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Disable Android HW scale on TV type devices.
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80538b093e
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83bf001a31
@ -510,7 +510,7 @@ static bool DefaultTimerHack() {
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static int DefaultAndroidHwScale() {
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#ifdef __ANDROID__
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if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) {
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if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
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// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
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// doesn't really help very much and mostly causes problems. See #11151
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return 0;
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@ -330,13 +330,15 @@ void GameSettingsScreen::CreateViews() {
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resolutionChoice_->SetEnabledPtr(&resolutionEnable_);
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#ifdef __ANDROID__
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static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
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if (max_res_temp == 3)
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max_res_temp = 4; // At least allow 2x
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int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
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UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
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hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_TV) {
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static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
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if (max_res_temp == 3)
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max_res_temp = 4; // At least allow 2x
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int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
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UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
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hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
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}
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#endif
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#ifdef _WIN32
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@ -224,6 +224,10 @@ std::string NativeQueryConfig(std::string query) {
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return std::string(g_Config.bImmersiveMode ? "1" : "0");
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} else if (query == "hwScale") {
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int scale = g_Config.iAndroidHwScale;
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// Override hw scale for TV type devices.
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV)
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scale = 0;
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if (scale == 1) {
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// If g_Config.iInternalResolution is also set to Auto (1), we fall back to "Device resolution" (0). It works out.
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scale = g_Config.iInternalResolution;
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