mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
iOS Objective-C code dump.
ViewController courtesy of rock88. Made modifications for simplification and code-style. Still missing some files (eg. images). Also, CMake is not set up correctly yet.
This commit is contained in:
parent
a9eb6cf4a4
commit
8ba2769d5e
@ -410,6 +410,16 @@ if(ANDROID)
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native/android/native-audio-so.h)
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target_link_libraries(native_audio OpenSLES)
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# No target
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elseif(IOS)
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set(nativeExtra ${nativeExtra}
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ios/main.m
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ios/AppDelegate.m
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ios/AppDelegate.h
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ios/ViewController.mm
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ios/ViewController.h)
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set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework CoreGraphics -framework QuartzCore -framework OpenGLES -framework UIKit")
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# No target
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# set(TargetBin PPSSPP)
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elseif(USING_QT_UI)
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# Currently unused
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find_package(Qt4 COMPONENTS QtMultimedia QtOpenGL QtGui QtCore)
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@ -433,9 +443,7 @@ elseif(SDL_FOUND)
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elseif(PANDORA)
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set(nativeExtraLibs ${nativeExtraLibs} pthread EGL X11)
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endif()
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if(NOT IOS) # No target
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set(TargetBin PPSSPPSDL)
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endif()
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else()
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message(FATAL_ERROR "Could not find SDL. Failing.")
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endif()
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@ -950,4 +958,9 @@ endif()
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file(INSTALL ${NativeAssets} DESTINATION assets)
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# code signing
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if (IOS)
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set_target_properties(${NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST PPSSPP-Info.plist XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer: My Name")
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endif()
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#include(CPack)
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13
ios/AppDelegate.h
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13
ios/AppDelegate.h
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@ -0,0 +1,13 @@
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// AppDelegate.h boilerplate
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#import <UIKit/UIKit.h>
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@class ViewController;
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@property (strong, nonatomic) UIWindow *window;
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@property (strong, nonatomic) ViewController *viewController;
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@end
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25
ios/AppDelegate.m
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25
ios/AppDelegate.m
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@ -0,0 +1,25 @@
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// AppDelegate.m boilerplate
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#import "AppDelegate.h"
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#import "ViewController.h"
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@implementation AppDelegate
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- (void)dealloc
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{
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[_window release];
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[_viewController release];
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[super dealloc];
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
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self.viewController = [[[ViewController alloc] init] autorelease];
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self.window.rootViewController = self.viewController;
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[self.window makeKeyAndVisible];
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return YES;
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}
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@end
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46
ios/PPSSPP-Info.plist
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46
ios/PPSSPP-Info.plist
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@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIdentifier</key>
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<string>com.rock88dev.${PRODUCT_NAME:rfc1034identifier}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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</array>
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<key>UIStatusBarHidden</key>
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<true/>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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9
ios/PPSSPP-Prefix.pch
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9
ios/PPSSPP-Prefix.pch
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@ -0,0 +1,9 @@
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#import <Availability.h>
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#ifndef __IPHONE_4_0
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#warning "This project uses features only available in iOS SDK 4.0 and later."
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#endif
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#ifdef __OBJC__
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#import <Foundation/Foundation.h>
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#endif
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8
ios/ViewController.h
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8
ios/ViewController.h
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// ViewController.h boilerplate
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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@interface ViewController : GLKViewController
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@end
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241
ios/ViewController.mm
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241
ios/ViewController.mm
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@ -0,0 +1,241 @@
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//
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// ViewController.m
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//
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// Created by rock88
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// Modified by xSacha
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//
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#import "ViewController.h"
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#import <GLKit/GLKit.h>
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "net/resolve.h"
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#include "ui_atlas.h"
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#include "ui/screen.h"
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#include "Config.h"
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#include "gfx_es2/fbo.h"
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#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
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extern void UIUpdateMouse(int i, float x, float y, bool down);
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float dp_xscale = 1.0f;
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float dp_yscale = 1.0f;
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static uint32_t pad_buttons_async_set = 0;
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static uint32_t pad_buttons_async_clear = 0;
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extern ScreenManager *screenManager;
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InputState input_state;
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extern std::string ram_temp_file;
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@interface ViewController ()
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@property (strong, nonatomic) EAGLContext *context;
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@property (nonatomic,retain) NSString* documentsPath;
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@property (nonatomic,retain) NSString* bundlePath;
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@property (nonatomic,retain) NSMutableArray* touches;
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@end
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@implementation ViewController
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@synthesize documentsPath,bundlePath,touches;
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- (id)init
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{
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self = [super init];
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if (self) {
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self.touches = [[[NSMutableArray alloc] init] autorelease];
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self.documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
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self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/"];
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memset(&input_state, 0, sizeof(input_state));
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net::Init();
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ram_temp_file = [[NSTemporaryDirectory() stringByAppendingPathComponent:@"ram_tmp.file"] fileSystemRepresentation];
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NativeInit(0, NULL, [self.bundlePath UTF8String], [self.documentsPath UTF8String], NULL);
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}
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return self;
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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self.view.frame = [[UIScreen mainScreen] bounds];
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self.view.multipleTouchEnabled = YES;
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self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];
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GLKView *view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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[EAGLContext setCurrentContext:self.context];
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float scale = [UIScreen mainScreen].scale;
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CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
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if (size.height > size.width) {
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float h = size.height;
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size.height = size.width;
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size.width = h;
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}
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g_dpi = (IS_IPAD() ? 200 : 150) * scale;
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g_dpi_scale = 240.0f / (float)g_dpi;
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pixel_xres = size.width * scale;
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pixel_yres = size.height * scale;
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pixel_in_dps = (float)pixel_xres / (float)dp_xres;
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dp_xres = pixel_xres * g_dpi_scale;
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dp_yres = pixel_yres * g_dpi_scale;
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NativeInitGraphics();
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dp_xscale = (float)dp_xres / (float)pixel_xres;
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dp_yscale = (float)dp_yres / (float)pixel_yres;
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/*
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UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease];
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[self.view addGestureRecognizer:gesture];
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*/
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}
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- (void)viewDidUnload
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{
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[super viewDidUnload];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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- (void)didReceiveMemoryWarning
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{
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[super didReceiveMemoryWarning];
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}
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- (void)dealloc
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{
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[self viewDidUnload];
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self.touches = nil;
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self.documentsPath = nil;
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self.bundlePath = nil;
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NativeShutdown();
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[super dealloc];
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
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{
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return YES;
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}
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//static BOOL menuDown = NO;
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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lock_guard guard(input_state.lock);
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input_state.pad_buttons |= pad_buttons_async_set;
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input_state.pad_buttons &= ~pad_buttons_async_clear;
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UpdateInputState(&input_state);
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{
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lock_guard guard(input_state.lock);
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UIUpdateMouse(0, input_state.pointer_x[0], input_state.pointer_y[0], input_state.pointer_down[0]);
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screenManager->update(input_state);
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}
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{
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lock_guard guard(input_state.lock);
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EndInputState(&input_state);
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}
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NativeRender();
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time_update();
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}
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- (void)swipeGesture:(id)sender
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{
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// TODO: Use a swipe gesture to handle BACK
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/*
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pad_buttons_async_set |= PAD_BUTTON_MENU;
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pad_buttons_async_clear &= PAD_BUTTON_MENU;
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int64_t delayInSeconds = 1.5;
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dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
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dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
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pad_buttons_async_set &= PAD_BUTTON_MENU;
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pad_buttons_async_clear |= PAD_BUTTON_MENU;
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});
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if (g_Config.bBufferedRendering)
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fbo_unbind();
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screenManager->push(new InGameMenuScreen());
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*/
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}
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- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
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{
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lock_guard guard(input_state.lock);
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float scale = [UIScreen mainScreen].scale;
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float scaledX = (int)(x * dp_xscale) * scale;
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float scaledY = (int)(y * dp_yscale) * scale;
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input_state.pointer_x[pointerId] = scaledX;
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input_state.pointer_y[pointerId] = scaledY;
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if (code == 1) {
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input_state.pointer_down[pointerId] = true;
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} else if (code == 2) {
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input_state.pointer_down[pointerId] = false;
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}
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input_state.mouse_valid = true;
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}
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- (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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[self.touches addObject:touch];
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CGPoint point = [touch locationInView:self.view];
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[self touchX:point.x y:point.y code:1 pointerId:[self.touches indexOfObject:touch]];
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}
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}
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- (void)touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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CGPoint point = [touch locationInView:self.view];
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[self touchX:point.x y:point.y code:0 pointerId:[self.touches indexOfObject:touch]];
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}
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}
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- (void)touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in _touches) {
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CGPoint point = [touch locationInView:self.view];
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[self touchX:point.x y:point.y code:2 pointerId:[self.touches indexOfObject:touch]];
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[self.touches removeObject:touch];
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}
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}
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void LaunchBrowser(char const* url)
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{
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
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}
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void EnableFZ(){};
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void DisableFZ(){};
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@end
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@ -141,7 +141,7 @@ set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS su
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# set the architecture for iOS
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# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
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if (${IOS_PLATFORM} STREQUAL "OS")
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set (IOS_ARCH armv6 armv7)
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set (IOS_ARCH armv7)
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else (${IOS_PLATFORM} STREQUAL "OS")
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set (IOS_ARCH i386)
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endif (${IOS_PLATFORM} STREQUAL "OS")
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12
ios/main.m
Normal file
12
ios/main.m
Normal file
@ -0,0 +1,12 @@
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// main.m boilerplate
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#import <UIKit/UIKit.h>
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#import "AppDelegate.h"
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int main(int argc, char *argv[])
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{
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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