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Rename the new warmup variable from #14091
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@ -79,7 +79,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "ShaderColorBitmask", &flags_.ShaderColorBitmask);
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CheckSetting(iniFile, gameID, "DisableFirstFrameReadback", &flags_.DisableFirstFrameReadback);
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CheckSetting(iniFile, gameID, "DisableRangeCulling", &flags_.DisableRangeCulling);
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CheckSetting(iniFile, gameID, "MpegWarmUpForGodEaterSeries", &flags_.MpegWarmUpForGodEaterSeries);
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CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp);
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}
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void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
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@ -77,7 +77,7 @@ struct CompatFlags {
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bool ShaderColorBitmask;
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bool DisableFirstFrameReadback;
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bool DisableRangeCulling;
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bool MpegWarmUpForGodEaterSeries;
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bool MpegAvcWarmUp;
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};
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class IniFile;
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@ -1587,7 +1587,7 @@ static int sceMpegGetAvcAu(u32 mpeg, u32 streamId, u32 auAddr, u32 attrAddr)
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return -1;
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}
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if (PSP_CoreParameter().compat.flags().MpegWarmUpForGodEaterSeries) {
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if (PSP_CoreParameter().compat.flags().MpegAvcWarmUp) {
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if (ctx->mpegwarmUp == 0) {
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DEBUG_LOG(ME, "sceMpegGetAvcAu(%08x, %08x, %08x, %08x): warming up", mpeg, streamId, auAddr, attrAddr);
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ctx->mpegwarmUp++;
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@ -989,7 +989,7 @@ UCES00001 = true
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UCKS45008 = true
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NPJG00059 = true
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[MpegWarmUpForGodEaterSeries]
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[MpegAvcWarmUp]
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# God Eater issue #13527 ,It is custom mpeg library that required sceMpegGetAvcAu return ERROR_MPEG_NO_DATA but break FIFA 14 issue #14086
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# God Eater 1
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ULJS00237 = true
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