Framebuffer matching simplification

This commit is contained in:
Henrik Rydgård 2022-08-17 22:45:13 +02:00
parent 6cc8ca517f
commit 7f169436c0
2 changed files with 32 additions and 54 deletions

View File

@ -634,13 +634,9 @@ std::vector<AttachCandidate> TextureCacheCommon::GetFramebufferCandidates(const
const std::vector<VirtualFramebuffer *> &framebuffers = framebufferManager_->Framebuffers();
for (VirtualFramebuffer *framebuffer : framebuffers) {
FramebufferMatchInfo match = MatchFramebuffer(entry, framebuffer, texAddrOffset, channel);
switch (match.match) {
case FramebufferMatch::VALID:
FramebufferMatchInfo match{};
if (MatchFramebuffer(entry, framebuffer, texAddrOffset, channel, &match)) {
candidates.push_back(AttachCandidate{ match, entry, framebuffer, channel });
break;
default:
break;
}
}
@ -677,14 +673,7 @@ int TextureCacheCommon::GetBestCandidateIndex(const std::vector<AttachCandidate>
// a comparison function.
for (int i = 0; i < (int)candidates.size(); i++) {
const AttachCandidate &candidate = candidates[i];
int relevancy = 0;
switch (candidate.match.match) {
case FramebufferMatch::VALID:
relevancy += 1000;
break;
default:
break;
}
int relevancy = 1000;
// Bonus point for matching stride.
if (candidate.channel == RASTER_COLOR && candidate.fb->fb_stride == candidate.entry.bufw) {
@ -876,9 +865,9 @@ void TextureCacheCommon::NotifyFramebuffer(VirtualFramebuffer *framebuffer, Fram
}
}
FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
bool TextureCacheCommon::MatchFramebuffer(
const TextureDefinition &entry,
VirtualFramebuffer *framebuffer, u32 texaddrOffset, RasterChannel channel) const {
VirtualFramebuffer *framebuffer, u32 texaddrOffset, RasterChannel channel, FramebufferMatchInfo *matchInfo) const {
static const u32 MAX_SUBAREA_Y_OFFSET_SAFE = 32;
uint32_t fb_address = channel == RASTER_DEPTH ? framebuffer->z_address : framebuffer->fb_address;
@ -891,7 +880,7 @@ FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
if (texInVRAM != fbInVRAM) {
// Shortcut. Cannot possibly be a match.
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
if (texInVRAM) {
@ -907,14 +896,14 @@ FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
case 0x00400000:
// Don't match the depth channel with these addresses when texturing.
if (channel == RasterChannel::RASTER_DEPTH) {
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
break;
case 0x00200000:
case 0x00600000:
// Don't match the color channel with these addresses when texturing.
if (channel == RasterChannel::RASTER_COLOR) {
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
break;
}
@ -938,22 +927,23 @@ FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
// NOTE: This check is okay because the first texture formats are the same as the buffer formats.
if (IsTextureFormatBufferCompatible(entry.format)) {
if (TextureFormatMatchesBufferFormat(entry.format, framebuffer->format) || (framebuffer->usageFlags & FB_USAGE_BLUE_TO_ALPHA)) {
return FramebufferMatchInfo{ FramebufferMatch::VALID };
return true;
} else if (IsTextureFormat16Bit(entry.format) && IsBufferFormat16Bit(framebuffer->format)) {
WARN_LOG_ONCE(diffFormat1, G3D, "Texturing from framebuffer with reinterpretable format: %s != %s", GeTextureFormatToString(entry.format), GeBufferFormatToString(framebuffer->format));
return FramebufferMatchInfo{ FramebufferMatch::VALID, 0, 0, true, TextureFormatToBufferFormat(entry.format) };
*matchInfo = FramebufferMatchInfo{ 0, 0, true, TextureFormatToBufferFormat(entry.format) };
return true;
} else {
WARN_LOG_ONCE(diffFormat2, G3D, "Texturing from framebuffer with incompatible formats %s != %s", GeTextureFormatToString(entry.format), GeBufferFormatToString(framebuffer->format));
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
} else {
// Format incompatible, ignoring without comment. (maybe some really gnarly hacks will end up here...)
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
} else {
// Apply to buffered mode only.
if (!framebufferManager_->UseBufferedRendering()) {
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
// Check works for D16 too (???)
@ -962,20 +952,17 @@ FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
(channel == RASTER_COLOR && framebuffer->format == GE_FORMAT_8888 && entry.format == GE_TFMT_CLUT32) ||
(channel == RASTER_COLOR && framebuffer->format != GE_FORMAT_8888 && entry.format == GE_TFMT_CLUT16);
// To avoid ruining git blame, kept the same name as the old struct.
FramebufferMatchInfo fbInfo{ FramebufferMatch::VALID };
const u32 bitOffset = (texaddr - addr) * 8;
if (bitOffset != 0) {
const u32 pixelOffset = bitOffset / std::max(1U, (u32)textureBitsPerPixel[entry.format]);
fbInfo.yOffset = entry.bufw == 0 ? 0 : pixelOffset / entry.bufw;
fbInfo.xOffset = entry.bufw == 0 ? 0 : pixelOffset % entry.bufw;
matchInfo->yOffset = entry.bufw == 0 ? 0 : pixelOffset / entry.bufw;
matchInfo->xOffset = entry.bufw == 0 ? 0 : pixelOffset % entry.bufw;
}
if (fbInfo.yOffset + minSubareaHeight >= framebuffer->height) {
if (matchInfo->yOffset + minSubareaHeight >= framebuffer->height) {
// Can't be inside the framebuffer.
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
if (framebuffer->fb_stride != entry.bufw) {
@ -985,34 +972,33 @@ FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
// Not actually sure why we even try here. There's no way it'll go well if the strides are different.
} else {
// Assume any render-to-tex with different bufw + offset is a render from ram.
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
}
// Check if it's in bufferWidth (which might be higher than width and may indicate the framebuffer includes the data.)
if (fbInfo.xOffset >= framebuffer->bufferWidth && fbInfo.xOffset + w <= (u32)framebuffer->fb_stride) {
if (matchInfo->xOffset >= framebuffer->bufferWidth && matchInfo->xOffset + w <= (u32)framebuffer->fb_stride) {
// This happens in Brave Story, see #10045 - the texture is in the space between strides, with matching stride.
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
// Trying to play it safe. Below 0x04110000 is almost always framebuffers.
// TODO: Maybe we can reduce this check and find a better way above 0x04110000?
if (fbInfo.yOffset > MAX_SUBAREA_Y_OFFSET_SAFE && addr > 0x04110000 && !PSP_CoreParameter().compat.flags().AllowLargeFBTextureOffsets) {
WARN_LOG_REPORT_ONCE(subareaIgnored, G3D, "Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d", fb_address, fbInfo.xOffset, fbInfo.yOffset, framebuffer->width, framebuffer->height);
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
if (matchInfo->yOffset > MAX_SUBAREA_Y_OFFSET_SAFE && addr > 0x04110000 && !PSP_CoreParameter().compat.flags().AllowLargeFBTextureOffsets) {
WARN_LOG_REPORT_ONCE(subareaIgnored, G3D, "Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d", fb_address, matchInfo->xOffset, matchInfo->yOffset, framebuffer->width, framebuffer->height);
return false;
}
// Check for CLUT. The framebuffer is always RGB, but it can be interpreted as a CLUT texture.
// 3rd Birthday (and a bunch of other games) render to a 16 bit clut texture.
if (matchingClutFormat) {
if (!noOffset) {
WARN_LOG_ONCE(subareaClut, G3D, "Texturing from framebuffer using CLUT with offset at %08x +%dx%d", fb_address, fbInfo.xOffset, fbInfo.yOffset);
WARN_LOG_ONCE(subareaClut, G3D, "Texturing from framebuffer using CLUT with offset at %08x +%dx%d", fb_address, matchInfo->xOffset, matchInfo->yOffset);
}
fbInfo.match = FramebufferMatch::VALID; // We check the format again later, no need to return a special value here.
return fbInfo;
return true;
} else if (IsClutFormat((GETextureFormat)(entry.format)) || IsDXTFormat((GETextureFormat)(entry.format))) {
WARN_LOG_ONCE(fourEightBit, G3D, "%s format not supported when texturing from framebuffer of format %s", GeTextureFormatToString(entry.format), GeBufferFormatToString(framebuffer->format));
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
// This is either normal or we failed to generate a shader to depalettize
@ -1020,15 +1006,15 @@ FramebufferMatchInfo TextureCacheCommon::MatchFramebuffer(
if ((int)framebuffer->format != (int)entry.format) {
WARN_LOG_ONCE(diffFormat2, G3D, "Texturing from framebuffer with different formats %s != %s at %08x",
GeTextureFormatToString(entry.format), GeBufferFormatToString(framebuffer->format), fb_address);
return fbInfo;
return true;
} else {
WARN_LOG_ONCE(subarea, G3D, "Texturing from framebuffer at %08x +%dx%d", fb_address, fbInfo.xOffset, fbInfo.yOffset);
return fbInfo;
WARN_LOG_ONCE(subarea, G3D, "Texturing from framebuffer at %08x +%dx%d", fb_address, matchInfo->xOffset, matchInfo->yOffset);
return true;
}
} else {
WARN_LOG_ONCE(diffFormat2, G3D, "Texturing from framebuffer with incompatible format %s != %s at %08x",
GeTextureFormatToString(entry.format), GeBufferFormatToString(framebuffer->format), fb_address);
return FramebufferMatchInfo{ FramebufferMatch::NO_MATCH };
return false;
}
}
}

View File

@ -206,15 +206,7 @@ typedef std::map<u64, std::unique_ptr<TexCacheEntry>> TexCache;
#undef IGNORE
#endif
enum class FramebufferMatch {
// Valid, exact match.
VALID = 0,
// Not a match, remove if currently attached.
NO_MATCH,
};
struct FramebufferMatchInfo {
FramebufferMatch match;
u32 xOffset;
u32 yOffset;
bool reinterpret;
@ -365,7 +357,7 @@ protected:
SamplerCacheKey GetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight);
void UpdateMaxSeenV(TexCacheEntry *entry, bool throughMode);
FramebufferMatchInfo MatchFramebuffer(const TextureDefinition &entry, VirtualFramebuffer *framebuffer, u32 texaddrOffset, RasterChannel channel) const;
bool MatchFramebuffer(const TextureDefinition &entry, VirtualFramebuffer *framebuffer, u32 texaddrOffset, RasterChannel channel, FramebufferMatchInfo *matchInfo) const;
std::vector<AttachCandidate> GetFramebufferCandidates(const TextureDefinition &entry, u32 texAddrOffset);
int GetBestCandidateIndex(const std::vector<AttachCandidate> &candidates);