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Remove leftover resolutionScale depal config parameter
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@ -173,7 +173,6 @@ DepalShader *DepalShaderCache::GetDepalettizeShader(uint32_t clutMode, GETexture
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config.mask = gstate.getClutIndexMask();
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config.bufferFormat = bufferFormat;
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config.textureFormat = textureFormat;
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config.resolutionScale = 3;
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GenerateDepalFs(buffer, config, draw_->GetShaderLanguageDesc());
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@ -31,7 +31,6 @@ struct DepalConfig {
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GEPaletteFormat clutFormat;
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GETextureFormat textureFormat;
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GEBufferFormat bufferFormat;
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int resolutionScale;
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};
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void GenerateDepalFs(char *buffer, const DepalConfig &config, const ShaderLanguageDesc &lang);
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