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GLSL ES: Extensions must go first. Fixes #13620
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@ -96,6 +96,10 @@ void ShaderWriter::Preamble(const char **gl_extensions, size_t num_gl_extensions
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break;
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default: // OpenGL
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F("#version %d%s\n", lang_.glslVersionNumber, lang_.gles && lang_.glslES30 ? " es" : "");
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// IMPORTANT! Extensions must be the first thing after #version.
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for (size_t i = 0; i < num_gl_extensions; i++) {
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F("%s\n", gl_extensions[i]);
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}
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switch (stage_) {
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case ShaderStage::Fragment:
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C("#define DISCARD discard\n");
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@ -109,9 +113,6 @@ void ShaderWriter::Preamble(const char **gl_extensions, size_t num_gl_extensions
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}
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break;
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}
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for (size_t i = 0; i < num_gl_extensions; i++) {
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F("%s\n", gl_extensions[i]);
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}
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if (!lang_.gles) {
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C("#define lowp\n");
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C("#define mediump\n");
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