mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
Add more proper "Null" GPU
This commit is contained in:
parent
9747b0bfd7
commit
85d5cfd8c4
@ -109,6 +109,11 @@ void __DisplayInit()
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InitGfxState();
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}
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void __DisplayShutdown()
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{
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ShutdownGfxState();
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}
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void hleEnterVblank(u64 userdata, int cyclesLate)
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{
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int vbCount = userdata;
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@ -22,9 +22,8 @@
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#include "sceGe.h"
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#include "sceKernelThread.h"
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#include "sceKernelInterrupt.h"
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// TODO: Bad dependency.
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#include "../../GPU/GLES/DisplayListInterpreter.h"
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#include "../GPU/GPUState.h"
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#include "../GPU/GPUInterface.h"
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// TODO: This doesn't really belong here
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static int state;
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@ -61,13 +60,7 @@ u32 sceGeEdramGetSize()
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr)
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{
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if (PSP_CoreParameter().gpuCore == GPU_NULL)
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{
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DEBUG_LOG(HLE,"No GPU - ignoring sceGeListEnqueue");
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return 0;
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}
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u32 listID = GPU::EnqueueList(listAddress, stallAddress);
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u32 listID = gpu->EnqueueList(listAddress, stallAddress);
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// HACKY
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if (listID)
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state = SCE_GE_LIST_STALLING;
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@ -83,7 +76,7 @@ u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optP
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u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr)
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{
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u32 listID = GPU::EnqueueList(listAddress,stallAddress);
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u32 listID = gpu->EnqueueList(listAddress,stallAddress);
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// HACKY
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if (listID)
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state = SCE_GE_LIST_STALLING;
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@ -102,7 +95,7 @@ void sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress)
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DEBUG_LOG(HLE,"sceGeListUpdateStallAddr(dlid=%i,stalladdr=%08x)",
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displayListID,stallAddress);
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GPU::UpdateStall(displayListID, stallAddress);
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gpu->UpdateStall(displayListID, stallAddress);
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}
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void sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:check and return
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@ -46,11 +46,11 @@ void sceKernelCreateVTimer()
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VTimer *vt = new VTimer();
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SceUID id = kernelObjects.Create(vt);
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SceUID uid = kernelObjects.Create(vt);
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strncpy(vt->name, name, 32);
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vt->running = true;
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vt->startTime = 0; //TODO fix
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RETURN(id); //TODO: return timer ID
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RETURN(uid); //TODO: return timer ID
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}
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void sceKernelStartVTimer()
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@ -84,6 +84,7 @@ bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
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{
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DisplayDrawer_Init();
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}
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shaderManager.DirtyShader();
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shaderManager.DirtyUniform(DIRTY_ALL);
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@ -9,6 +9,7 @@ set(SRCS
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GLES/TransformPipeline.cpp
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GLES/VertexDecoder.cpp
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GLES/VertexShaderGenerator.cpp
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Null/NullGpu.cpp
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)
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set(SRCS ${SRCS})
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@ -76,7 +76,7 @@ bool finished;
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u8 bezierBuf[16000];
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bool ProcessDLQueue()
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bool GLES_GPU::ProcessDLQueue()
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{
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std::vector<DisplayList>::iterator iter = dlQueue.begin();
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while (!(iter == dlQueue.end()))
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@ -85,7 +85,7 @@ bool ProcessDLQueue()
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dcontext.pc = l.listpc;
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dcontext.stallAddr = l.stall;
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// DEBUG_LOG(G3D,"Okay, starting DL execution at %08 - stall = %08x", context.pc, stallAddr);
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if (!GPU::InterpretList())
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if (!InterpretList())
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{
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l.listpc = dcontext.pc;
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l.stall = dcontext.stallAddr;
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@ -102,7 +102,7 @@ bool ProcessDLQueue()
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return true; //no more lists!
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}
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u32 GPU::EnqueueList(u32 listpc, u32 stall)
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u32 GLES_GPU::EnqueueList(u32 listpc, u32 stall)
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{
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DisplayList dl;
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dl.id = dlIdGenerator++;
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@ -115,7 +115,7 @@ u32 GPU::EnqueueList(u32 listpc, u32 stall)
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return 0;
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}
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void GPU::UpdateStall(int listid, u32 newstall)
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void GLES_GPU::UpdateStall(int listid, u32 newstall)
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{
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// this needs improvement....
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for (std::vector<DisplayList>::iterator iter = dlQueue.begin(); iter != dlQueue.end(); iter++)
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@ -241,7 +241,7 @@ void SetBlendModePSP(u32 data)
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}
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void GPU::ExecuteOp(u32 op, u32 diff)
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void GLES_GPU::ExecuteOp(u32 op, u32 diff)
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{
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u32 cmd = op >> 24;
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u32 data = op & 0xFFFFFF;
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@ -984,7 +984,7 @@ void GPU::ExecuteOp(u32 op, u32 diff)
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}
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}
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bool GPU::InterpretList()
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bool GLES_GPU::InterpretList()
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{
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// Reset stackptr for safety
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stackptr = 0;
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@ -17,15 +17,17 @@
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#pragma once
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#include "../../Globals.h"
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#include "../GPUInterface.h"
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class ShaderManager;
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class GPU
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class GLES_GPU : public GPUInterface
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{
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public:
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static u32 EnqueueList(u32 listpc, u32 stall);
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static void UpdateStall(int listid, u32 newstall);
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static void ExecuteOp(u32 op, u32 diff);
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static bool InterpretList();
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virtual u32 EnqueueList(u32 listpc, u32 stall);
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virtual void UpdateStall(int listid, u32 newstall);
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virtual void ExecuteOp(u32 op, u32 diff);
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virtual bool InterpretList();
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private:
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bool ProcessDLQueue();
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};
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@ -122,8 +122,10 @@
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<ClInclude Include="GLES\TransformPipeline.h" />
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<ClInclude Include="GLES\VertexDecoder.h" />
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<ClInclude Include="GLES\VertexShaderGenerator.h" />
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<ClInclude Include="GPUInterface.h" />
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<ClInclude Include="GPUState.h" />
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<ClInclude Include="Math3D.h" />
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<ClInclude Include="Null\NullGpu.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="GLES\DisplayListInterpreter.cpp" />
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@ -136,12 +138,16 @@
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<ClCompile Include="GLES\VertexShaderGenerator.cpp" />
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<ClCompile Include="GPUState.cpp" />
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<ClCompile Include="Math3D.cpp" />
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<ClCompile Include="Null\NullGpu.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Common\Common.vcxproj">
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<Project>{3fcdbae2-5103-4350-9a8e-848ce9c73195}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -10,6 +10,9 @@
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<Filter Include="Common">
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<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
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</Filter>
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<Filter Include="Null">
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<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ge_constants.h">
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@ -45,6 +48,12 @@
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<ClInclude Include="GPUState.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="GPUInterface.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Null\NullGpu.h">
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<Filter>Null</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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@ -77,5 +86,11 @@
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<ClCompile Include="GPUState.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Null\NullGpu.cpp">
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<Filter>Null</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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29
GPU/GPUInterface.h
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29
GPU/GPUInterface.h
Normal file
@ -0,0 +1,29 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../../Globals.h"
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class GPUInterface
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{
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public:
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virtual u32 EnqueueList(u32 listpc, u32 stall) = 0;
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virtual void UpdateStall(int listid, u32 newstall) = 0;
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virtual void ExecuteOp(u32 op, u32 diff) = 0;
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virtual bool InterpretList() = 0;
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};
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@ -31,8 +31,12 @@
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#include "GPUState.h"
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#include "GLES/ShaderManager.h"
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#include "GLES/DisplayListInterpreter.h"
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#include "Null/NullGpu.h"
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#include "../Core/CoreParameter.h"
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#include "../Core/System.h"
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GPUgstate gstate;
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GPUInterface *gpu;
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void InitGfxState()
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{
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@ -60,6 +64,21 @@ void InitGfxState()
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for (int i = 0; i < 8; i++) {
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memcpy(gstate.boneMatrix + i * 12, identity4x3, 12 * sizeof(float));
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}
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switch (PSP_CoreParameter().gpuCore) {
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case GPU_NULL:
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gpu = new NullGPU();
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break;
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case GPU_GLES:
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gpu = new GLES_GPU();
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break;
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}
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}
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void ShutdownGfxState()
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{
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delete gpu;
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gpu = NULL;
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}
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// When you have changed state outside the psp gfx core,
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@ -69,13 +88,13 @@ void ReapplyGfxState()
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// ShaderManager_DirtyShader();
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// The commands are embedded in the command memory so we can just reexecute the words. Convenient.
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// To be safe we pass 0xFFFFFFF as the diff.
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_ALPHABLENDENABLE], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_ALPHATESTENABLE], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_BLENDMODE], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_ZTEST], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_ZTESTENABLE], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_CULL], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_CULLFACEENABLE], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR1], 0xFFFFFFFF);
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GPU::ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR2], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ALPHABLENDENABLE], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ALPHATESTENABLE], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_BLENDMODE], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ZTEST], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ZTESTENABLE], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_CULL], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_CULLFACEENABLE], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR1], 0xFFFFFFFF);
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gpu->ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR2], 0xFFFFFFFF);
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}
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@ -258,6 +258,7 @@ struct GPUgstate
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};
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void InitGfxState();
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void ShutdownGfxState();
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void ReapplyGfxState();
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@ -278,4 +279,7 @@ inline unsigned int toFloat24(float f) {
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return i;
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}
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class GPUInterface;
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extern GPUgstate gstate;
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extern GPUInterface *gpu;
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1010
GPU/Null/NullDisplayListInterpreter.cpp
Normal file
1010
GPU/Null/NullDisplayListInterpreter.cpp
Normal file
File diff suppressed because it is too large
Load Diff
31
GPU/Null/NullDisplayListInterpreter.h
Normal file
31
GPU/Null/NullDisplayListInterpreter.h
Normal file
@ -0,0 +1,31 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../../Globals.h"
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class ShaderManager;
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class GPU
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{
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public:
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static u32 EnqueueList(u32 listpc, u32 stall);
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static void UpdateStall(int listid, u32 newstall);
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static void ExecuteOp(u32 op, u32 diff);
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static bool InterpretList();
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};
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834
GPU/Null/NullGpu.cpp
Normal file
834
GPU/Null/NullGpu.cpp
Normal file
@ -0,0 +1,834 @@
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "NullGpu.h"
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#include "../GPUState.h"
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#include "../ge_constants.h"
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#include "../../Core/MemMap.h"
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struct DisplayState
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{
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u32 pc;
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u32 stallAddr;
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};
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static DisplayState dcontext;
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struct DisplayList
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{
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int id;
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u32 listpc;
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u32 stall;
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};
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static std::vector<DisplayList> dlQueue;
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static u32 prev;
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static u32 stack[2];
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static u32 stackptr = 0;
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static bool finished;
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static int dlIdGenerator = 1;
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bool NullGPU::ProcessDLQueue()
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{
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std::vector<DisplayList>::iterator iter = dlQueue.begin();
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while (!(iter == dlQueue.end()))
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{
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DisplayList &l = *iter;
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dcontext.pc = l.listpc;
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dcontext.stallAddr = l.stall;
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// DEBUG_LOG(G3D,"Okay, starting DL execution at %08 - stall = %08x", context.pc, stallAddr);
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if (!InterpretList())
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{
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l.listpc = dcontext.pc;
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l.stall = dcontext.stallAddr;
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return false;
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}
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else
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{
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//At the end, we can remove it from the queue and continue
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dlQueue.erase(iter);
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//this invalidated the iterator, let's fix it
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iter = dlQueue.begin();
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}
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}
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return true; //no more lists!
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}
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u32 NullGPU::EnqueueList(u32 listpc, u32 stall)
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{
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DisplayList dl;
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dl.id = dlIdGenerator++;
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dl.listpc = listpc&0xFFFFFFF;
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dl.stall = stall&0xFFFFFFF;
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dlQueue.push_back(dl);
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if (!ProcessDLQueue())
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return dl.id;
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else
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return 0;
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}
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void NullGPU::UpdateStall(int listid, u32 newstall)
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{
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// this needs improvement....
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for (std::vector<DisplayList>::iterator iter = dlQueue.begin(); iter != dlQueue.end(); iter++)
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{
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DisplayList &l = *iter;
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if (l.id == listid)
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{
|
||||
l.stall = newstall & 0xFFFFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
ProcessDLQueue();
|
||||
}
|
||||
|
||||
void NullGPU::ExecuteOp(u32 op, u32 diff)
|
||||
{
|
||||
u32 cmd = op >> 24;
|
||||
u32 data = op & 0xFFFFFF;
|
||||
|
||||
// Handle control and drawing commands here directly. The others we delegate.
|
||||
switch (cmd)
|
||||
{
|
||||
case GE_CMD_BASE:
|
||||
DEBUG_LOG(G3D,"DL BASE: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_VADDR: /// <<8????
|
||||
gstate.vertexAddr = (gstate.base<<8)|data;
|
||||
DEBUG_LOG(G3D,"DL VADDR: %06x", gstate.vertexAddr);
|
||||
break;
|
||||
|
||||
case GE_CMD_IADDR:
|
||||
gstate.indexAddr = (gstate.base<<8)|data;
|
||||
DEBUG_LOG(G3D,"DL IADDR: %06x", gstate.indexAddr);
|
||||
break;
|
||||
|
||||
case GE_CMD_PRIM:
|
||||
{
|
||||
u32 count = data & 0xFFFF;
|
||||
u32 type = data >> 16;
|
||||
static const char* types[7] = {
|
||||
"POINTS=0,",
|
||||
"LINES=1,",
|
||||
"LINE_STRIP=2,",
|
||||
"TRIANGLES=3,",
|
||||
"TRIANGLE_STRIP=4,",
|
||||
"TRIANGLE_FAN=5,",
|
||||
"RECTANGLES=6,",
|
||||
};
|
||||
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate.vertexAddr, gstate.indexAddr);
|
||||
}
|
||||
break;
|
||||
|
||||
// The arrow and other rotary items in Puzbob are bezier patches, strangely enough.
|
||||
case GE_CMD_BEZIER:
|
||||
{
|
||||
int bz_ucount = data & 0xFF;
|
||||
int bz_vcount = (data >> 8) & 0xFF;
|
||||
DEBUG_LOG(G3D,"DL DRAW BEZIER: %i x %i", bz_ucount, bz_vcount);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_SPLINE:
|
||||
{
|
||||
int sp_ucount = data & 0xFF;
|
||||
int sp_vcount = (data >> 8) & 0xFF;
|
||||
int sp_utype = (data >> 16) & 0x3;
|
||||
int sp_vtype = (data >> 18) & 0x3;
|
||||
//drawSpline(sp_ucount, sp_vcount, sp_utype, sp_vtype);
|
||||
DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_JUMP:
|
||||
{
|
||||
u32 target = ((gstate.base << 8) | (op & 0xFFFFFC)) & 0x0FFFFFFF;
|
||||
DEBUG_LOG(G3D,"DL CMD JUMP - %08x to %08x", dcontext.pc, target);
|
||||
dcontext.pc = target - 4; // pc will be increased after we return, counteract that
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_CALL:
|
||||
{
|
||||
u32 retval = dcontext.pc + 4;
|
||||
stack[stackptr++] = retval;
|
||||
u32 target = ((gstate.base << 8) | (op & 0xFFFFFC)) & 0xFFFFFFF;
|
||||
DEBUG_LOG(G3D,"DL CMD CALL - %08x to %08x, ret=%08x", dcontext.pc, target, retval);
|
||||
dcontext.pc = target - 4; // pc will be increased after we return, counteract that
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_RET:
|
||||
//TODO : debug!
|
||||
{
|
||||
u32 target = stack[--stackptr] & 0xFFFFFFF;
|
||||
DEBUG_LOG(G3D,"DL CMD RET - from %08x to %08x", dcontext.pc, target);
|
||||
dcontext.pc = target - 4;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_SIGNAL:
|
||||
ERROR_LOG(G3D, "DL GE_CMD_SIGNAL %08x", data & 0xFFFFFF);
|
||||
{
|
||||
// int behaviour = (data >> 16) & 0xFF;
|
||||
// int signal = data & 0xFFFF;
|
||||
}
|
||||
|
||||
// This should generate a GE Interrupt
|
||||
// __TriggerInterrupt(PSP_GE_INTR);
|
||||
|
||||
// Apparently, these callbacks should be done in a special interrupt way.
|
||||
//for (size_t i = 0; i < signalCallbacks.size(); i++)
|
||||
//{
|
||||
// __KernelNotifyCallback(-1, signalCallbacks[i].first, signal);
|
||||
//}
|
||||
|
||||
break;
|
||||
|
||||
case GE_CMD_BJUMP:
|
||||
// bounding box jump. Let's just not jump, for now.
|
||||
DEBUG_LOG(G3D,"DL BBOX JUMP - unimplemented");
|
||||
break;
|
||||
|
||||
case GE_CMD_BOUNDINGBOX:
|
||||
// bounding box test. Let's do nothing.
|
||||
DEBUG_LOG(G3D,"DL BBOX TEST - unimplemented");
|
||||
break;
|
||||
|
||||
case GE_CMD_ORIGIN:
|
||||
gstate.offsetAddr = dcontext.pc & 0xFFFFFF;
|
||||
break;
|
||||
|
||||
case GE_CMD_VERTEXTYPE:
|
||||
DEBUG_LOG(G3D,"DL SetVertexType: %06x", data);
|
||||
// This sets through-mode or not, as well.
|
||||
break;
|
||||
|
||||
case GE_CMD_OFFSETADDR:
|
||||
// offsetAddr = data<<8;
|
||||
break;
|
||||
|
||||
|
||||
case GE_CMD_FINISH:
|
||||
DEBUG_LOG(G3D,"DL CMD FINISH");
|
||||
// Trigger the finish callbacks
|
||||
{
|
||||
// Apparently, these callbacks should be done in a special interrupt way.
|
||||
|
||||
//for (size_t i = 0; i < finishCallbacks.size(); i++)
|
||||
//{
|
||||
// __KernelNotifyCallback(-1, finishCallbacks[i].first, 0);
|
||||
//}
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_END:
|
||||
DEBUG_LOG(G3D,"DL CMD END");
|
||||
{
|
||||
switch (prev >> 24)
|
||||
{
|
||||
case GE_CMD_FINISH:
|
||||
finished = true;
|
||||
break;
|
||||
default:
|
||||
DEBUG_LOG(G3D,"Ah, not finished: %06x", prev & 0xFFFFFF);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// This should generate a Reading Ended interrupt
|
||||
// __TriggerInterrupt(PSP_GE_INTR);
|
||||
|
||||
break;
|
||||
|
||||
case GE_CMD_REGION1:
|
||||
{
|
||||
int x1 = data & 0x3ff;
|
||||
int y1 = data >> 10;
|
||||
//topleft
|
||||
DEBUG_LOG(G3D,"DL Region TL: %d %d", x1, y1);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_REGION2:
|
||||
{
|
||||
int x2 = data & 0x3ff;
|
||||
int y2 = data >> 10;
|
||||
DEBUG_LOG(G3D,"DL Region BR: %d %d", x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_CLIPENABLE:
|
||||
DEBUG_LOG(G3D, "DL Clip Enable: %i (ignoring)", data);
|
||||
//we always clip, this is opengl
|
||||
break;
|
||||
|
||||
case GE_CMD_CULLFACEENABLE:
|
||||
DEBUG_LOG(G3D, "DL CullFace Enable: %i (ignoring)", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXTUREMAPENABLE:
|
||||
DEBUG_LOG(G3D, "DL Texture map enable: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_LIGHTINGENABLE:
|
||||
DEBUG_LOG(G3D, "DL Lighting enable: %i", data);
|
||||
data += 1;
|
||||
//We don't use OpenGL lighting
|
||||
break;
|
||||
|
||||
case GE_CMD_FOGENABLE:
|
||||
DEBUG_LOG(G3D, "DL Fog Enable: %i", gstate.fogEnable);
|
||||
break;
|
||||
|
||||
case GE_CMD_DITHERENABLE:
|
||||
DEBUG_LOG(G3D, "DL Dither Enable: %i", gstate.ditherEnable);
|
||||
break;
|
||||
|
||||
case GE_CMD_OFFSETX:
|
||||
DEBUG_LOG(G3D, "DL Offset X: %i", gstate.offsetx);
|
||||
break;
|
||||
|
||||
case GE_CMD_OFFSETY:
|
||||
DEBUG_LOG(G3D, "DL Offset Y: %i", gstate.offsety);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXSCALEU:
|
||||
gstate.uScale = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate.uScale);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXSCALEV:
|
||||
gstate.vScale = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate.vScale);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXOFFSETU:
|
||||
gstate.uOff = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate.uOff);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXOFFSETV:
|
||||
gstate.vOff = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate.vOff);
|
||||
break;
|
||||
|
||||
case GE_CMD_SCISSOR1:
|
||||
{
|
||||
int x1 = data & 0x3ff;
|
||||
int y1 = data >> 10;
|
||||
DEBUG_LOG(G3D, "DL Scissor TL: %i, %i", x1,y1);
|
||||
}
|
||||
break;
|
||||
case GE_CMD_SCISSOR2:
|
||||
{
|
||||
int x2 = data & 0x3ff;
|
||||
int y2 = data >> 10;
|
||||
DEBUG_LOG(G3D, "DL Scissor BR: %i, %i", x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_MINZ:
|
||||
DEBUG_LOG(G3D, "DL MinZ: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MAXZ:
|
||||
DEBUG_LOG(G3D, "DL MaxZ: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_FRAMEBUFPTR:
|
||||
{
|
||||
u32 ptr = op & 0xFFE000;
|
||||
DEBUG_LOG(G3D, "DL FramebufPtr: %08x", ptr);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_FRAMEBUFWIDTH:
|
||||
{
|
||||
u32 w = data & 0xFFFFFF;
|
||||
DEBUG_LOG(G3D, "DL FramebufWidth: %i", w);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_FRAMEBUFPIXFORMAT:
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXADDR0:
|
||||
gstate.textureChanged=true;
|
||||
case GE_CMD_TEXADDR1:
|
||||
case GE_CMD_TEXADDR2:
|
||||
case GE_CMD_TEXADDR3:
|
||||
case GE_CMD_TEXADDR4:
|
||||
case GE_CMD_TEXADDR5:
|
||||
case GE_CMD_TEXADDR6:
|
||||
case GE_CMD_TEXADDR7:
|
||||
DEBUG_LOG(G3D,"DL Texture address %i: %06x", cmd-GE_CMD_TEXADDR0, data);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXBUFWIDTH0:
|
||||
gstate.textureChanged=true;
|
||||
case GE_CMD_TEXBUFWIDTH1:
|
||||
case GE_CMD_TEXBUFWIDTH2:
|
||||
case GE_CMD_TEXBUFWIDTH3:
|
||||
case GE_CMD_TEXBUFWIDTH4:
|
||||
case GE_CMD_TEXBUFWIDTH5:
|
||||
case GE_CMD_TEXBUFWIDTH6:
|
||||
case GE_CMD_TEXBUFWIDTH7:
|
||||
DEBUG_LOG(G3D,"DL Texture BUFWIDTHess %i: %06x", cmd-GE_CMD_TEXBUFWIDTH0, data);
|
||||
break;
|
||||
|
||||
case GE_CMD_CLUTADDR:
|
||||
//DEBUG_LOG(G3D,"CLUT base addr: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_CLUTADDRUPPER:
|
||||
DEBUG_LOG(G3D,"DL CLUT addr: %08x", ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF));
|
||||
break;
|
||||
|
||||
case GE_CMD_LOADCLUT:
|
||||
{
|
||||
u32 clutAttr = ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF);
|
||||
if (clutAttr)
|
||||
{
|
||||
u16 *clut = (u16*)Memory::GetPointer(clutAttr);
|
||||
if (clut) {
|
||||
int numColors = 16 * (data&0x3F);
|
||||
memcpy(&gstate.paletteMem[0], clut, numColors * 2);
|
||||
}
|
||||
DEBUG_LOG(G3D,"DL Clut load: %i palettes", data);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_LOG(G3D,"DL Empty Clut load");
|
||||
}
|
||||
// Should hash and invalidate all paletted textures on use
|
||||
}
|
||||
break;
|
||||
|
||||
// case GE_CMD_TRANSFERSRC:
|
||||
|
||||
case GE_CMD_TRANSFERSRCW:
|
||||
{
|
||||
u32 xferSrc = gstate.transfersrc | ((data&0xFF0000)<<8);
|
||||
u32 xferSrcW = gstate.transfersrcw & 1023;
|
||||
DEBUG_LOG(G3D,"Block Transfer Src: %08x W: %i", xferSrc, xferSrcW);
|
||||
break;
|
||||
}
|
||||
// case GE_CMD_TRANSFERDST:
|
||||
|
||||
case GE_CMD_TRANSFERDSTW:
|
||||
{
|
||||
u32 xferDst= gstate.transferdst | ((data&0xFF0000)<<8);
|
||||
u32 xferDstW = gstate.transferdstw & 1023;
|
||||
DEBUG_LOG(G3D,"Block Transfer Dest: %08x W: %i", xferDst, xferDstW);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERSRCPOS:
|
||||
{
|
||||
u32 x = (data & 1023)+1;
|
||||
u32 y = ((data>>10) & 1023)+1;
|
||||
DEBUG_LOG(G3D, "DL Block Transfer Src Rect TL: %i, %i", x, y);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERDSTPOS:
|
||||
{
|
||||
u32 x = (data & 1023)+1;
|
||||
u32 y = ((data>>10) & 1023)+1;
|
||||
DEBUG_LOG(G3D, "DL Block Transfer Dest Rect TL: %i, %i", x, y);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERSIZE:
|
||||
{
|
||||
u32 w = (data & 1023)+1;
|
||||
u32 h = ((data>>10) & 1023)+1;
|
||||
DEBUG_LOG(G3D, "DL Block Transfer Rect Size: %i x %i", w, h);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERSTART:
|
||||
{
|
||||
DEBUG_LOG(G3D, "DL Texture Transfer Start: PixFormat %i", data);
|
||||
// TODO: Here we should check if the transfer overlaps a framebuffer or any textures,
|
||||
// and take appropriate action. If not, this should just be a block transfer within
|
||||
// GPU memory which could be implemented by a copy loop.
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TEXSIZE0:
|
||||
gstate.textureChanged=true;
|
||||
gstate.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
|
||||
gstate.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
|
||||
//fall thru - ignoring the mipmap sizes for now
|
||||
case GE_CMD_TEXSIZE1:
|
||||
case GE_CMD_TEXSIZE2:
|
||||
case GE_CMD_TEXSIZE3:
|
||||
case GE_CMD_TEXSIZE4:
|
||||
case GE_CMD_TEXSIZE5:
|
||||
case GE_CMD_TEXSIZE6:
|
||||
case GE_CMD_TEXSIZE7:
|
||||
DEBUG_LOG(G3D,"DL Texture Size: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ZBUFPTR:
|
||||
{
|
||||
u32 ptr = op & 0xFFE000;
|
||||
DEBUG_LOG(G3D,"Zbuf Ptr: %06x", ptr);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_ZBUFWIDTH:
|
||||
{
|
||||
u32 w = data & 0xFFFFFF;
|
||||
DEBUG_LOG(G3D,"Zbuf Width: %i", w);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_AMBIENTCOLOR:
|
||||
DEBUG_LOG(G3D,"DL Ambient Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_AMBIENTALPHA:
|
||||
DEBUG_LOG(G3D,"DL Ambient Alpha: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALAMBIENT:
|
||||
DEBUG_LOG(G3D,"DL Material Ambient Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALDIFFUSE:
|
||||
DEBUG_LOG(G3D,"DL Material Diffuse Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALEMISSIVE:
|
||||
DEBUG_LOG(G3D,"DL Material Emissive Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALSPECULAR:
|
||||
DEBUG_LOG(G3D,"DL Material Specular Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALALPHA:
|
||||
DEBUG_LOG(G3D,"DL Material Alpha Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALSPECULARCOEF:
|
||||
DEBUG_LOG(G3D,"DL Material specular coef: %f", getFloat24(data));
|
||||
break;
|
||||
|
||||
case GE_CMD_LIGHTTYPE0:
|
||||
case GE_CMD_LIGHTTYPE1:
|
||||
case GE_CMD_LIGHTTYPE2:
|
||||
case GE_CMD_LIGHTTYPE3:
|
||||
DEBUG_LOG(G3D,"DL Light %i type: %06x", cmd-GE_CMD_LIGHTTYPE0, data);
|
||||
break;
|
||||
|
||||
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
|
||||
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
||||
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
||||
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
||||
{
|
||||
int n = cmd - GE_CMD_LX0;
|
||||
int l = n / 3;
|
||||
int c = n % 3;
|
||||
float val = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
|
||||
gstate.lightpos[l][c] = val;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
|
||||
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
|
||||
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
||||
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
||||
{
|
||||
int n = cmd - GE_CMD_LDX0;
|
||||
int l = n / 3;
|
||||
int c = n % 3;
|
||||
float val = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
|
||||
gstate.lightdir[l][c] = val;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
|
||||
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
|
||||
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
|
||||
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
|
||||
{
|
||||
int n = cmd - GE_CMD_LKA0;
|
||||
int l = n / 3;
|
||||
int c = n % 3;
|
||||
float val = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
|
||||
gstate.lightatt[l][c] = val;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
|
||||
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
|
||||
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
|
||||
{
|
||||
float r = (float)(data>>16)/255.0f;
|
||||
float g = (float)((data>>8) & 0xff)/255.0f;
|
||||
float b = (float)(data & 0xff)/255.0f;
|
||||
|
||||
int l = (cmd - GE_CMD_LAC0) / 3;
|
||||
int t = (cmd - GE_CMD_LAC0) % 3;
|
||||
gstate.lightColor[t][l].r = r;
|
||||
gstate.lightColor[t][l].g = g;
|
||||
gstate.lightColor[t][l].b = b;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWPORTX1:
|
||||
case GE_CMD_VIEWPORTY1:
|
||||
case GE_CMD_VIEWPORTZ1:
|
||||
case GE_CMD_VIEWPORTX2:
|
||||
case GE_CMD_VIEWPORTY2:
|
||||
case GE_CMD_VIEWPORTZ2:
|
||||
DEBUG_LOG(G3D,"DL Viewport param %i: %f", cmd-GE_CMD_VIEWPORTX1, getFloat24(data));
|
||||
break;
|
||||
case GE_CMD_LIGHTENABLE0:
|
||||
case GE_CMD_LIGHTENABLE1:
|
||||
case GE_CMD_LIGHTENABLE2:
|
||||
case GE_CMD_LIGHTENABLE3:
|
||||
DEBUG_LOG(G3D,"DL Light %i enable: %d", cmd-GE_CMD_LIGHTENABLE0, data);
|
||||
break;
|
||||
case GE_CMD_CULL:
|
||||
DEBUG_LOG(G3D,"DL cull: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_LMODE:
|
||||
DEBUG_LOG(G3D,"DL Shade mode: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_PATCHDIVISION:
|
||||
gstate.patch_div_s = data & 0xFF;
|
||||
gstate.patch_div_t = (data >> 8) & 0xFF;
|
||||
DEBUG_LOG(G3D, "DL Patch subdivision: %i x %i", gstate.patch_div_s, gstate.patch_div_t);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALUPDATE:
|
||||
DEBUG_LOG(G3D,"DL Material Update: %d", data);
|
||||
break;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// CLEARING
|
||||
//////////////////////////////////////////////////////////////////
|
||||
case GE_CMD_CLEARMODE:
|
||||
// If it becomes a performance problem, check diff&1
|
||||
DEBUG_LOG(G3D,"DL Clear mode: %06x", data);
|
||||
break;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ALPHA BLENDING
|
||||
//////////////////////////////////////////////////////////////////
|
||||
case GE_CMD_ALPHABLENDENABLE:
|
||||
DEBUG_LOG(G3D,"DL Alpha blend enable: %d", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BLENDMODE:
|
||||
DEBUG_LOG(G3D,"DL Blend mode: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BLENDFIXEDA:
|
||||
DEBUG_LOG(G3D,"DL Blend fix A: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BLENDFIXEDB:
|
||||
DEBUG_LOG(G3D,"DL Blend fix B: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ALPHATESTENABLE:
|
||||
DEBUG_LOG(G3D,"DL Alpha test enable: %d", data);
|
||||
// This is done in the shader.
|
||||
break;
|
||||
|
||||
case GE_CMD_ALPHATEST:
|
||||
DEBUG_LOG(G3D,"DL Alpha test settings");
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXFUNC:
|
||||
{
|
||||
DEBUG_LOG(G3D,"DL TexFunc %i", data&7);
|
||||
/*
|
||||
int m=GL_MODULATE;
|
||||
switch (data & 7)
|
||||
{
|
||||
case 0: m=GL_MODULATE; break;
|
||||
case 1: m=GL_DECAL; break;
|
||||
case 2: m=GL_BLEND; break;
|
||||
case 3: m=GL_REPLACE; break;
|
||||
case 4: m=GL_ADD; break;
|
||||
}*/
|
||||
|
||||
/*
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);*/
|
||||
break;
|
||||
}
|
||||
case GE_CMD_TEXFILTER:
|
||||
{
|
||||
int min = data & 7;
|
||||
int mag = (data >> 8) & 1;
|
||||
DEBUG_LOG(G3D,"DL TexFilter min: %i mag: %i", min, mag);
|
||||
}
|
||||
|
||||
break;
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Z/STENCIL TESTING
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
case GE_CMD_ZTESTENABLE:
|
||||
DEBUG_LOG(G3D,"DL Z test enable: %d", data & 1);
|
||||
break;
|
||||
|
||||
case GE_CMD_STENCILTESTENABLE:
|
||||
DEBUG_LOG(G3D,"DL Stencil test enable: %d", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ZTEST:
|
||||
{
|
||||
//glDepthFunc(ztests[data&7]);
|
||||
DEBUG_LOG(G3D,"DL Z test mode: %i", data);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_MORPHWEIGHT0:
|
||||
case GE_CMD_MORPHWEIGHT1:
|
||||
case GE_CMD_MORPHWEIGHT2:
|
||||
case GE_CMD_MORPHWEIGHT3:
|
||||
case GE_CMD_MORPHWEIGHT4:
|
||||
case GE_CMD_MORPHWEIGHT5:
|
||||
case GE_CMD_MORPHWEIGHT6:
|
||||
case GE_CMD_MORPHWEIGHT7:
|
||||
{
|
||||
int index = cmd - GE_CMD_MORPHWEIGHT0;
|
||||
float weight = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
|
||||
gstate.morphWeights[index] = weight;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_DITH0:
|
||||
case GE_CMD_DITH1:
|
||||
case GE_CMD_DITH2:
|
||||
case GE_CMD_DITH3:
|
||||
DEBUG_LOG(G3D,"DL DitherMatrix %i = %06x",cmd-GE_CMD_DITH0,data);
|
||||
break;
|
||||
|
||||
case GE_CMD_WORLDMATRIXNUMBER:
|
||||
DEBUG_LOG(G3D,"DL World matrix # %i", data);
|
||||
gstate.worldmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_WORLDMATRIXDATA:
|
||||
DEBUG_LOG(G3D,"DL World matrix data # %f", getFloat24(data));
|
||||
gstate.worldMatrix[gstate.worldmtxnum++] = getFloat24(data);
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWMATRIXNUMBER:
|
||||
DEBUG_LOG(G3D,"DL VIEW matrix # %i", data);
|
||||
gstate.viewmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWMATRIXDATA:
|
||||
DEBUG_LOG(G3D,"DL VIEW matrix data # %f", getFloat24(data));
|
||||
gstate.viewMatrix[gstate.viewmtxnum++] = getFloat24(data);
|
||||
break;
|
||||
|
||||
case GE_CMD_PROJMATRIXNUMBER:
|
||||
DEBUG_LOG(G3D,"DL PROJECTION matrix # %i", data);
|
||||
gstate.projmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_PROJMATRIXDATA:
|
||||
DEBUG_LOG(G3D,"DL PROJECTION matrix data # %f", getFloat24(data));
|
||||
gstate.projMatrix[gstate.projmtxnum++] = getFloat24(data);
|
||||
break;
|
||||
|
||||
case GE_CMD_TGENMATRIXNUMBER:
|
||||
DEBUG_LOG(G3D,"DL TGEN matrix # %i", data);
|
||||
gstate.texmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_TGENMATRIXDATA:
|
||||
DEBUG_LOG(G3D,"DL TGEN matrix data # %f", getFloat24(data));
|
||||
gstate.tgenMatrix[gstate.texmtxnum++] = getFloat24(data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BONEMATRIXNUMBER:
|
||||
DEBUG_LOG(G3D,"DL BONE matrix #%i", data);
|
||||
gstate.boneMatrixNumber = data;
|
||||
break;
|
||||
|
||||
case GE_CMD_BONEMATRIXDATA:
|
||||
DEBUG_LOG(G3D,"DL BONE matrix data #%i %f", gstate.boneMatrixNumber, getFloat24(data));
|
||||
gstate.boneMatrix[gstate.boneMatrixNumber++] = getFloat24(data);
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG(G3D,"DL Unknown: %08x @ %08x", op, dcontext.pc);
|
||||
break;
|
||||
|
||||
//ETC...
|
||||
}
|
||||
}
|
||||
|
||||
bool NullGPU::InterpretList()
|
||||
{
|
||||
// Reset stackptr for safety
|
||||
stackptr = 0;
|
||||
u32 op = 0;
|
||||
prev = 0;
|
||||
finished = false;
|
||||
while (!finished)
|
||||
{
|
||||
if (dcontext.pc == dcontext.stallAddr)
|
||||
return false;
|
||||
|
||||
op = Memory::ReadUnchecked_U32(dcontext.pc); //read from memory
|
||||
u32 cmd = op >> 24;
|
||||
u32 diff = op ^ gstate.cmdmem[cmd];
|
||||
gstate.cmdmem[cmd] = op; // crashes if I try to put the whole op there??
|
||||
|
||||
ExecuteOp(op, diff);
|
||||
|
||||
dcontext.pc += 4;
|
||||
prev = op;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
33
GPU/Null/NullGpu.h
Normal file
33
GPU/Null/NullGpu.h
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2012- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../GPUInterface.h"
|
||||
|
||||
class ShaderManager;
|
||||
|
||||
class NullGPU : public GPUInterface
|
||||
{
|
||||
public:
|
||||
virtual u32 EnqueueList(u32 listpc, u32 stall);
|
||||
virtual void UpdateStall(int listid, u32 newstall);
|
||||
virtual void ExecuteOp(u32 op, u32 diff);
|
||||
virtual bool InterpretList();
|
||||
private:
|
||||
bool ProcessDLQueue();
|
||||
};
|
@ -76,6 +76,7 @@ LOCAL_SRC_FILES := \
|
||||
$(SRC)/GPU/GLES/ShaderManager.cpp \
|
||||
$(SRC)/GPU/GLES/VertexShaderGenerator.cpp \
|
||||
$(SRC)/GPU/GLES/FragmentShaderGenerator.cpp \
|
||||
$(SRC)/GPU/Null/NullGpu.cpp \
|
||||
$(SRC)/Core/ELF/ElfReader.cpp \
|
||||
$(SRC)/Core/ELF/PrxDecrypter.cpp \
|
||||
$(SRC)/Core/HW/MemoryStick.cpp \
|
||||
|
Loading…
Reference in New Issue
Block a user