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Fix tests on Linux to behave more like Android.
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@ -158,6 +158,10 @@ int main(int argc, const char* argv[])
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u64 nowTicks = CoreTiming::GetTicks();
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u64 frameTicks = usToCycles(1000000/60);
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mipsr4k.RunLoopUntil(nowTicks + frameTicks);
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// If we were rendering, this might be a nice time to do something about it.
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if (coreState == CORE_NEXTFRAME)
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coreState = CORE_RUNNING;
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}
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// NOTE: we won't get here until I've gotten rid of the exit(0) in sceExitProcess or whatever it's called
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2
native
2
native
@ -1 +1 @@
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Subproject commit 275331061efb16786b8ba792e004275a64ced5ab
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Subproject commit 62b5bc46d01fd0f79c7f54273d6a09c7ae17c17f
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