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https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
CMake fix Fix the innosetup and zip scripts for the new assets location
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@ -1780,7 +1780,7 @@ if (TargetBin)
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# TODO: there must a native way to copy these.
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# Now this is very prone to errors when changes occur.
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# Also better to have assets under Resources dir for OS X.
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file(GLOB_RECURSE FLASH0_FILES flash0/*)
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file(GLOB_RECURSE FLASH0_FILES assets/flash0/*)
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file(GLOB_RECURSE LANG_FILES assets/lang/*)
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file(GLOB_RECURSE SHADER_FILES assets/shaders/*)
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@ -1805,7 +1805,7 @@ endif()
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# installs
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if(NOT ANDROID)
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file(INSTALL ${NativeAssets} DESTINATION assets)
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file(INSTALL flash0 DESTINATION assets)
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file(INSTALL assets/flash0 DESTINATION assets)
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endif()
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# packaging and code signing
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if(IOS)
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@ -637,7 +637,7 @@ void InitSysDirectories() {
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const std::string path = File::GetExeDirectory();
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// Mount a filesystem
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g_Config.flash0Directory = path + "flash0/";
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g_Config.flash0Directory = path + "assets/flash0/";
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// Detect the "My Documents"(XP) or "Documents"(on Vista/7/8) folder.
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#if PPSSPP_PLATFORM(UWP)
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@ -353,7 +353,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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config = "./config";
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g_Config.memStickDirectory = config + "/ppsspp/";
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g_Config.flash0Directory = File::GetExeDirectory() + "/flash0/";
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g_Config.flash0Directory = File::GetExeDirectory() + "/assets/flash0/";
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#endif
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if (cache_dir && strlen(cache_dir)) {
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@ -16,7 +16,7 @@ REM Not distributing the 10 version because it's not compatible with older Windo
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copy dx9sdk\8.1\Redist\D3D\x64\d3dcompiler_47.dll .
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copy dx9sdk\8.1\Redist\D3D\x86\d3dcompiler_47.dll .\d3dcompiler_47.x86.dll
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@echo on
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zip --recurse-paths %name% assets flash0 PPSSPPWindows.exe PPSSPPWindows64.exe d3dcompiler_47.dll d3dcompiler_47.x86.dll README.md
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zip --recurse-paths %name% assets PPSSPPWindows.exe PPSSPPWindows64.exe d3dcompiler_47.dll d3dcompiler_47.x86.dll README.md
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@echo off
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del d3dcompiler_47.dll d3dcompiler_v47.x86.dll
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@ -365,7 +365,7 @@ int main(int argc, const char* argv[])
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}
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// Or else, maybe in the executable's dir.
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if (!File::Exists(g_Config.flash0Directory))
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g_Config.flash0Directory = File::GetExeDirectory() + "flash0/";
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g_Config.flash0Directory = File::GetExeDirectory() + "assets/flash0/";
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if (screenshotFilename != 0)
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headlessHost->SetComparisonScreenshot(screenshotFilename);
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@ -23,7 +23,7 @@ Source: "notinstalled.txt"; DestName: "installed.txt"; DestDir: "{app}";
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Source: "assets\*.*"; DestDir: "{app}\assets"
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Source: "assets\shaders\*.*"; DestDir: "{app}\assets\shaders"
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Source: "assets\lang\*.ini"; DestDir: "{app}\assets\lang"
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Source: "flash0\font\*.*"; DestDir: "{app}\flash0\font"
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Source: "assets\flash0\font\*.*"; DestDir: "{app}\assets\flash0\font"
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Source: "dx9sdk\8.1\Redist\D3D\x64\d3dcompiler_47.dll"; DestDir: "{app}"
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Source: "dx9sdk\8.1\Redist\D3D\x86\d3dcompiler_47.dll"; DestName: "d3dcompiler_47.x86.dll"; DestDir: "{app}"
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