mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
commit
81817faf1d
@ -567,9 +567,9 @@ bool IniFile::Load(const Path &path)
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return success;
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}
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bool IniFile::LoadFromVFS(const std::string &filename) {
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bool IniFile::LoadFromVFS(VFSInterface &vfs, const std::string &filename) {
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size_t size;
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uint8_t *data = g_VFS.ReadFile(filename.c_str(), &size);
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uint8_t *data = vfs.ReadFile(filename.c_str(), &size);
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if (!data)
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return false;
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std::string str((const char*)data, size);
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@ -582,10 +582,10 @@ bool IniFile::LoadFromVFS(const std::string &filename) {
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bool IniFile::Load(std::istream &in) {
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// Maximum number of letters in a line
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static const int MAX_BYTES = 1024*32;
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char *templine = new char[MAX_BYTES]; // avoid using up massive stack space
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while (!(in.eof() || in.fail()))
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{
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char templine[MAX_BYTES];
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in.getline(templine, MAX_BYTES);
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std::string line = templine;
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@ -624,6 +624,7 @@ bool IniFile::Load(std::istream &in) {
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}
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}
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delete[] templine;
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return true;
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}
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@ -11,6 +11,8 @@
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#include "Common/File/Path.h"
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class VFSInterface;
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class Section {
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friend class IniFile;
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@ -86,7 +88,7 @@ public:
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bool Load(const Path &path);
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bool Load(const std::string &filename) { return Load(Path(filename)); }
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bool Load(std::istream &istream);
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bool LoadFromVFS(const std::string &filename);
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bool LoadFromVFS(VFSInterface &vfs, const std::string &filename);
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bool Save(const Path &path);
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bool Save(const std::string &filename) { return Save(Path(filename)); }
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@ -91,7 +91,7 @@ bool I18NRepo::LoadIni(const std::string &languageID, const Path &overridePath)
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iniPath = GetIniPath(languageID);
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}
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if (!ini.LoadFromVFS(iniPath.ToString()))
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if (!ini.LoadFromVFS(g_VFS, iniPath.ToString()))
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return false;
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Clear();
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@ -127,7 +127,7 @@ I18NCategory *I18NRepo::LoadSection(const Section *section, const char *name) {
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return cat;
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}
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// This is a very light touched save variant - it won't overwrite
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// This is a very light touched save variant - it won't overwrite
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// anything, only create new entries.
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void I18NRepo::SaveIni(const std::string &languageID) {
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IniFile ini;
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@ -29,3 +29,57 @@ bool DirectoryReader::GetFileInfo(const char *path, File::FileInfo *info) {
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Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
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return File::GetFileInfo(new_path, info);
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}
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class DirectoryReaderFileReference : public VFSFileReference {
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public:
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Path path;
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};
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class DirectoryReaderOpenFile : public VFSOpenFile {
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public:
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FILE *file;
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};
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VFSFileReference *DirectoryReader::GetFile(const char *path) {
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DirectoryReaderFileReference *reference = new DirectoryReaderFileReference();
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reference->path = path_ / path;
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return reference;
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}
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bool DirectoryReader::GetFileInfo(VFSFileReference *vfsReference, File::FileInfo *fileInfo) {
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DirectoryReaderFileReference *reference = (DirectoryReaderFileReference *)vfsReference;
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return File::GetFileInfo(reference->path, fileInfo);
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}
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void DirectoryReader::ReleaseFile(VFSFileReference *vfsReference) {
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DirectoryReaderFileReference *reference = (DirectoryReaderFileReference *)vfsReference;
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delete reference;
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}
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VFSOpenFile *DirectoryReader::OpenFileForRead(VFSFileReference *vfsReference) {
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DirectoryReaderFileReference *reference = (DirectoryReaderFileReference *)vfsReference;
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FILE *file = File::OpenCFile(reference->path, "rb");
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if (!file) {
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return nullptr;
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}
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DirectoryReaderOpenFile *openFile = new DirectoryReaderOpenFile();
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openFile->file = file;
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return openFile;
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}
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void DirectoryReader::Rewind(VFSOpenFile *vfsOpenFile) {
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DirectoryReaderOpenFile *openFile = (DirectoryReaderOpenFile *)vfsOpenFile;
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fseek(openFile->file, 0, SEEK_SET);
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}
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size_t DirectoryReader::Read(VFSOpenFile *vfsOpenFile, void *buffer, size_t length) {
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DirectoryReaderOpenFile *openFile = (DirectoryReaderOpenFile *)vfsOpenFile;
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return fread(buffer, 1, length, openFile->file);
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}
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void DirectoryReader::CloseFile(VFSOpenFile *vfsOpenFile) {
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DirectoryReaderOpenFile *openFile = (DirectoryReaderOpenFile *)vfsOpenFile;
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fclose(openFile->file);
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delete openFile;
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}
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@ -9,6 +9,16 @@ public:
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explicit DirectoryReader(const Path &path);
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// use delete[] on the returned value.
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uint8_t *ReadFile(const char *path, size_t *size) override;
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VFSFileReference *GetFile(const char *path) override;
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bool GetFileInfo(VFSFileReference *vfsReference, File::FileInfo *fileInfo) override;
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void ReleaseFile(VFSFileReference *vfsReference) override;
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VFSOpenFile *OpenFileForRead(VFSFileReference *vfsReference) override;
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void Rewind(VFSOpenFile *vfsOpenFile) override;
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size_t Read(VFSOpenFile *vfsOpenFile, void *buffer, size_t length) override;
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void CloseFile(VFSOpenFile *vfsOpenFile) override;
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bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
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bool GetFileInfo(const char *path, File::FileInfo *info) override;
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std::string toString() const override {
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@ -18,4 +28,3 @@ public:
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private:
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Path path_;
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};
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@ -8,8 +8,12 @@
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VFS g_VFS;
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void VFS::Register(const char *prefix, VFSBackend *reader) {
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entries_.push_back(VFSEntry{ prefix, reader });
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DEBUG_LOG(IO, "Registered VFS for prefix %s: %s", prefix, reader->toString().c_str());
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if (reader) {
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entries_.push_back(VFSEntry{ prefix, reader });
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DEBUG_LOG(IO, "Registered VFS for prefix %s: %s", prefix, reader->toString().c_str());
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} else {
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ERROR_LOG(IO, "Trying to register null VFS backend for prefix %s", prefix);
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}
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}
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void VFS::Clear() {
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@ -14,19 +14,51 @@
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// on the system level, like loading assets, and maybe texture packs. Also, as mentioned,
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// this one is read-only, so a bit smaller and simpler.
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class VFSBackend {
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// VFSBackend instances can be used on their own, without the VFS, to serve as an abstraction of
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// a single directory or ZIP file.
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// The VFSFileReference level of abstraction is there to hold things like zip file indices,
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// for fast re-open etc.
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class VFSFileReference {
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public:
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virtual ~VFSBackend() {}
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// use delete[] to release the returned memory.
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virtual ~VFSFileReference() {}
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};
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class VFSOpenFile {
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public:
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virtual ~VFSOpenFile() {}
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};
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// Common interface parts between VFSBackend and VFS.
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// Sometimes you don't need the VFS multiplexing and only have a VFSBackend *, sometimes you do need it,
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// and it would be cool to be able to use the same interface, like when loading INI files.
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class VFSInterface {
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public:
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virtual ~VFSInterface() {}
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virtual uint8_t *ReadFile(const char *path, size_t *size) = 0;
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virtual bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = nullptr) = 0;
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};
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class VFSBackend : public VFSInterface {
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public:
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// use delete[] to release the returned memory.
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virtual VFSFileReference *GetFile(const char *path) = 0;
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virtual bool GetFileInfo(VFSFileReference *vfsReference, File::FileInfo *fileInfo) = 0;
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virtual void ReleaseFile(VFSFileReference *vfsReference) = 0;
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virtual VFSOpenFile *OpenFileForRead(VFSFileReference *vfsReference) = 0;
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virtual void Rewind(VFSOpenFile *vfsOpenFile) = 0;
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virtual size_t Read(VFSOpenFile *vfsOpenFile, void *buffer, size_t length) = 0;
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virtual void CloseFile(VFSOpenFile *vfsOpenFile) = 0;
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// Filter support is optional but nice to have
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virtual bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0) = 0;
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virtual bool GetFileInfo(const char *path, File::FileInfo *info) = 0;
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virtual std::string toString() const = 0;
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};
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class VFS {
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class VFS : public VFSInterface {
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public:
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~VFS() { Clear(); }
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void Register(const char *prefix, VFSBackend *reader);
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@ -35,9 +67,9 @@ public:
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// Use delete [] to release the returned memory.
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// Always allocates an extra zero byte at the end, so that it
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// can be used for text like shader sources.
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uint8_t *ReadFile(const char *filename, size_t *size);
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bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0);
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uint8_t *ReadFile(const char *filename, size_t *size) override;
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bool GetFileInfo(const char *filename, File::FileInfo *fileInfo);
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bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = nullptr) override;
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private:
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struct VFSEntry {
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@ -34,18 +34,29 @@ static uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size) {
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return contents;
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}
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ZipFileReader::ZipFileReader(const Path &zipFile, const char *inZipPath) {
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ZipFileReader *ZipFileReader::Create(const Path &zipFile, const char *inZipPath) {
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int error = 0;
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zip *zip_file;
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if (zipFile.Type() == PathType::CONTENT_URI) {
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int fd = File::OpenFD(zipFile, File::OPEN_READ);
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zip_file_ = zip_fdopen(fd, 0, &error);
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if (!fd) {
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ERROR_LOG(IO, "Failed to open FD for %s as zip file", zipFile.c_str());
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return nullptr;
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}
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zip_file = zip_fdopen(fd, 0, &error);
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} else {
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zip_file_ = zip_open(zipFile.c_str(), 0, &error);
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zip_file = zip_open(zipFile.c_str(), 0, &error);
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}
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truncate_cpy(inZipPath_, inZipPath);
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if (!zip_file_) {
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if (!zip_file) {
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ERROR_LOG(IO, "Failed to open %s as a zip file", zipFile.c_str());
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return nullptr;
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}
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ZipFileReader *reader = new ZipFileReader();
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reader->zip_file_ = zip_file;
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truncate_cpy(reader->inZipPath_, inZipPath);
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return reader;
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}
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ZipFileReader::~ZipFileReader() {
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@ -78,6 +89,7 @@ bool ZipFileReader::GetFileListing(const char *orig_path, std::vector<File::File
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filter++;
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}
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}
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if (tmp.size())
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filters.insert("." + tmp);
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@ -149,12 +161,16 @@ bool ZipFileReader::GetFileInfo(const char *path, File::FileInfo *info) {
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struct zip_stat zstat;
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char temp_path[1024];
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snprintf(temp_path, sizeof(temp_path), "%s%s", inZipPath_, path);
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if (0 != zip_stat(zip_file_, temp_path, ZIP_FL_NOCASE | ZIP_FL_UNCHANGED, &zstat)) {
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// ZIP files do not have real directories, so we'll end up here if we
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// try to stat one. For now that's fine.
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info->exists = false;
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info->size = 0;
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return false;
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{
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std::lock_guard<std::mutex> guard(lock_);
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if (0 != zip_stat(zip_file_, temp_path, ZIP_FL_NOCASE | ZIP_FL_UNCHANGED, &zstat)) {
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// ZIP files do not have real directories, so we'll end up here if we
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// try to stat one. For now that's fine.
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info->exists = false;
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info->size = 0;
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return false;
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}
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}
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info->fullName = Path(path);
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@ -164,3 +180,87 @@ bool ZipFileReader::GetFileInfo(const char *path, File::FileInfo *info) {
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info->size = zstat.size;
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return true;
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}
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class ZipFileReaderFileReference : public VFSFileReference {
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public:
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int zi;
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};
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class ZipFileReaderOpenFile : public VFSOpenFile {
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public:
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ZipFileReaderFileReference *reference;
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zip_file_t *zf;
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};
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static constexpr zip_uint64_t INVALID_ZIP_SIZE = 0xFFFFFFFFFFFFFFFFULL;
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VFSFileReference *ZipFileReader::GetFile(const char *path) {
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std::lock_guard<std::mutex> guard(lock_);
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int zi = zip_name_locate(zip_file_, path, ZIP_FL_NOCASE);
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if (zi < 0) {
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// Not found.
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return nullptr;
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}
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ZipFileReaderFileReference *ref = new ZipFileReaderFileReference();
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ref->zi = zi;
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return ref;
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}
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bool ZipFileReader::GetFileInfo(VFSFileReference *vfsReference, File::FileInfo *fileInfo) {
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ZipFileReaderFileReference *reference = (ZipFileReaderFileReference *)vfsReference;
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// If you crash here, you called this while having the lock held by having the file open.
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// Don't do that, check the info before you open the file.
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std::lock_guard<std::mutex> guard(lock_);
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zip_stat_t zstat;
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if (zip_stat_index(zip_file_, reference->zi, 0, &zstat) != 0)
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return false;
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*fileInfo = File::FileInfo{};
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fileInfo->size = 0;
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if (zstat.valid & ZIP_STAT_SIZE)
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fileInfo->size = zstat.size;
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return zstat.size;
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}
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void ZipFileReader::ReleaseFile(VFSFileReference *vfsReference) {
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ZipFileReaderFileReference *reference = (ZipFileReaderFileReference *)vfsReference;
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// Don't do anything other than deleting it.
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delete reference;
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}
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VFSOpenFile *ZipFileReader::OpenFileForRead(VFSFileReference *vfsReference) {
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ZipFileReaderFileReference *reference = (ZipFileReaderFileReference *)vfsReference;
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ZipFileReaderOpenFile *openFile = new ZipFileReaderOpenFile();
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openFile->reference = reference;
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// We only allow one file to be open for read concurrently. It's possible that this can be improved,
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// especially if we only access by index like this.
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lock_.lock();
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openFile->zf = zip_fopen_index(zip_file_, reference->zi, 0);
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if (!openFile->zf) {
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WARN_LOG(G3D, "File with index %d not found in zip", reference->zi);
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lock_.unlock();
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return nullptr;
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}
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return openFile;
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}
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void ZipFileReader::Rewind(VFSOpenFile *vfsOpenFile) {
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ZipFileReaderOpenFile *openFile = (ZipFileReaderOpenFile *)vfsOpenFile;
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// Close and re-open.
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zip_fclose(openFile->zf);
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openFile->zf = zip_fopen_index(zip_file_, openFile->reference->zi, 0);
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}
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size_t ZipFileReader::Read(VFSOpenFile *vfsOpenFile, void *buffer, size_t length) {
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ZipFileReaderOpenFile *file = (ZipFileReaderOpenFile *)vfsOpenFile;
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return zip_fread(file->zf, buffer, length);
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}
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void ZipFileReader::CloseFile(VFSOpenFile *vfsOpenFile) {
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ZipFileReaderOpenFile *file = (ZipFileReaderOpenFile *)vfsOpenFile;
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_dbg_assert_(file->zf != nullptr);
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zip_fclose(file->zf);
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lock_.unlock();
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delete file;
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}
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@ -16,10 +16,23 @@
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class ZipFileReader : public VFSBackend {
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public:
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ZipFileReader(const Path &zipFile, const char *inZipPath);
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static ZipFileReader *Create(const Path &zipFile, const char *inZipPath);
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~ZipFileReader();
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bool IsValid() const { return zip_file_ != nullptr; }
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// use delete[] on the returned value.
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uint8_t *ReadFile(const char *path, size_t *size) override;
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VFSFileReference *GetFile(const char *path) override;
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bool GetFileInfo(VFSFileReference *vfsReference, File::FileInfo *fileInfo) override;
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void ReleaseFile(VFSFileReference *vfsReference) override;
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VFSOpenFile *OpenFileForRead(VFSFileReference *vfsReference) override;
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void Rewind(VFSOpenFile *vfsOpenFile) override;
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size_t Read(VFSOpenFile *vfsOpenFile, void *buffer, size_t length) override;
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void CloseFile(VFSOpenFile *vfsOpenFile) override;
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bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
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bool GetFileInfo(const char *path, File::FileInfo *info) override;
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std::string toString() const override {
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@ -29,7 +42,7 @@ public:
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private:
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void GetZipListings(const char *path, std::set<std::string> &files, std::set<std::string> &directories);
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zip *zip_file_;
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zip *zip_file_ = nullptr;
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std::mutex lock_;
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char inZipPath_[256];
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};
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@ -19,6 +19,7 @@
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#include "Common/Log.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/StringUtils.h"
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#include "Core/Compatibility.h"
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#include "Core/Config.h"
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@ -38,7 +39,7 @@ void Compatibility::Load(const std::string &gameID) {
|
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{
|
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IniFile compat;
|
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// This loads from assets.
|
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if (compat.LoadFromVFS("compat.ini")) {
|
||||
if (compat.LoadFromVFS(g_VFS, "compat.ini")) {
|
||||
CheckSettings(compat, gameID);
|
||||
}
|
||||
}
|
||||
@ -55,7 +56,7 @@ void Compatibility::Load(const std::string &gameID) {
|
||||
{
|
||||
IniFile compat;
|
||||
// This loads from assets.
|
||||
if (compat.LoadFromVFS("compatvr.ini")) {
|
||||
if (compat.LoadFromVFS(g_VFS, "compatvr.ini")) {
|
||||
CheckVRSettings(compat, gameID);
|
||||
}
|
||||
}
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "Common/Data/Text/Parsers.h"
|
||||
#include "Common/CPUDetect.h"
|
||||
#include "Common/File/FileUtil.h"
|
||||
#include "Common/File/VFS/VFS.h"
|
||||
#include "Common/LogManager.h"
|
||||
#include "Common/OSVersion.h"
|
||||
#include "Common/System/Display.h"
|
||||
@ -436,7 +437,7 @@ const char *DefaultLangRegion() {
|
||||
} else if (langRegion.length() >= 3) {
|
||||
// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
|
||||
IniFile mapping;
|
||||
mapping.LoadFromVFS("langregion.ini");
|
||||
mapping.LoadFromVFS(g_VFS, "langregion.ini");
|
||||
std::vector<std::string> keys;
|
||||
mapping.GetKeys("LangRegionNames", keys);
|
||||
|
||||
@ -1222,7 +1223,7 @@ Config::~Config() {
|
||||
|
||||
void Config::LoadLangValuesMapping() {
|
||||
IniFile mapping;
|
||||
mapping.LoadFromVFS("langregion.ini");
|
||||
mapping.LoadFromVFS(g_VFS, "langregion.ini");
|
||||
std::vector<std::string> keys;
|
||||
mapping.GetKeys("LangRegionNames", keys);
|
||||
|
||||
@ -1932,8 +1933,8 @@ bool Config::loadGameConfig(const std::string &pGameId, const std::string &title
|
||||
});
|
||||
|
||||
KeyMap::LoadFromIni(iniFile);
|
||||
|
||||
if (!appendedConfigFileName_.ToString().empty() &&
|
||||
|
||||
if (!appendedConfigFileName_.ToString().empty() &&
|
||||
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), pGameId) == appendedConfigUpdatedGames_.end()) {
|
||||
|
||||
LoadAppendedConfig();
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "Common/Data/Text/I18n.h"
|
||||
#include "Common/Data/Text/Parsers.h"
|
||||
#include "Common/File/FileUtil.h"
|
||||
#include "Common/File/VFS/VFS.h"
|
||||
#include "Common/LogReporting.h"
|
||||
#include "Common/StringUtils.h"
|
||||
#include "Common/Thread/ParallelLoop.h"
|
||||
@ -179,7 +180,7 @@ bool TextureReplacer::LoadIni() {
|
||||
}
|
||||
|
||||
if (!iniLoaded) {
|
||||
iniLoaded = ini.LoadFromVFS((basePath_ / INI_FILENAME).ToString());
|
||||
iniLoaded = ini.LoadFromVFS(g_VFS, (basePath_ / INI_FILENAME).ToString());
|
||||
}
|
||||
|
||||
if (iniLoaded) {
|
||||
@ -196,7 +197,7 @@ bool TextureReplacer::LoadIni() {
|
||||
std::lock_guard<std::mutex> guard(zip_.lock);
|
||||
iniLoaded = LoadIniZip(overrideIni, zip_.z, overrideFilename);
|
||||
} else {
|
||||
iniLoaded = overrideIni.LoadFromVFS((basePath_ / overrideFilename).ToString());
|
||||
iniLoaded = overrideIni.LoadFromVFS(g_VFS, (basePath_ / overrideFilename).ToString());
|
||||
}
|
||||
if (!iniLoaded) {
|
||||
ERROR_LOG(G3D, "Failed to load extra texture ini: %s", overrideFilename.c_str());
|
||||
@ -298,7 +299,7 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, bool isOverride) {
|
||||
|
||||
if (ini.HasSection("reducehashranges")) {
|
||||
auto reducehashranges = ini.GetOrCreateSection("reducehashranges")->ToMap();
|
||||
// Format: w,h = reducehashvalues
|
||||
// Format: w,h = reducehashvalues
|
||||
for (const auto& item : reducehashranges) {
|
||||
ParseReduceHashRange(item.first, item.second);
|
||||
}
|
||||
@ -390,7 +391,7 @@ void TextureReplacer::ParseReduceHashRange(const std::string& key, const std::st
|
||||
|
||||
const u64 reducerangeKey = ((u64)forW << 16) | forH;
|
||||
reducehashranges_[reducerangeKey] = rhashvalue;
|
||||
}
|
||||
}
|
||||
|
||||
u32 TextureReplacer::ComputeHash(u32 addr, int bufw, int w, int h, GETextureFormat fmt, u16 maxSeenV) {
|
||||
_dbg_assert_msg_(enabled_, "Replacement not enabled");
|
||||
|
@ -90,7 +90,7 @@ void LoadPostShaderInfo(Draw::DrawContext *draw, const std::vector<Path> &direct
|
||||
if (path.ToString().substr(0, 7) == "assets/")
|
||||
path = Path(path.ToString().substr(7));
|
||||
|
||||
if (ini.LoadFromVFS(name.ToString()) || ini.Load(fileInfo[f].fullName)) {
|
||||
if (ini.LoadFromVFS(g_VFS, name.ToString()) || ini.Load(fileInfo[f].fullName)) {
|
||||
success = true;
|
||||
// vsh load. meh.
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ static void LoadThemeInfo(const std::vector<Path> &directories) {
|
||||
if (path.ToString().substr(0, 7) == "assets/")
|
||||
path = Path(path.ToString().substr(7));
|
||||
|
||||
if (ini.LoadFromVFS(name.ToString()) || ini.Load(fileInfo[f].fullName)) {
|
||||
if (ini.LoadFromVFS(g_VFS, name.ToString()) || ini.Load(fileInfo[f].fullName)) {
|
||||
success = true;
|
||||
}
|
||||
|
||||
|
@ -696,7 +696,7 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
|
||||
deviceType = jdeviceType;
|
||||
|
||||
Path apkPath(GetJavaString(env, japkpath));
|
||||
g_VFS.Register("", new ZipFileReader(apkPath, "assets/"));
|
||||
g_VFS.Register("", ZipFileReader::Create(apkPath, "assets/"));
|
||||
|
||||
systemName = GetJavaString(env, jmodel);
|
||||
langRegion = GetJavaString(env, jlangRegion);
|
||||
|
@ -483,10 +483,10 @@ int main(int argc, const char* argv[])
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
// For some reason the debugger installs it with this name?
|
||||
if (File::Exists(Path("/data/app/org.ppsspp.ppsspp-2.apk"))) {
|
||||
g_VFS.Register("", new ZipFileReader(Path("/data/app/org.ppsspp.ppsspp-2.apk"), "assets/"));
|
||||
g_VFS.Register("", ZipFileReader::Create(Path("/data/app/org.ppsspp.ppsspp-2.apk"), "assets/"));
|
||||
}
|
||||
if (File::Exists(Path("/data/app/org.ppsspp.ppsspp.apk"))) {
|
||||
g_VFS.Register("", new ZipFileReader(Path("/data/app/org.ppsspp.ppsspp.apk"), "assets/"));
|
||||
g_VFS.Register("", ZipFileReader::Create(Path("/data/app/org.ppsspp.ppsspp.apk"), "assets/"));
|
||||
}
|
||||
#elif !PPSSPP_PLATFORM(WINDOWS)
|
||||
g_VFS.Register("", new DirectoryReader(g_Config.flash0Directory / ".."));
|
||||
|
Loading…
Reference in New Issue
Block a user