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Ignore changes to SeparateCPUThread after startup.
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@ -75,7 +75,7 @@ volatile bool coreStatePending = false;
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static volatile CPUThreadState cpuThreadState = CPU_THREAD_NOT_RUNNING;
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bool IsOnSeparateCPUThread() {
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if (g_Config.bSeparateCPUThread) {
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if (cpuThread != NULL) {
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return cpuThread->get_id() == std::this_thread::get_id();
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} else {
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return false;
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@ -270,7 +270,7 @@ bool PSP_IsInited() {
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void PSP_Shutdown() {
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if (coreState == CORE_RUNNING)
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coreState = CORE_ERROR;
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if (g_Config.bSeparateCPUThread) {
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if (cpuThread != NULL) {
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CPU_SetState(CPU_THREAD_SHUTDOWN);
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CPU_WaitStatus(&CPU_IsShutdown);
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delete cpuThread;
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@ -284,7 +284,7 @@ void PSP_Shutdown() {
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void PSP_RunLoopUntil(u64 globalticks) {
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SaveState::Process();
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if (g_Config.bSeparateCPUThread) {
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if (cpuThread != NULL) {
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cpuThreadUntil = globalticks;
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if (CPU_NextState(CPU_THREAD_RUNNING, CPU_THREAD_EXECUTE)) {
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// The CPU doesn't actually respect cpuThreadUntil well, especially when skipping frames.
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