mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Various Vulkan image transition fixes and related
This commit is contained in:
parent
5da165fad6
commit
804aa79376
@ -1203,7 +1203,7 @@ void VulkanContext::DestroyDevice() {
|
||||
|
||||
VkPipelineCache VulkanContext::CreatePipelineCache() {
|
||||
VkPipelineCache cache;
|
||||
VkPipelineCacheCreateInfo pc = { VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO };
|
||||
VkPipelineCacheCreateInfo pc{ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO };
|
||||
pc.pInitialData = nullptr;
|
||||
pc.initialDataSize = 0;
|
||||
pc.flags = 0;
|
||||
@ -1213,7 +1213,7 @@ VkPipelineCache VulkanContext::CreatePipelineCache() {
|
||||
}
|
||||
|
||||
bool VulkanContext::CreateShaderModule(const std::vector<uint32_t> &spirv, VkShaderModule *shaderModule) {
|
||||
VkShaderModuleCreateInfo sm = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
|
||||
VkShaderModuleCreateInfo sm{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
|
||||
sm.pCode = spirv.data();
|
||||
sm.codeSize = spirv.size() * sizeof(uint32_t);
|
||||
sm.flags = 0;
|
||||
@ -1229,7 +1229,7 @@ void TransitionImageLayout2(VkCommandBuffer cmd, VkImage image, VkImageAspectFla
|
||||
VkImageLayout oldImageLayout, VkImageLayout newImageLayout,
|
||||
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
|
||||
VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask) {
|
||||
VkImageMemoryBarrier image_memory_barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
|
||||
VkImageMemoryBarrier image_memory_barrier{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
|
||||
image_memory_barrier.srcAccessMask = srcAccessMask;
|
||||
image_memory_barrier.dstAccessMask = dstAccessMask;
|
||||
image_memory_barrier.oldLayout = oldImageLayout;
|
||||
@ -1237,8 +1237,8 @@ void TransitionImageLayout2(VkCommandBuffer cmd, VkImage image, VkImageAspectFla
|
||||
image_memory_barrier.image = image;
|
||||
image_memory_barrier.subresourceRange.aspectMask = aspectMask;
|
||||
image_memory_barrier.subresourceRange.baseMipLevel = 0;
|
||||
image_memory_barrier.subresourceRange.levelCount = 1;
|
||||
image_memory_barrier.subresourceRange.layerCount = 1;
|
||||
image_memory_barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
|
||||
image_memory_barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
||||
vkCmdPipelineBarrier(cmd, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
|
||||
}
|
||||
|
||||
|
@ -47,10 +47,16 @@ bool VulkanPushBuffer::AddBuffer() {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkMemoryRequirements reqs;
|
||||
vkGetBufferMemoryRequirements(device_, info.buffer, &reqs);
|
||||
|
||||
// TODO: We really should use memoryTypeIndex here..
|
||||
|
||||
// Okay, that's the buffer. Now let's allocate some memory for it.
|
||||
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
|
||||
// TODO: Should check here that memoryTypeIndex_ matches reqs.memoryTypeBits.
|
||||
alloc.memoryTypeIndex = memoryTypeIndex_;
|
||||
alloc.allocationSize = size_;
|
||||
alloc.allocationSize = reqs.size;
|
||||
|
||||
res = vkAllocateMemory(device_, &alloc, nullptr, &info.deviceMemory);
|
||||
if (VK_SUCCESS != res) {
|
||||
|
@ -884,8 +884,11 @@ void DrawEngineVulkan::DoFlush() {
|
||||
if (pipeline != lastPipeline_) {
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
|
||||
lastPipeline_ = pipeline;
|
||||
if (lastPipeline_ && !lastPipeline_->useBlendConstant && pipeline->useBlendConstant) {
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE);
|
||||
}
|
||||
}
|
||||
ApplyDrawStateLate(cmd, false, 0);
|
||||
ApplyDrawStateLate(cmd, false, 0, pipeline->useBlendConstant);
|
||||
gstate_c.Clean(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_RASTER_STATE | DIRTY_VIEWPORTSCISSOR_STATE);
|
||||
}
|
||||
lastPrim_ = prim;
|
||||
@ -986,8 +989,11 @@ void DrawEngineVulkan::DoFlush() {
|
||||
if (pipeline != lastPipeline_) {
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline); // TODO: Avoid if same as last draw.
|
||||
lastPipeline_ = pipeline;
|
||||
if (lastPipeline_ && !lastPipeline_->useBlendConstant && pipeline->useBlendConstant) {
|
||||
gstate_c.Dirty(DIRTY_BLEND_STATE);
|
||||
}
|
||||
}
|
||||
ApplyDrawStateLate(cmd, false, 0);
|
||||
ApplyDrawStateLate(cmd, false, 0, pipeline->useBlendConstant);
|
||||
gstate_c.Clean(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_RASTER_STATE | DIRTY_VIEWPORTSCISSOR_STATE);
|
||||
}
|
||||
lastPrim_ = prim;
|
||||
|
@ -171,7 +171,7 @@ public:
|
||||
|
||||
private:
|
||||
struct FrameData;
|
||||
void ApplyDrawStateLate(VkCommandBuffer cmd, bool applyStencilRef, uint8_t stencilRef);
|
||||
void ApplyDrawStateLate(VkCommandBuffer cmd, bool applyStencilRef, uint8_t stencilRef, bool useBlendConstant);
|
||||
void ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, ShaderManagerVulkan *shaderManager, int prim, VulkanPipelineRasterStateKey &key, VulkanDynamicState &dynState);
|
||||
|
||||
void InitDeviceObjects();
|
||||
|
@ -122,6 +122,8 @@ static bool UsesBlendConstant(int factor) {
|
||||
static VulkanPipeline *CreateVulkanPipeline(VkDevice device, VkPipelineCache pipelineCache,
|
||||
VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &key,
|
||||
const VertexDecoder *vtxDec, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform) {
|
||||
bool useBlendConstant = false;
|
||||
|
||||
VkPipelineColorBlendAttachmentState blend0 = {};
|
||||
blend0.blendEnable = key.blendEnable;
|
||||
if (key.blendEnable) {
|
||||
@ -166,6 +168,7 @@ static VulkanPipeline *CreateVulkanPipeline(VkDevice device, VkPipelineCache pip
|
||||
if (key.blendEnable &&
|
||||
(UsesBlendConstant(key.srcAlpha) || UsesBlendConstant(key.srcColor) || UsesBlendConstant(key.destAlpha) || UsesBlendConstant(key.destColor))) {
|
||||
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
|
||||
useBlendConstant = true;
|
||||
}
|
||||
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_SCISSOR;
|
||||
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_VIEWPORT;
|
||||
@ -285,6 +288,7 @@ static VulkanPipeline *CreateVulkanPipeline(VkDevice device, VkPipelineCache pip
|
||||
VulkanPipeline *vulkanPipeline = new VulkanPipeline();
|
||||
vulkanPipeline->pipeline = pipeline;
|
||||
vulkanPipeline->uniformBlocks = UB_VS_FS_BASE;
|
||||
vulkanPipeline->useBlendConstant = useBlendConstant;
|
||||
if (useHwTransform) {
|
||||
if (vs->HasLights()) {
|
||||
vulkanPipeline->uniformBlocks |= UB_VS_LIGHTS;
|
||||
|
@ -64,6 +64,7 @@ enum {
|
||||
struct VulkanPipeline {
|
||||
VkPipeline pipeline;
|
||||
int uniformBlocks; // UB_ enum above.
|
||||
bool useBlendConstant;
|
||||
};
|
||||
|
||||
class VulkanContext;
|
||||
|
@ -369,7 +369,7 @@ void DrawEngineVulkan::ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManag
|
||||
}
|
||||
}
|
||||
|
||||
void DrawEngineVulkan::ApplyDrawStateLate(VkCommandBuffer cmd, bool applyStencilRef, uint8_t stencilRef) {
|
||||
void DrawEngineVulkan::ApplyDrawStateLate(VkCommandBuffer cmd, bool applyStencilRef, uint8_t stencilRef, bool useBlendConstant) {
|
||||
// At this point, we know if the vertices are full alpha or not.
|
||||
// TODO: Set the nearest/linear here (since we correctly know if alpha/color tests are needed)?
|
||||
if (!gstate.isModeClear()) {
|
||||
@ -401,9 +401,9 @@ void DrawEngineVulkan::ApplyDrawStateLate(VkCommandBuffer cmd, bool applyStencil
|
||||
if (applyStencilRef) {
|
||||
vkCmdSetStencilReference(cmd, VK_STENCIL_FRONT_AND_BACK, stencilRef);
|
||||
}
|
||||
if (gstate_c.IsDirty(DIRTY_BLEND_STATE)) {
|
||||
if (gstate_c.IsDirty(DIRTY_BLEND_STATE) && useBlendConstant) {
|
||||
float bc[4];
|
||||
Uint8x4ToFloat4(bc, dynState_.blendColor);
|
||||
vkCmdSetBlendConstants(cmd, bc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -124,17 +124,7 @@ static VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugRep
|
||||
}
|
||||
message << "[" << pLayerPrefix << "] " << ObjTypeToString(objType) << " Code " << msgCode << " : " << pMsg << "\n";
|
||||
|
||||
if (msgCode == 2) // Useless perf warning
|
||||
return false;
|
||||
|
||||
// This seems like a bogus result when submitting two command buffers in one go, one creating the image, the other one using it.
|
||||
if (msgCode == 6 && startsWith(pMsg, "Cannot submit cmd buffer using image"))
|
||||
return false;
|
||||
if (msgCode == 11)
|
||||
return false;
|
||||
// Silence "invalid reads of buffer data" - usually just uninitialized color buffers that will immediately get cleared due to our
|
||||
// lacking clearing optimizations.
|
||||
if (msgCode == 15 && objType == VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT)
|
||||
if (msgCode == 2) // Useless perf warning ("Vertex attribute at location X not consumed by vertex shader")
|
||||
return false;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -1898,56 +1898,64 @@ void VKContext::BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPass
|
||||
// Now, if the image needs transitioning, let's transition.
|
||||
// The backbuffer does not, that's handled by VulkanContext.
|
||||
if (fb->color.layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.oldLayout = fb->color.layout;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.image = fb->color.image;
|
||||
barrier.srcAccessMask = 0;
|
||||
VkAccessFlagBits srcAccessMask;
|
||||
VkPipelineStageFlagBits srcStage;
|
||||
switch (fb->color.layout) {
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_UNDEFINED:
|
||||
srcAccessMask = (VkAccessFlagBits)0;
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
// TODO: Double-check these flags. Should be fine.
|
||||
vkCmdPipelineBarrier(cmd_, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
fb->color.layout = barrier.newLayout;
|
||||
TransitionImageLayout2(cmd_, fb->color.image, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
fb->color.layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
srcStage, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
srcAccessMask, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
|
||||
fb->color.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
if (fb->depth.layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.oldLayout = fb->depth.layout;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.image = fb->depth.image;
|
||||
barrier.srcAccessMask = 0;
|
||||
VkAccessFlagBits srcAccessMask;
|
||||
VkPipelineStageFlagBits srcStage;
|
||||
switch (fb->depth.layout) {
|
||||
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_UNDEFINED:
|
||||
srcAccessMask = (VkAccessFlagBits)0;
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
// TODO: Double-check these flags. Should be fine.
|
||||
vkCmdPipelineBarrier(cmd_, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
fb->depth.layout = barrier.newLayout;
|
||||
TransitionImageLayout2(cmd_, fb->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||
fb->depth.layout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
srcStage, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
srcAccessMask, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
|
||||
fb->depth.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
renderPass = renderPasses_[RPIndex(rp.color, rp.depth)];
|
||||
|
Loading…
Reference in New Issue
Block a user