Build: Remove old-style android/assets/.

We now read everything directly from assets/, so there's no need for
outdated duplicates.

Also cleanup some outdated files/instructions.
This commit is contained in:
Unknown W. Brackets 2021-12-11 08:35:43 -08:00
parent d4237fd542
commit 7e578b31f5
15 changed files with 25 additions and 21 deletions

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@ -2249,10 +2249,10 @@ set(BigFontAssets
)
set(NativeAssets
android/assets/ui_atlas.zim # Why are we getting these from the Android folder?
android/assets/ui_atlas.meta
android/assets/asciifont_atlas.zim
android/assets/asciifont_atlas.meta
assets/ui_atlas.zim
assets/ui_atlas.meta
assets/asciifont_atlas.zim
assets/asciifont_atlas.meta
assets/debugger
assets/lang
assets/shaders
@ -2373,7 +2373,7 @@ if(TargetBin)
endif()
if(IOS)
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} {SHADER_FILES} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Settings.bundle" "ios/Launch Screen.storyboard")
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${SHADER_FILES} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Settings.bundle" "ios/Launch Screen.storyboard")
file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/iOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/PPSSPP.app/Frameworks/")
else()
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${SHADER_FILES} ${DEBUGGER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})

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@ -1,7 +1,8 @@
1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh
2. mkdir build
3. cd build
4. cmake ..
5. make
That should do it.

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@ -1,2 +0,0 @@
cp -r ../android/assets .
cp ../assets/ppge_atlas.zim assets

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@ -1,10 +1,13 @@
mkdir assets > nul
xcopy ..\assets\flash0 assets\flash0\ /s /y <d.txt
xcopy ..\assets\lang assets\lang\ /s /y <d.txt
xcopy ..\assets\shaders assets\shaders\ /s /y <d.txt
copy ..\assets\langregion.ini assets\langregion.ini
copy ..\assets\compat.ini assets\compat.ini
copy ..\assets\*.ini assets\
copy ..\assets\Roboto-Condensed.ttf assets\Roboto-Condensed.ttf
copy ..\assets\*.png assets\
copy ..\assets\*.zim assets\
copy ..\assets\*.meta assets\
copy ..\assets\*.wav assets\
SET NDK=C:\Android\sdk\ndk\21.3.6528147
REM SET NDK=C:\Android\ndk
SET NDK_MODULE_PATH=..\ext;..\ext\native\ext

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@ -1,9 +1,12 @@
mkdir -p assets
cp -r ../assets/flash0 assets/
cp -r ../assets/lang assets/
cp -r ../assets/shaders assets/
cp -r ../assets/debugger assets/
cp ../assets/langregion.ini assets/langregion.ini
cp ../assets/compat.ini assets/compat.ini
cp ../assets/*.ini assets/
cp ../assets/Roboto-Condensed.ttf assets/Roboto-Condensed.ttf
cp ../assets/*.png assets/
cp ../assets/*.zim assets/
cp ../assets/*.meta assets/
cp ../assets/*.wav assets/
NDK_MODULE_PATH=../ext $NDK/ndk-build -j3 $*

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@ -3,8 +3,10 @@ cp ../assets/7z.png assets/
cp ../assets/rargray.png assets/
cp ../assets/unknown.png assets/
cp ../assets/zip.png assets/
cp ../assets/ui_atlas.zim assets/
cp ../assets/ppge_atlas.zim assets/
cp ../assets/*.zim assets/
cp ../assets/*.meta assets/
cp ../assets/*.wav assets/
cp ../assets/*.ini assets/
cp ../assets/Roboto-Condensed.ttf assets/
cp -r ../assets/flash0 assets/
cp -r ../assets/lang assets/

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@ -1,8 +1,8 @@
# Note that we do not copy the big font atlas to Android assets. No longer needed!
./ext/native/tools/build/atlastool ui_atlasscript.txt ui 8888 && cp ui_atlas.zim ui_atlas.meta assets && cp ui_atlas.zim ui_atlas.meta android/assets && rm ui_atlas.cpp ui_atlas.h
./ext/native/tools/build/atlastool ui_atlasscript.txt ui 8888 && cp ui_atlas.zim ui_atlas.meta assets && rm ui_atlas.cpp ui_atlas.h
./ext/native/tools/build/atlastool font_atlasscript.txt font 8888 && cp font_atlas.zim font_atlas.meta assets && rm font_atlas.cpp font_atlas.h
./ext/native/tools/build/atlastool asciifont_atlasscript.txt asciifont 8888 && cp asciifont_atlas.zim asciifont_atlas.meta assets && cp asciifont_atlas.zim asciifont_atlas.meta android/assets && rm asciifont_atlas.cpp asciifont_atlas.h
./ext/native/tools/build/atlastool asciifont_atlasscript.txt asciifont 8888 && cp asciifont_atlas.zim asciifont_atlas.meta assets && rm asciifont_atlas.cpp asciifont_atlas.h
rm ui_atlas.zim ui_atlas.meta
rm font_atlas.zim font_atlas.meta

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@ -1,3 +0,0 @@
cat assets/lang/zh_CN.ini assets/lang/zh_TW.ini assets/langregion.ini > chinese.txt
cat assets/lang/ko_KR.ini assets/langregion.ini > korean.txt