mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
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80702109f5
@ -152,7 +152,6 @@ private:
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// Used by ReadFramebufferToMemory
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void BlitFramebuffer_(VirtualFramebufferDX9 *src, VirtualFramebufferDX9 *dst, bool flip = false, float upscale = 1.0f, float vscale = 1.0f);
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void PackFramebufferDirectx9_(VirtualFramebufferDX9 *vfb);
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int gpuVendor;
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std::vector<VirtualFramebufferDX9 *> bvfbs_; // blitting FBOs
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// Used by DrawPixels
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@ -27,13 +27,15 @@
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#endif
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#endif
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#include "FragmentShaderGenerator.h"
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#include "Framebuffer.h"
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#include "../ge_constants.h"
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#include "../GPUState.h"
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#include "Core/Reporting.h"
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#include <cstdio>
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#include "gfx_es2/gl_state.h"
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#include "Core/Reporting.h"
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#include "GPU/GLES/FragmentShaderGenerator.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#define WRITE p+=sprintf
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// #define DEBUG_SHADER
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@ -250,13 +252,13 @@ void GenerateFragmentShader(char *buffer) {
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}
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if (enableAlphaTest) {
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if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
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if (gl_extensions.gpuVendor == GPU_VENDOR_POWERVR)
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WRITE(p, "float roundTo255thf(in mediump float x) { mediump float y = x + (0.5/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n");
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else
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WRITE(p, "float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }\n");
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}
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if (enableColorTest) {
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if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
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if (gl_extensions.gpuVendor == GPU_VENDOR_POWERVR)
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WRITE(p, "vec3 roundTo255thv(in vec3 x) { vec3 y = x + (0.5/255.0); return y - fract(y * 255.0) * (1.0 / 255.0); }\n");
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else
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WRITE(p, "vec3 roundAndScaleTo255v(in vec3 x) { return floor(x * 255.0 + 0.5); }\n");
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@ -326,7 +328,7 @@ void GenerateFragmentShader(char *buffer) {
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GEComparison alphaTestFunc = gstate.getAlphaTestFunction();
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const char *alphaTestFuncs[] = { "#", "#", " != ", " == ", " >= ", " > ", " <= ", " < " }; // never/always don't make sense
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if (alphaTestFuncs[alphaTestFunc][0] != '#') {
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if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR) {
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if (gl_extensions.gpuVendor == GPU_VENDOR_POWERVR) {
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// Work around bad PVR driver problem where equality check + discard just doesn't work.
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if (alphaTestFunc != 3)
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WRITE(p, " if (roundTo255thf(v.a) %s u_alphacolorref.a) discard;\n", alphaTestFuncs[alphaTestFunc]);
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@ -351,7 +353,7 @@ void GenerateFragmentShader(char *buffer) {
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WARN_LOG_REPORT_ONCE(colortest, G3D, "Color test function : %s", colorTestFuncs[colorTestFunc]);
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u32 colorTestMask = gstate.getColorTestMask();
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if (colorTestFuncs[colorTestFunc][0] != '#') {
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if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR)
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if (gl_extensions.gpuVendor == GPU_VENDOR_POWERVR)
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WRITE(p, "if (roundTo255thv(v.rgb) %s u_alphacolorref.rgb) discard;\n", colorTestFuncs[colorTestFunc]);
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else
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WRITE(p, "if (roundAndScaleTo255v(v.rgb) %s u_alphacolorref.rgb) discard;\n", colorTestFuncs[colorTestFunc]);
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@ -263,36 +263,6 @@ FramebufferManager::FramebufferManager() :
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useBufferedRendering_ = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
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// Check vendor string to try and guess GPU
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const char *cvendor = (char *)glGetString(GL_VENDOR);
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if (cvendor) {
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const std::string vendor(cvendor);
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if (vendor == "NVIDIA Corporation"
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|| vendor == "Nouveau"
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|| vendor == "nouveau") {
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gpuVendor = GPU_VENDOR_NVIDIA;
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} else if (vendor == "Advanced Micro Devices, Inc."
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|| vendor == "ATI Technologies Inc.") {
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gpuVendor = GPU_VENDOR_AMD;
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} else if (vendor == "Intel"
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|| vendor == "Intel Inc."
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|| vendor == "Intel Corporation"
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|| vendor == "Tungsten Graphics, Inc") { // We'll assume this last one means Intel
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gpuVendor = GPU_VENDOR_INTEL;
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} else if (vendor == "ARM") {
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gpuVendor = GPU_VENDOR_ARM;
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} else if (vendor == "Imagination Technologies") {
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gpuVendor = GPU_VENDOR_POWERVR;
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} else if (vendor == "Qualcomm") {
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gpuVendor = GPU_VENDOR_ADRENO;
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} else {
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gpuVendor = GPU_VENDOR_UNKNOWN;
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}
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} else {
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gpuVendor = GPU_VENDOR_UNKNOWN;
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}
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gstate_c.gpuVendor = gpuVendor;
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NOTICE_LOG(SCEGE, "GPU Vendor : %s", cvendor);
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SetLineWidth();
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}
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@ -715,6 +685,9 @@ void FramebufferManager::SetRenderFrameBuffer() {
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if (useBufferedRendering_) {
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if (vfb->fbo) {
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fbo_bind_as_render_target(vfb->fbo);
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// adreno needs us to reset the viewport after switching render targets.
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glstate.viewport.restore();
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} else {
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// wtf? This should only happen very briefly when toggling bBufferedRendering
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fbo_unbind();
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@ -1113,7 +1086,7 @@ void FramebufferManager::PackFramebufferAsync_(VirtualFramebuffer *vfb) {
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if (vfb) {
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int pixelType, pixelSize, pixelFormat, align;
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bool reverseOrder = (gpuVendor == GPU_VENDOR_NVIDIA) || (gpuVendor == GPU_VENDOR_AMD);
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bool reverseOrder = (gl_extensions.gpuVendor == GPU_VENDOR_NVIDIA) || (gl_extensions.gpuVendor == GPU_VENDOR_AMD);
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switch (vfb->format) {
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// GL_UNSIGNED_INT_8_8_8_8 returns A B G R (little-endian, tested in Nvidia card/x86 PC)
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// GL_UNSIGNED_BYTE returns R G B A in consecutive bytes ("big-endian"/not treated as 32-bit value)
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@ -38,16 +38,6 @@ enum {
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FB_USAGE_TEXTURE = 4,
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};
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enum {
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GPU_VENDOR_NVIDIA = 1,
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GPU_VENDOR_AMD = 2,
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GPU_VENDOR_INTEL = 3,
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GPU_VENDOR_ARM = 4,
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GPU_VENDOR_POWERVR = 5,
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GPU_VENDOR_ADRENO = 6,
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GPU_VENDOR_UNKNOWN = 0,
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};
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enum {
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FB_NON_BUFFERED_MODE = 0,
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FB_BUFFERED_MODE = 1,
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@ -200,7 +190,6 @@ private:
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void PackFramebufferAsync_(VirtualFramebuffer *vfb);
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#endif
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void PackFramebufferSync_(VirtualFramebuffer *vfb);
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int gpuVendor;
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std::vector<VirtualFramebuffer *> bvfbs_; // blitting FBOs
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std::set<std::pair<u32, u32>> knownFramebufferCopies_;
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@ -25,8 +25,8 @@
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#include <map>
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#include "base/logging.h"
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#include "gfx_es2/gl_state.h"
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#include "math/lin/matrix4x4.h"
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#include "Core/Config.h"
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@ -227,7 +227,7 @@ static void SetColorUniform3Alpha(int uniform, u32 color, u8 alpha) {
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// This passes colors unscaled (e.g. 0 - 255 not 0 - 1.)
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static void SetColorUniform3Alpha255(int uniform, u32 color, u8 alpha) {
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if (gstate_c.gpuVendor == GPU_VENDOR_POWERVR) {
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if (gl_extensions.gpuVendor == GPU_VENDOR_POWERVR) {
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const float col[4] = {
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(float)((color & 0xFF)) * (1.0f / 255.0f),
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(float)((color & 0xFF00) >> 8) * (1.0f / 255.0f),
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@ -454,7 +454,6 @@ struct GPUStateCache
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u32 curRTHeight;
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u32 getRelativeAddress(u32 data) const;
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int gpuVendor;
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};
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// TODO: Implement support for these.
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@ -480,9 +480,8 @@ void MainScreen::CreateViews() {
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// Scrolling action menu to the right.
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using namespace UI;
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bool vertical = dp_yres > dp_xres;
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ILOG("Vertical? %c : %i %i", vertical ? 'Y' : 'N', dp_xres, dp_yres);
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// Vertical mode is not finished.
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bool vertical = false; // dp_yres > dp_xres;
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I18NCategory *m = GetI18NCategory("MainMenu");
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2
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2
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@ -1 +1 @@
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Subproject commit 5e1a52a84146f17e010dfbe8191f14eaf2d99dab
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Subproject commit aa67389dcd0be4ae00af1f048a7111804081a0f8
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