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Make the EstimateDrawingSize() simpler
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@ -618,34 +618,25 @@ static void EstimateDrawingSize(int &drawing_width, int &drawing_height) {
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DEBUG_LOG(SCEGE,"viewport : %ix%i, region : %ix%i , scissor: %ix%i, stride: %i, %i", viewport_width,viewport_height, region_width, region_height, scissor_width, scissor_height, fb_stride, gstate.isModeThrough());
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// Viewport may return 0x0 for example FF Type-0 and we set it to 480x272
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// Viewport may return 0x0 for example FF Type-0 / God of War and we set it to 480x272
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if (viewport_width <= 1 && viewport_height <=1) {
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viewport_width = default_width;
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viewport_height = default_height;
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}
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if (fb_stride > 0 && fb_stride < 512) {
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// Correct scissor size has to be used to render like character shadow in Mortal Kombat .
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if (fb_stride == scissor_width && region_width != scissor_width) {
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if (fb_stride > 0 && fb_stride <= 512) {
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if (fb_stride == viewport_width) {
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drawing_width = viewport_width;
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drawing_height = viewport_height;
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} else {
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drawing_width = scissor_width;
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drawing_height = scissor_height;
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} else {
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drawing_width = viewport_width;
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drawing_height = viewport_height;
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}
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} else {
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// Correct region size has to be used when fb_width equals to region_width for exmaple GTA/Midnight Club/MSG Peace Maker .
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if (fb_stride == region_width && region_width == viewport_width) {
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drawing_width = region_width;
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drawing_height = region_height;
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} else if (fb_stride == viewport_width) {
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drawing_width = viewport_width;
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drawing_height = viewport_height;
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} else {
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drawing_width = default_width;
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drawing_height = default_height;
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}
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drawing_width = default_width;
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drawing_height = default_height;
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}
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}
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void FramebufferManager::DestroyFramebuf(VirtualFramebuffer *v) {
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