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Add WrapI_UUUI
For sceMpegAvcConvertToYuv420 use public int sceMpegAvcConvertToYuv420(int mpeg, TPointer bufferOutput, TPointer unknown1, int unknown2) { return 0; }
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@ -147,6 +147,11 @@ template<int func(u32, u32, u32)> void WrapI_UUU() {
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RETURN(retval);
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}
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template<int func(int, u32, u32, u32, int)> void WrapI_UUUI() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4));
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RETURN(retval);
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}
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template<int func(u32, u32, u32, int, int, int,int )> void WrapI_UUUIIII() {
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int retval = func(PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4), PARAM(5), PARAM(6));
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RETURN(retval);
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