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These signals seem to skip the next FINISH, report.
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@ -558,10 +558,10 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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ERROR_LOG(G3D, "Signal without wait. signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_HANDLER_PAUSE:
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ERROR_LOG(G3D, "Signal with Pause UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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ERROR_LOG_REPORT(G3D, "Signal with Pause UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_SYNC:
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ERROR_LOG(G3D, "Signal with Sync UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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ERROR_LOG_REPORT(G3D, "Signal with Sync UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_JUMP:
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ERROR_LOG_REPORT(G3D, "Signal with Jump UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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