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fix a bug :/
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@ -1440,7 +1440,11 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level, bool replac
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int scaleFactor;
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//Auto-texture scale upto 5x rendering resolution
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if (g_Config.iTexScalingLevel == 0)
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#ifndef USING_GLES2
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scaleFactor = std::min(5, g_Config.iInternalResolution);
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#else
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scaleFactor = std::min(3, g_Config.iInternalResolution);
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#endif
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else
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scaleFactor = g_Config.iTexScalingLevel;
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