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Add Auto-texture scaling
Update resource.h Update WndMainWindow.h Update WndMainWindow.cpp Update ppsspp.rc position fix Update TextureCache.cpp Update TextureCache.cpp
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03735c13b2
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@ -1437,7 +1437,12 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level, bool replac
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glPixelStorei(GL_UNPACK_ALIGNMENT, texByteAlign);
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glPixelStorei(GL_PACK_ALIGNMENT, texByteAlign);
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int scaleFactor = g_Config.iTexScalingLevel;
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int scaleFactor;
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//Auto-texture scale upto 5x rendering resolution
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if (g_Config.iTexScalingLevel == 0)
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scaleFactor = std::min(5, g_Config.iInternalResolution);
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else
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scaleFactor = g_Config.iTexScalingLevel;
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// Don't scale the PPGe texture.
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if (entry.addr > 0x05000000 && entry.addr < 0x08800000)
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@ -237,6 +237,9 @@ namespace MainWindow
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if (++g_Config.iInternalResolution > RESOLUTION_MAX)
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g_Config.iInternalResolution = 0;
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}
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if (g_Config.iTexScalingLevel == TEXSCALING_AUTO)
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setTexScalingMultiplier(0);
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ResizeDisplay(true, true);
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}
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@ -1211,7 +1214,8 @@ namespace MainWindow
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if (gpu)
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gpu->Resized();
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break;
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case ID_TEXTURESCALING_AUTO: setTexScalingMultiplier(TEXSCALING_AUTO); break;
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case ID_TEXTURESCALING_OFF: setTexScalingMultiplier(TEXSCALING_OFF); break;
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case ID_TEXTURESCALING_2X: setTexScalingMultiplier(TEXSCALING_2X); break;
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case ID_TEXTURESCALING_3X: setTexScalingMultiplier(TEXSCALING_3X); break;
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@ -1640,20 +1644,21 @@ namespace MainWindow
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}
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static const int texscalingitems[] = {
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ID_TEXTURESCALING_AUTO,
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ID_TEXTURESCALING_OFF,
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ID_TEXTURESCALING_2X,
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ID_TEXTURESCALING_3X,
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ID_TEXTURESCALING_4X,
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ID_TEXTURESCALING_5X,
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};
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if(g_Config.iTexScalingLevel < TEXSCALING_OFF)
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g_Config.iTexScalingLevel = TEXSCALING_OFF;
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if(g_Config.iTexScalingLevel < TEXSCALING_AUTO)
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g_Config.iTexScalingLevel = TEXSCALING_AUTO;
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else if(g_Config.iTexScalingLevel > TEXSCALING_MAX)
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g_Config.iTexScalingLevel = TEXSCALING_MAX;
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for (int i = 0; i < ARRAY_SIZE(texscalingitems); i++) {
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CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel - 1) ? MF_CHECKED : MF_UNCHECKED));
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CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel) ? MF_CHECKED : MF_UNCHECKED));
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}
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static const int texscalingtypeitems[] = {
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@ -39,7 +39,8 @@ namespace MainWindow
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RESOLUTION_8X = 8,
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RESOLUTION_9X = 9,
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RESOLUTION_MAX = 10,
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TEXSCALING_AUTO = 0,
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TEXSCALING_OFF = 1,
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TEXSCALING_2X = 2,
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TEXSCALING_3X = 3,
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@ -65,4 +66,5 @@ namespace MainWindow
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void _ViewFullScreen(HWND hWnd);
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void _ViewNormal(HWND hWnd);
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void TranslateMenus();
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void setTexScalingMultiplier(int level);
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}
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@ -472,6 +472,7 @@ BEGIN
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POPUP "Texture Scaling"
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BEGIN
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MENUITEM "Off", ID_TEXTURESCALING_OFF
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MENUITEM "Auto", ID_TEXTURESCALING_AUTO
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MENUITEM "&2x", ID_TEXTURESCALING_2X
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MENUITEM "&3x", ID_TEXTURESCALING_3X
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MENUITEM "&4x", ID_TEXTURESCALING_4X
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@ -293,6 +293,7 @@
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#define IDC_GEDBG_STEPTEX 40133
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#define IDC_GEDBG_STEPFRAME 40134
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#define IDC_GEDBG_BREAKTEX 40135
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#define ID_TEXTURESCALING_AUTO 40136
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// Dummy option to let the buffered rendering hotkey cycle through all the options.
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#define ID_OPTIONS_BUFFEREDRENDERINGDUMMY 40500
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