mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Libretro: add experimental D3D11 support.
This commit is contained in:
parent
4d1503666a
commit
808bf8e681
@ -98,6 +98,8 @@ public:
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void DrawUP(const void *vdata, int vertexCount) override;
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void Clear(int mask, uint32_t colorval, float depthVal, int stencilVal);
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void BeginFrame() override;
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std::string GetInfoString(InfoField info) const override {
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switch (info) {
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case APIVERSION: return "Direct3D 11";
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@ -1274,6 +1276,34 @@ void D3D11DrawContext::Clear(int mask, uint32_t colorval, float depthVal, int st
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}
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}
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void D3D11DrawContext::BeginFrame() {
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context_->OMSetRenderTargets(1, &curRenderTargetView_, curDepthStencilView_);
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if (curBlend_) {
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context_->OMSetBlendState(curBlend_->bs, blendFactor_, 0xFFFFFFFF);
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}
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if (curDepth_) {
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context_->OMSetDepthStencilState(curDepth_->dss, stencilRef_);
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}
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if (curRaster_) {
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context_->RSSetState(curRaster_->rs);
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}
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context_->IASetInputLayout(curInputLayout_);
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context_->VSSetShader(curVS_, nullptr, 0);
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context_->PSSetShader(curPS_, nullptr, 0);
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context_->GSSetShader(curGS_, nullptr, 0);
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if (curTopology_ != D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED) {
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context_->IASetPrimitiveTopology(curTopology_);
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}
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if (curPipeline_) {
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context_->IASetVertexBuffers(0, 1, nextVertexBuffers_, (UINT *)curPipeline_->input->strides.data(), (UINT *)nextVertexBufferOffsets_);
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context_->IASetIndexBuffer(nextIndexBuffer_, DXGI_FORMAT_R32_UINT, nextIndexBufferOffset_);
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if (curPipeline_->dynamicUniforms) {
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context_->VSSetConstantBuffers(0, 1, &curPipeline_->dynamicUniforms);
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}
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}
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}
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void D3D11DrawContext::CopyFramebufferImage(Framebuffer *srcfb, int level, int x, int y, int z, Framebuffer *dstfb, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBit) {
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D3D11Framebuffer *src = (D3D11Framebuffer *)srcfb;
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D3D11Framebuffer *dst = (D3D11Framebuffer *)dstfb;
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@ -1,10 +1,15 @@
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set(LIBRETRO_SRCS
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libretro.cpp
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LibretroGraphicsContext.cpp
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LibretroGLContext.cpp
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LibretroVulkanContext.cpp
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libretro_vulkan.cpp
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)
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libretro.cpp
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LibretroGraphicsContext.cpp
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LibretroGLContext.cpp
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LibretroVulkanContext.cpp
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libretro_vulkan.cpp)
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if(WIN32)
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set(LIBRETRO_SRCS ${LIBRETRO_SRCS}
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LibretroD3D11Context.cpp)
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endif()
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include_directories(libretro)
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104
libretro/LibretroD3D11Context.cpp
Normal file
104
libretro/LibretroD3D11Context.cpp
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@ -0,0 +1,104 @@
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#include "libretro/LibretroD3D11Context.h"
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#include "thin3d/d3d11_loader.h"
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#include <d3d11_1.h>
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#ifdef __MINGW32__
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#undef __uuidof
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#define __uuidof(type) IID_##type
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#endif
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bool LibretroD3D11Context::Init() {
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if (!LibretroHWRenderContext::Init())
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return false;
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g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
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return true;
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}
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void LibretroD3D11Context::CreateDrawContext() {
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if (!Libretro::environ_cb(RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE, (void **)&d3d11_) || !d3d11_) {
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ERROR_LOG(G3D, "Failed to get HW rendering interface!\n");
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return;
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}
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if (d3d11_->interface_version != RETRO_HW_RENDER_INTERFACE_D3D11_VERSION) {
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ERROR_LOG(G3D, "HW render interface mismatch, expected %u, got %u!\n", RETRO_HW_RENDER_INTERFACE_D3D11_VERSION, d3d11_->interface_version);
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return;
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}
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ptr_D3DCompile = d3d11_->D3DCompile;
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ID3D11Device1 *device1 = nullptr;
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d3d11_->device->QueryInterface(__uuidof(ID3D11Device1), (void **)&device1);
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ID3D11DeviceContext1 *context1 = nullptr;
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d3d11_->context->QueryInterface(__uuidof(ID3D11DeviceContext1), (void **)&context1);
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draw_ = Draw::T3DCreateD3D11Context(d3d11_->device, d3d11_->context, device1, context1, d3d11_->featureLevel, NULL);
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}
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void LibretroD3D11Context::DestroyDrawContext() {
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LibretroHWRenderContext::DestroyDrawContext();
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d3d11_ = nullptr;
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}
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void LibretroD3D11Context::ContextDestroy()
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{
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LibretroHWRenderContext::ContextDestroy();
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#if 0
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// this should be enabled once DeviceLost/DeviceRestore can fully switch to a new draw context.
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DestroyDrawContext();
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#endif
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}
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void LibretroD3D11Context::GotBackbuffer() {
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D3D11_TEXTURE2D_DESC desc{};
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desc.Width = PSP_CoreParameter().pixelWidth;
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desc.Height = PSP_CoreParameter().pixelHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = format_;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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if (SUCCEEDED(d3d11_->device->CreateTexture2D(&desc, nullptr, &texture_))) {
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if (SUCCEEDED(d3d11_->device->CreateRenderTargetView(texture_, nullptr, &RTView_))) {
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if (SUCCEEDED(d3d11_->device->CreateShaderResourceView(texture_, nullptr, &SRView_))) {
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, RTView_, texture_);
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return;
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}
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RTView_->Release();
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RTView_ = nullptr;
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}
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texture_->Release();
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texture_ = nullptr;
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}
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}
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void LibretroD3D11Context::LostBackbuffer() {
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LibretroGraphicsContext::LostBackbuffer();
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SRView_->Release();
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SRView_ = nullptr;
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RTView_->Release();
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RTView_ = nullptr;
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texture_->Release();
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texture_ = nullptr;
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}
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void LibretroD3D11Context::SwapBuffers() {
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ID3D11RenderTargetView *nullView = nullptr;
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d3d11_->context->OMSetRenderTargets(1, &nullView, nullptr);
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d3d11_->context->PSSetShaderResources(0, 1, &SRView_);
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LibretroHWRenderContext::SwapBuffers();
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ID3D11ShaderResourceView * nullSRV = nullptr;
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d3d11_->context->PSSetShaderResources(0, 1, &nullSRV);
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draw_->HandleEvent(Draw::Event::PRESENTED, 0, 0, nullptr, nullptr);
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}
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28
libretro/LibretroD3D11Context.h
Normal file
28
libretro/LibretroD3D11Context.h
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@ -0,0 +1,28 @@
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#pragma once
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#define HAVE_D3D11
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#include "libretro/libretro_d3d.h"
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#include "libretro/LibretroGraphicsContext.h"
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class LibretroD3D11Context : public LibretroHWRenderContext {
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public:
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LibretroD3D11Context() : LibretroHWRenderContext(RETRO_HW_CONTEXT_DIRECT3D, 11) {}
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bool Init() override;
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void SwapBuffers() override;
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void GotBackbuffer() override;
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void LostBackbuffer() override;
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void CreateDrawContext() override;
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void DestroyDrawContext() override;
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void ContextDestroy() override;
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GPUCore GetGPUCore() override { return GPUCORE_DIRECTX11; }
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const char *Ident() override { return "DirectX 11"; }
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private:
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retro_hw_render_interface_d3d11 *d3d11_ = nullptr;
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ID3D11Texture2D *texture_ = nullptr;
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ID3D11RenderTargetView *RTView_ = nullptr;
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ID3D11ShaderResourceView *SRView_ = nullptr;
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DXGI_FORMAT format_ = DXGI_FORMAT_R8G8B8A8_UNORM;
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};
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@ -5,6 +5,9 @@
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#ifndef NO_VULKAN
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#include "libretro/LibretroVulkanContext.h"
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#endif
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#ifdef _WIN32
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#include "libretro/LibretroD3D11Context.h"
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#endif
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#include "Common/Log.h"
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#include "Core/Config.h"
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@ -34,8 +37,8 @@ void LibretroHWRenderContext::ContextReset()
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{
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INFO_LOG(G3D, "Context reset");
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// needed to restart the thread
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// TODO: find a way to move this to ContextDestroy.
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// needed to restart the thread
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// TODO: find a way to move this to ContextDestroy.
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if (Libretro::useEmuThread && draw_ && Libretro::emuThreadState != Libretro::EmuThreadState::PAUSED)
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DestroyDrawContext();
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@ -43,10 +46,12 @@ void LibretroHWRenderContext::ContextReset()
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{
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CreateDrawContext();
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PSP_CoreParameter().thin3d = draw_;
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draw_->CreatePresets();
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
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bool success = draw_->CreatePresets();
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assert(success);
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}
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GotBackbuffer();
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if (gpu)
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gpu->DeviceRestore();
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}
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@ -64,9 +69,20 @@ void LibretroHWRenderContext::ContextDestroy()
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#endif
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}
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LostBackbuffer();
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gpu->DeviceLost();
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}
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void LibretroGraphicsContext::GotBackbuffer()
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{
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
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}
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void LibretroGraphicsContext::LostBackbuffer()
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{
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, -1, -1);
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}
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LibretroGraphicsContext *LibretroGraphicsContext::CreateGraphicsContext()
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{
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LibretroGraphicsContext *ctx;
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@ -11,7 +11,7 @@
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class LibretroGraphicsContext : public GraphicsContext {
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public:
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LibretroGraphicsContext() {}
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~LibretroGraphicsContext() override {}
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~LibretroGraphicsContext() override { Shutdown();}
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virtual bool Init() = 0;
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virtual void SetRenderTarget() {}
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@ -26,12 +26,14 @@ class LibretroGraphicsContext : public GraphicsContext {
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void SwapInterval(int interval) override {}
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void Resize() override {}
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virtual void GotBackbuffer();
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virtual void LostBackbuffer();
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virtual void CreateDrawContext() {}
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virtual void DestroyDrawContext()
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{
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if (!draw_)
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return;
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, -1, -1);
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delete draw_;
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draw_ = nullptr;
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}
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@ -81,21 +83,6 @@ class LibretroD3D9Context : public LibretroHWRenderContext {
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GPUCore GetGPUCore() override { return GPUCORE_DIRECTX9; }
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const char *Ident() override { return "DirectX 9"; }
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};
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class LibretroD3D11Context : public LibretroHWRenderContext {
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public:
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LibretroD3D11Context() : LibretroHWRenderContext(RETRO_HW_CONTEXT_DIRECT3D, 11) {}
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bool Init() override { return false; }
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void CreateDrawContext() override
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{
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draw_ = Draw::T3DCreateD3D11Context(nullptr, nullptr, nullptr, nullptr, D3D_FEATURE_LEVEL_11_0, nullptr);
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draw_->CreatePresets();
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}
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GPUCore GetGPUCore() override { return GPUCORE_DIRECTX11; }
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const char *Ident() override { return "DirectX 11"; }
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};
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#endif
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class LibretroSoftwareContext : public LibretroGraphicsContext {
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@ -636,7 +636,8 @@ SOURCES_CXX += \
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$(GPUDIR)/D3D11/StencilBufferD3D11.cpp \
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$(GPUDIR)/D3D11/TextureCacheD3D11.cpp \
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$(GPUDIR)/D3D11/TextureScalerD3D11.cpp \
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$(GPUDIR)/D3D11/VertexShaderGeneratorD3D11.cpp
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$(GPUDIR)/D3D11/VertexShaderGeneratorD3D11.cpp \
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$(LIBRETRODIR)/LibretroD3D11Context.cpp
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SOURCES_CXX += \
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$(NATIVEDIR)/thin3d/thin3d_d3d9.cpp \
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@ -3,6 +3,7 @@
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#include <cassert>
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#include <thread>
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#include <atomic>
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#include <vector>
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#include "base/timeutil.h"
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#include "Common/ChunkFile.h"
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60
libretro/libretro_d3d.h
Normal file
60
libretro/libretro_d3d.h
Normal file
@ -0,0 +1,60 @@
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/* Copyright (C) 2010-2016 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------------
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* The following license statement only applies to this libretro API header (libretro_vulkan.h)
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* ---------------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the
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* "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LIBRETRO_DIRECT3D_H__
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#define LIBRETRO_DIRECT3D_H__
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#include "libretro.h"
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#ifdef HAVE_D3D11
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#include <d3d11.h>
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#include <D3Dcompiler.h>
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#define RETRO_HW_RENDER_INTERFACE_D3D11_VERSION 1
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struct retro_hw_render_interface_d3d11
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{
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/* Must be set to RETRO_HW_RENDER_INTERFACE_D3D11. */
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enum retro_hw_render_interface_type interface_type;
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/* Must be set to RETRO_HW_RENDER_INTERFACE_D3D11_VERSION. */
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unsigned interface_version;
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/* Opaque handle to the d3d11 backend in the frontend
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* which must be passed along to all function pointers
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* in this interface.
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*/
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void* handle;
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ID3D11Device *device;
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ID3D11DeviceContext *context;
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D3D_FEATURE_LEVEL featureLevel;
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pD3DCompile D3DCompile;
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};
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#endif
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#endif /* LIBRETRO_DIRECT3D_H__ */
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