Rename the new warmup variable from #14091

This commit is contained in:
Henrik Rydgård 2021-02-09 16:11:59 +01:00
parent 8b05561076
commit 8b101ae4a1
4 changed files with 4 additions and 4 deletions

View File

@ -79,7 +79,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "ShaderColorBitmask", &flags_.ShaderColorBitmask);
CheckSetting(iniFile, gameID, "DisableFirstFrameReadback", &flags_.DisableFirstFrameReadback);
CheckSetting(iniFile, gameID, "DisableRangeCulling", &flags_.DisableRangeCulling);
CheckSetting(iniFile, gameID, "MpegWarmUpForGodEaterSeries", &flags_.MpegWarmUpForGodEaterSeries);
CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp);
}
void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {

View File

@ -77,7 +77,7 @@ struct CompatFlags {
bool ShaderColorBitmask;
bool DisableFirstFrameReadback;
bool DisableRangeCulling;
bool MpegWarmUpForGodEaterSeries;
bool MpegAvcWarmUp;
};
class IniFile;

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@ -1587,7 +1587,7 @@ static int sceMpegGetAvcAu(u32 mpeg, u32 streamId, u32 auAddr, u32 attrAddr)
return -1;
}
if (PSP_CoreParameter().compat.flags().MpegWarmUpForGodEaterSeries) {
if (PSP_CoreParameter().compat.flags().MpegAvcWarmUp) {
if (ctx->mpegwarmUp == 0) {
DEBUG_LOG(ME, "sceMpegGetAvcAu(%08x, %08x, %08x, %08x): warming up", mpeg, streamId, auAddr, attrAddr);
ctx->mpegwarmUp++;

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@ -989,7 +989,7 @@ UCES00001 = true
UCKS45008 = true
NPJG00059 = true
[MpegWarmUpForGodEaterSeries]
[MpegAvcWarmUp]
# God Eater issue #13527 ,It is custom mpeg library that required sceMpegGetAvcAu return ERROR_MPEG_NO_DATA but break FIFA 14 issue #14086
# God Eater 1
ULJS00237 = true