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Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one
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7f51cd6003
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@ -159,12 +159,12 @@ public:
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saveStateButton_ = buttons->Add(new Button(i->T("Save State"), new LinearLayoutParams(0.0, G_VCENTER)));
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saveStateButton_->OnClick.Handle(this, &SaveSlotView::OnSaveState);
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fv->OnClick.Handle(this, &SaveSlotView::OnScreenshotClick);
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if (SaveState::HasSaveInSlot(slot)) {
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loadStateButton_ = buttons->Add(new Button(i->T("Load State"), new LinearLayoutParams(0.0, G_VCENTER)));
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loadStateButton_->OnClick.Handle(this, &SaveSlotView::OnLoadState);
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fv->OnClick.Handle(this, &SaveSlotView::OnScreenshotClick);
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std::string dateStr = SaveState::GetSlotDateAsString(slot_);
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std::vector<std::string> dateStrs;
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SplitString(dateStr, ' ', dateStrs);
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@ -274,10 +274,11 @@ void GamePauseScreen::CreateViews() {
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ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0, scrollMargins));
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root_->Add(leftColumn);
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ViewGroup *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
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LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
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leftColumn->Add(leftColumnItems);
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leftColumnItems->Add(new Spacer(0.0));
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leftColumnItems->SetSpacing(10.0);
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for (int i = 0; i < NUM_SAVESLOTS; i++) {
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SaveSlotView *slot = leftColumnItems->Add(new SaveSlotView(i, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
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slot->OnStateLoaded.Handle(this, &GamePauseScreen::OnState);
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@ -358,13 +359,16 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
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}
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UI::EventReturn GamePauseScreen::OnScreenshotClicked(UI::EventParams &e) {
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SaveSlotView *v = (SaveSlotView *)e.v;
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std::string fn = v->GetScreenshotFilename();
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std::string title = v->GetScreenshotTitle();
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I18NCategory *p = GetI18NCategory("Pause");
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Screen *screen = new ScreenshotViewScreen(fn, title, v->GetSlot(), p);
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screenManager()->push(screen);
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SaveSlotView *v = static_cast<SaveSlotView *>(e.v);
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int slot = v->GetSlot();
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g_Config.iCurrentStateSlot = v->GetSlot();
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if (SaveState::HasSaveInSlot(slot)) {
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std::string fn = v->GetScreenshotFilename();
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std::string title = v->GetScreenshotTitle();
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I18NCategory *p = GetI18NCategory("Pause");
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Screen *screen = new ScreenshotViewScreen(fn, title, v->GetSlot(), p);
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screenManager()->push(screen);
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}
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return UI::EVENT_DONE;
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}
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