For some reason, need to disable the SDL joystick code to build PCMain on windows

This commit is contained in:
Henrik Rydgard 2014-02-05 14:46:21 +01:00
parent 63f7bae9c9
commit 841f04d369

View File

@ -8,10 +8,10 @@
#include <shlobj.h>
#include <shlwapi.h>
#include <ShellAPI.h>
#include "SDL/SDL.h"
#include "SDL/SDL_timer.h"
#include "SDL/SDL_audio.h"
#include "SDL/SDL_video.h"
#include "SDL.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_video.h"
#else
#include <unistd.h>
#include <pwd.h>
@ -33,7 +33,10 @@
#include "base/NKCodeFromSDL.h"
#include "util/const_map.h"
#include "math/math_util.h"
#ifndef _WIN32
#include "SDL/SDLJoystick.h"
#endif
#ifdef PPSSPP
// Bad: PPSSPP includes from native
@ -184,8 +187,10 @@ void EGL_Close() {
SDL_Joystick *ljoy = NULL;
SDL_Joystick *rjoy = NULL;
#else
#ifndef _WIN32
SDLJoystick *joystick = NULL;
#endif
#endif
// Simple implementations of System functions
@ -568,7 +573,9 @@ int main(int argc, char *argv[]) {
rjoy = SDL_JoystickOpen(1);
}
#else
#ifndef _WIN32
joystick = new SDLJoystick();
#endif
#endif
EnableFZ();
@ -722,7 +729,9 @@ int main(int argc, char *argv[]) {
}
break;
default:
#ifndef _WIN32
joystick->ProcessInput(event);
#endif
break;
}
}
@ -768,8 +777,10 @@ int main(int argc, char *argv[]) {
framecount++;
}
#ifndef PANDORA
#ifndef _WIN32
delete joystick;
joystick = NULL;
#endif
#endif
// Faster exit, thanks to the OS. Remove this if you want to debug shutdown
// The speed difference is only really noticable on Linux. On Windows you do notice it though