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Oops, got these backwards.
Surprising this didn't break as much as expected. Mostly broke the 60 FPS limit hack.
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@ -67,7 +67,7 @@ inline s64 usToCycles(u64 us) {
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}
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inline s64 cyclesToUs(s64 cycles) {
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return (cycles * CPU_HZ) / 1000000;
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return (cycles * 1000000) / CPU_HZ;
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}
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namespace CoreTiming
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