some games use to change colors of various monsters
|
||||
* x86-64 support on Android
|
||||
* Auto-hide on-screen controls after a while of no usage
|
||||
* Fixes to prescale UV speedhack, now seems reliable
|
||||
* Faster ISO RAM cache
|
||||
* New UI for moving around the PSP display on larger screens
|
||||
* Minor UI fixes like better slider controls
|
||||
* Assorted stability fixes (ffmpeg crash, etc)
|
||||
* Volume setting is back
|
||||
* Preparations for supporting more graphics APIs
|
||||
* AdHoc port offset
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||||
* Support another HD remaster (Sora no Kiseki Kai HD)
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||||
|
||||
What's new in 1.1.1
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-------------------
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* Fixed new crash in Persona and other games on ARM64, like Galaxy S6
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||||
* Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
|
||||
* Fix crash in games that used "depal" functionality (OpenGL)
|
||||
* Fixed rounding mode problems in the JITs
|
||||
* Fix crash when loading savestates many times, and savestate compatibility on Android-x86
|
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* Fix minor glitch in Ridge Racer
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||||
|
||||
What's new in 1.1
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||||
-----------------
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* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
|
||||
* Support Android TV, like nVidia Shield TV
|
||||
* Screen rotation on PC, useful for vertical games like Star Soldier
|
||||
* Many minor performance improvements and compatibility bug fixes
|
||||
* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
|
||||
* Other graphical fixes like UV rotation
|
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* Support savestates for homebrew apps
|
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* Simple integrated "Homebrew Store" to download PSP homebrew apps
|
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* Minor AdHoc multiplayer improvements. Still many issues left.
|
||||
* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
|
||||
* sceAtrac music compatibility fixes, fixing noise in a few games
|
||||
* Better texture scaling performance
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* Direct3D closer in features to OpenGL
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* Works better on BSD operating systems
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* Savedata management UI
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|
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What's new in 1.0.1
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||||
-------------------
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* Bugfixes like the save state scroll issue, cosmetic issues like overscroll
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* Some cheat code bugfixes
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* Adler32 and Mersenne Twister modules added (fixes some obscure games)
|
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* Fix for Jak & Daxter slowdown
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* Graphics hack for Phantasy Star Portable 2 for Direct3D9
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* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
|
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|
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What's new in 1.0
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||||
-----------------
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* Many, many bug fixes in JIT and elsewhere, improving compatibility
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* Proper fix for Zenfone and related devices
|
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* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
|
||||
* You can now create specific configs per game
|
||||
* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
|
||||
* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
|
||||
* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
|
||||
* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
|
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* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
|
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* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
|
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* Simulate UMD speed better, fixing hangs in several games
|
||||
* More Atrac3 fixes, fixing hangs
|
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* Somewhat better disk full handling
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* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
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* Updated to SDL2 where applicable (Linux, Mac)
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* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
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Looking for [older news](history.md)?
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Adhoc support
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-------------
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Not fully functional, but some games work. Check the [Ad-Hoc section of the forum](http://forums.ppsspp.org/forumdisplay.php?fid=34) for help.
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ADHOC SUPPORT (by Igor Calabria)
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================================
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This is based on coldbird's code: https://code.google.com/archive/p/aemu/
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All credit goes to him!
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Status
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------
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Code is a bit of a mess and it's not fully functional yet, I still need to implement
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some functions and add a upnp lib(really important for people with routers).
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I did test it with some games(emulator <-> real psp with the server running locally)
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and it's looking good:
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* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
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* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
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* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented
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yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu
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as sudo "solves" it, but it's far from ideal.
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* Pacman World Rally: Works too.
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Update (Kyhel) :
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---------------
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* Now compiles on both Mac OSX and Windows. For more details on how to play and build
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go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
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* Got it tested windows <-> mac osx <-> psp, it works
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* Monster Hunter 3rd HD works too, as well as God Eater Burst.
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Credit goes to:
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- Igor Calabria
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- [coldbird's code](https://code.google.com/archive/p/aemu/)
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- Kyhel
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|
181
history.md
181
history.md
@ -1,6 +1,157 @@
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This is history moved out from README.md, which was getting a bit long.
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This is history moved out from README.md, which was getting a bit long.
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What's new in 1.4.2
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-------------------
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* Fixed longstanding bug causing games to crash on ARM64
|
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* Software rendering crashfix, plus hide it for Android users
|
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* D3D9 pixel offset bug fix (blurriness)
|
||||
* Fixes for homebrew: Timing, MEMSIZE
|
||||
|
||||
What's new in 1.4.1
|
||||
-------------------
|
||||
* Fixes for some common hangs and crashes (#9698, ...)
|
||||
* Vertex decoder optimizations (#9674)
|
||||
* Corrections to mipmap bias and selection function (#9633)
|
||||
* Major improvements and fixes to software renderer, including mipmap support (#9635, ...)
|
||||
* UI background image support
|
||||
* Basic mouse input support on Windows
|
||||
* Windows desktop touch fixes (#9560)
|
||||
* D3D11 "depal" color fixes, fixing Sonic Rivals
|
||||
* Fix crash in framebuffer blits affecting Persona 3 (#9566)
|
||||
|
||||
What's new in 1.4-2
|
||||
-------------------
|
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* Bugfix release - build system didn't copy the flash0 directory to the APK on Android.
|
||||
|
||||
What's new in 1.4
|
||||
-----------------
|
||||
* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
|
||||
* Audio quality improvement (linear interpolation) (#8950)
|
||||
* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
|
||||
* Post-processing shaders in D3D11
|
||||
* Prescale UV setting removed, now the default (improves perf) (#9176)
|
||||
* High DPI display fixes
|
||||
* Various fixes for UMD switching for multi-UMD games (#9245, #9256)
|
||||
* New audio setting to improve compatibility with Bluetooth headsets
|
||||
* Various desktop gamepad compatibility fixes
|
||||
* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
|
||||
* Assorted minor compatibility fixes, code cleanup and performance improvements
|
||||
|
||||
Support for Symbian, Maemo and Blackberry has been removed.
|
||||
|
||||
What's new in 1.3.0
|
||||
-------------------
|
||||
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. (#8965, #8937)
|
||||
* Fix Android TV support and use latest FFmpeg. (#8651, #8870)
|
||||
* Texture replacement support - for custom textures and upscaling. (#8715, #8821)
|
||||
* Initial game recording / TAS features. (#8939, #8945)
|
||||
* Correctly map memory on Raspberry Pi 3, much better performance. (#8801)
|
||||
* Workaround rendering issues on Tegra K1/X1. (8294a54)
|
||||
* Disc streaming to play quickly from tablet/phone on wifi. (#8845)
|
||||
* Initial Vulkan support - not full featured yet. (#8601, etc.)
|
||||
* Experimental new CPU backend and CPU fixes. (#8725)
|
||||
* Allow insert/eject of memstick - required by some games. (#8889)
|
||||
* Better support for ps3 controller mapping. (#8949)
|
||||
* Better UI handling for settings with long names in some languages. (#8900, #8898)
|
||||
* Screenshots in compatibility reporting, better website. (#8812)
|
||||
* Fix type D cheat codes, allow for homebrew. (#8818)
|
||||
* Graphic glitch fixes in several games. (#8686, #8757, #8804)
|
||||
* Fix video playback glitches in several games. (#8793, #8803, #8867, #8914)
|
||||
* Various performance and compatibility improvements. (#8868, #8884, #8932, #8934, #8813, #8701, #8960)
|
||||
* Various debugger and GE debugger improvements. (#8882, #8762)
|
||||
* Fix some problems when switching away from and back to the app (#8968)
|
||||
|
||||
What's new in 1.2.2
|
||||
-------------------
|
||||
* Went back to the old way of initializing graphics on Android. Should fix many recent issues.
|
||||
* Some graphical fixes, a vertex cache performance improvement and a screen clear optimization
|
||||
* Fix for dual source blending on most SHIELD devices, causing graphical issues.
|
||||
* Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added.
|
||||
* Slightly faster ISO handling
|
||||
|
||||
What's new in 1.2.1
|
||||
-------------------
|
||||
* Fixes for some crash-on-shutdown and app switching problems.
|
||||
|
||||
What's new in 1.2.0
|
||||
-------------------
|
||||
* A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
|
||||
* Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
|
||||
* Audio reverb support
|
||||
* Combo keys - custom touch buttons that press multiple PSP buttons
|
||||
* 5xBR upscaling on GPU (postprocessing effect)
|
||||
* Fix problems with playback of video with mono audio
|
||||
* Performance improvements like multithreaded audio mixing
|
||||
* ARM64 JIT crash bug fixes
|
||||
* GLSL shader cache to reduce stuttering ingame
|
||||
* Support render-to-CLUT functionality that some games use to change colors of various monsters
|
||||
* x86-64 support on Android
|
||||
* Auto-hide on-screen controls after a while of no usage
|
||||
* Fixes to prescale UV speedhack, now seems reliable
|
||||
* Faster ISO RAM cache
|
||||
* New UI for moving around the PSP display on larger screens
|
||||
* Minor UI fixes like better slider controls
|
||||
* Assorted stability fixes (ffmpeg crash, etc)
|
||||
* Volume setting is back
|
||||
* Preparations for supporting more graphics APIs
|
||||
* AdHoc port offset
|
||||
* Support another HD remaster (Sora no Kiseki Kai HD)
|
||||
|
||||
What's new in 1.1.1
|
||||
-------------------
|
||||
* Fixed new crash in Persona and other games on ARM64, like Galaxy S6
|
||||
* Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
|
||||
* Fix crash in games that used "depal" functionality (OpenGL)
|
||||
* Fixed rounding mode problems in the JITs
|
||||
* Fix crash when loading savestates many times, and savestate compatibility on Android-x86
|
||||
* Fix minor glitch in Ridge Racer
|
||||
|
||||
What's new in 1.1
|
||||
-----------------
|
||||
* Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
|
||||
* Support Android TV, like nVidia Shield TV
|
||||
* Screen rotation on PC, useful for vertical games like Star Soldier
|
||||
* Many minor performance improvements and compatibility bug fixes
|
||||
* GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
|
||||
* Other graphical fixes like UV rotation
|
||||
* Support savestates for homebrew apps
|
||||
* Simple integrated "Homebrew Store" to download PSP homebrew apps
|
||||
* Minor AdHoc multiplayer improvements. Still many issues left.
|
||||
* Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
|
||||
* sceAtrac music compatibility fixes, fixing noise in a few games
|
||||
* Better texture scaling performance
|
||||
* Direct3D closer in features to OpenGL
|
||||
* Works better on BSD operating systems
|
||||
* Savedata management UI
|
||||
|
||||
What's new in 1.0.1
|
||||
-------------------
|
||||
* Bugfixes like the save state scroll issue, cosmetic issues like overscroll
|
||||
* Some cheat code bugfixes
|
||||
* Adler32 and Mersenne Twister modules added (fixes some obscure games)
|
||||
* Fix for Jak & Daxter slowdown
|
||||
* Graphics hack for Phantasy Star Portable 2 for Direct3D9
|
||||
* Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
|
||||
|
||||
What's new in 1.0
|
||||
-----------------
|
||||
* Many, many bug fixes in JIT and elsewhere, improving compatibility
|
||||
* Proper fix for Zenfone and related devices
|
||||
* Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
|
||||
* You can now create specific configs per game
|
||||
* FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
|
||||
* The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
|
||||
* Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
|
||||
* FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
|
||||
* Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
|
||||
* Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
|
||||
* Simulate UMD speed better, fixing hangs in several games
|
||||
* More Atrac3 fixes, fixing hangs
|
||||
* Somewhat better disk full handling
|
||||
* Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
|
||||
* Updated to SDL2 where applicable (Linux, Mac)
|
||||
* Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
|
||||
|
||||
What's new in 0.9.9.1
|
||||
-------------------
|
||||
@ -95,3 +246,31 @@ What's new in 0.9.5
|
||||
* Accurate system information for mobile devices.
|
||||
* Qt audio has been fixed.
|
||||
* Analog controller support for Blackberry.
|
||||
|
||||
|
||||
ADHOC SUPPORT (by Igor Calabria)
|
||||
================================
|
||||
This is based on coldbird's code: https://code.google.com/archive/p/aemu/
|
||||
All credit goes to him!
|
||||
|
||||
Status
|
||||
------
|
||||
Code is a bit of a mess and it's not fully functional yet, I still need to implement
|
||||
some functions and add a upnp lib(really important for people with routers).
|
||||
|
||||
I did test it with some games(emulator <-> real psp with the server running locally)
|
||||
and it's looking good:
|
||||
|
||||
* Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
|
||||
* Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
|
||||
* Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented
|
||||
yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu
|
||||
as sudo "solves" it, but it's far from ideal.
|
||||
* Pacman World Rally: Works too.
|
||||
|
||||
Update (Kyhel) :
|
||||
---------------
|
||||
* Now compiles on both Mac OSX and Windows. For more details on how to play and build
|
||||
go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
|
||||
* Got it tested windows <-> mac osx <-> psp, it works
|
||||
* Monster Hunter 3rd HD works too, as well as God Eater Burst.
|
||||
|
Loading…
Reference in New Issue
Block a user