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synced 2024-11-23 05:19:56 +00:00
Update screen.
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parent
9814b1d6d2
commit
8d692f26e0
@ -834,11 +834,17 @@ void GamePauseScreen::sendMessage(const char *message, const char *value) {
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}
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void UmdReplaceScreen::CreateViews() {
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Margins actionMenuMargins(0, 100, 15, 0);
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I18NCategory *m = GetI18NCategory("MainMenu");
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64);
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(1.0));
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leftColumn->SetClip(true);
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins));
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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rightColumnItems->SetSpacing(0.0f);
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rightColumn->Add(rightColumnItems);
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ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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@ -860,6 +866,9 @@ void UmdReplaceScreen::CreateViews() {
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tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
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tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
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rightColumnItems->Add(new Choice(m->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
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rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
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if (g_Config.recentIsos.size() > 0) {
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leftColumn->SetCurrentTab(0);
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}else{
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@ -867,8 +876,8 @@ void UmdReplaceScreen::CreateViews() {
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}
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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leftColumn->ReplaceLayoutParams(new LinearLayoutParams(1.0));
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root_->Add(leftColumn);
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root_->Add(rightColumn);
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}
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void UmdReplaceScreen::update(InputState &input) {
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@ -882,6 +891,15 @@ UI::EventReturn UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn UmdReplaceScreen:: OnCancel(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_CANCEL);
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return UI::EVENT_DONE;
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}
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UI::EventReturn UmdReplaceScreen:: OnGameSettings(UI::EventParams &e) {
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screenManager()->push(new GameSettingsScreen(""));
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return UI::EVENT_DONE;
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}
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UI::EventReturn UmdReplaceScreen:: OnGameSelectedInstant(UI::EventParams &e) {
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__UmdReplace(e.s);
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screenManager()->finishDialog(this, DR_OK);
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@ -101,4 +101,7 @@ protected:
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private:
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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UI::EventReturn OnCancel(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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};
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