Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over).

This commit is contained in:
The Dax 2013-08-09 08:04:13 -04:00
parent cfe5b18475
commit 8b6790187d
5 changed files with 15 additions and 15 deletions

View File

@ -134,7 +134,7 @@ void Config::Load(const char *iniFileName)
sound->Get("Enable", &bEnableSound, true);
sound->Get("EnableAtrac3plus", &bEnableAtrac3plus, true);
sound->Get("VolumeBGM", &iBGMVolume, 7);
sound->Get("VolumeSFX", &iSEVolume, 7);
sound->Get("VolumeSFX", &iSFXVolume, 7);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Get("ShowStick", &bShowAnalogStick, false);
@ -260,7 +260,7 @@ void Config::Save()
sound->Set("Enable", bEnableSound);
sound->Set("EnableAtrac3plus", bEnableAtrac3plus);
sound->Set("VolumeBGM", iBGMVolume);
sound->Set("VolumeSFX", iSEVolume);
sound->Set("VolumeSFX", iSFXVolume);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Set("ShowStick", bShowAnalogStick);

View File

@ -98,7 +98,7 @@ public:
// Sound
bool bEnableSound;
bool bEnableAtrac3plus;
int iSEVolume;
int iSFXVolume;
int iBGMVolume;
// UI

View File

@ -414,7 +414,7 @@ void SasInstance::Mix(u32 outAddr, u32 inAddr, int leftVol, int rightVol) {
// Resample to the correct pitch, writing exactly "grainSize" samples.
u32 sampleFrac = voice.sampleFrac;
const int MAX_CONFIG_VOLUME = 20;
int volumeShift = (MAX_CONFIG_VOLUME - g_Config.iSEVolume);
int volumeShift = (MAX_CONFIG_VOLUME - g_Config.iSFXVolume);
if (volumeShift < 0) volumeShift = 0;
for (int i = 0; i < grainSize; i++) {
// For now: nearest neighbour, not even using the resample history at all.

View File

@ -259,7 +259,7 @@ void GameSettingsScreen::CreateViews() {
audioSettings->Add(new CheckBox(&g_Config.bEnableSound, a->T("Enable Sound")));
audioSettings->Add(new CheckBox(&g_Config.bEnableAtrac3plus, a->T("Enable Atrac3+")));
audioSettings->Add(new PopupSliderChoice(&g_Config.iSEVolume, 0, 8, a->T("FX volume"), screenManager()));
audioSettings->Add(new PopupSliderChoice(&g_Config.iSFXVolume, 0, 8, a->T("SFX volume"), screenManager()));
audioSettings->Add(new PopupSliderChoice(&g_Config.iBGMVolume, 0, 8, a->T("BGM volume"), screenManager()));
// Control
@ -336,7 +336,7 @@ void GlobalSettingsScreen::CreateViews() {
LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
list->Add(new ItemHeader("General"));
list->Add(new CheckBox(&g_Config.bNewUI, gs->T("Enable New UI")));
list->Add(new CheckBox(&enableReports_, gs->T("Enable Errors Reporting")));
list->Add(new CheckBox(&enableReports_, gs->T("Enable Compatibility Server Reports")));
list->Add(new CheckBox(&g_Config.bEnableCheats, gs->T("Enable Cheats")));
list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
list->Add(new Choice(gs->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);

View File

@ -873,7 +873,7 @@ void AudioScreen::render() {
y+=10;
char bgmvol[256];
sprintf(bgmvol, "%s %i", a->T("BGM Volume :"), g_Config.iBGMVolume);
sprintf(bgmvol, "%s: %i", a->T("BGM Volume"), g_Config.iBGMVolume);
ui_draw2d.DrawTextShadow(UBUNTU24, bgmvol, x, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
HLinear hlinear1(x + 250, y, 20);
if (UIButton(GEN_ID, hlinear1, 80, 0, a->T("Auto"), ALIGN_LEFT))
@ -885,18 +885,18 @@ void AudioScreen::render() {
if (g_Config.iBGMVolume < 8)
g_Config.iBGMVolume += 1;
y+=20;
char sevol[256];
sprintf(sevol, "%s %i", a->T("SE Volume :"), g_Config.iSEVolume);
ui_draw2d.DrawTextShadow(UBUNTU24, sevol, x, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
char sfxvol[256];
sprintf(sfxvol, "%s: %i", a->T("SFX Volume"), g_Config.iSFXVolume);
ui_draw2d.DrawTextShadow(UBUNTU24, sfxvol, x, y += stride, 0xFFFFFFFF, ALIGN_LEFT);
HLinear hlinear2(x + 250, y, 20);
if (UIButton(GEN_ID, hlinear2, 80, 0, a->T("Auto"), ALIGN_LEFT))
g_Config.iSEVolume = 3;
g_Config.iSFXVolume = 3;
if (UIButton(GEN_ID, hlinear2, 50, 0, a->T("-1"), ALIGN_LEFT))
if (g_Config.iSEVolume > 1)
g_Config.iSEVolume -= 1;
if (g_Config.iSFXVolume > 1)
g_Config.iSFXVolume -= 1;
if (UIButton(GEN_ID, hlinear2, 50, 0, a->T("+1"), ALIGN_LEFT))
if (g_Config.iSEVolume < 8)
g_Config.iSEVolume += 1;
if (g_Config.iSFXVolume < 8)
g_Config.iSFXVolume += 1;
y+=10;