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https://github.com/hrydgard/ppsspp.git
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Extract RecreateDescriptorPool()
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parent
3750327054
commit
8e0e5f9aa6
@ -424,6 +424,37 @@ void DrawEngineVulkan::SetLineWidth(float lineWidth) {
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pipelineManager_->SetLineWidth(lineWidth);
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}
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VkResult DrawEngineVulkan::RecreateDescriptorPool(FrameData &frame, int newSize) {
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// Reallocate this desc pool larger, and "wipe" the cache. We might lose a tiny bit of descriptor set reuse but
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// only for this frame.
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if (frame.descPool) {
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DEBUG_LOG(G3D, "Reallocating desc pool from %d to %d", frame.descPoolSize, newSize);
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vulkan_->Delete().QueueDeleteDescriptorPool(frame.descPool);
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frame.descSets.Clear();
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frame.descCount = 0;
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}
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frame.descPoolSize = newSize;
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VkDescriptorPoolSize dpTypes[3];
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dpTypes[0].descriptorCount = frame.descPoolSize * 3;
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dpTypes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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dpTypes[1].descriptorCount = frame.descPoolSize * 2; // Don't use these for tess anymore, need max two per set.
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dpTypes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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dpTypes[2].descriptorCount = frame.descPoolSize;
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dpTypes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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VkDescriptorPoolCreateInfo dp = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
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dp.pNext = nullptr;
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dp.flags = 0; // Don't want to mess around with individually freeing these.
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// We zap the whole pool every few frames.
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dp.maxSets = frame.descPoolSize;
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dp.pPoolSizes = dpTypes;
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dp.poolSizeCount = ARRAY_SIZE(dpTypes);
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VkResult res = vkCreateDescriptorPool(vulkan_->GetDevice(), &dp, nullptr, &frame.descPool);
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return res;
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}
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VkDescriptorSet DrawEngineVulkan::GetOrCreateDescriptorSet(VkImageView imageView, VkSampler sampler, VkBuffer base, VkBuffer light, VkBuffer bone, bool tess) {
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DescriptorSetKey key;
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key.imageView_ = imageView;
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@ -445,37 +476,10 @@ VkDescriptorSet DrawEngineVulkan::GetOrCreateDescriptorSet(VkImageView imageView
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}
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if (!frame.descPool || frame.descPoolSize < frame.descCount + 1) {
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// Reallocate this desc pool larger, and "wipe" the cache. We might lose a tiny bit of descriptor set reuse but
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// only for this frame.
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if (frame.descPool) {
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DEBUG_LOG(G3D, "Reallocating desc pool from %d to %d", frame.descPoolSize, frame.descPoolSize * 2);
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vulkan_->Delete().QueueDeleteDescriptorPool(frame.descPool);
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frame.descSets.Clear();
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frame.descCount = 0;
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}
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frame.descPoolSize *= 2;
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VkDescriptorPoolSize dpTypes[3];
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dpTypes[0].descriptorCount = frame.descPoolSize * 3;
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dpTypes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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dpTypes[1].descriptorCount = frame.descPoolSize * 2; // Don't use these for tess anymore, need max two per set.
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dpTypes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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dpTypes[2].descriptorCount = frame.descPoolSize;
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dpTypes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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VkDescriptorPoolCreateInfo dp = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
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dp.pNext = nullptr;
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dp.flags = 0; // Don't want to mess around with individually freeing these.
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// We zap the whole pool every few frames.
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dp.maxSets = frame.descPoolSize;
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dp.pPoolSizes = dpTypes;
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dp.poolSizeCount = ARRAY_SIZE(dpTypes);
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VkResult res = vkCreateDescriptorPool(vulkan_->GetDevice(), &dp, nullptr, &frame.descPool);
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VkResult res = RecreateDescriptorPool(frame, frame.descPoolSize * 2);
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assert(res == VK_SUCCESS);
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}
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// Didn't find one in the frame descriptor set cache, let's make a new one.
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// We wipe the cache on every frame.
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@ -195,6 +195,7 @@ private:
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void DestroyDeviceObjects();
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void DecodeVertsToPushBuffer(VulkanPushBuffer *push, uint32_t *bindOffset, VkBuffer *vkbuf);
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VkResult RecreateDescriptorPool(FrameData &frame, int newSize);
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void DoFlush();
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void UpdateUBOs(FrameData *frame);
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