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Build fix for most platforms. New libkirk file.
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@ -592,6 +592,8 @@ endif()
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add_library(kirk STATIC
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ext/libkirk/AES.c
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ext/libkirk/AES.h
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ext/libkirk/amctrl.c
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ext/libkirk/amctrl.h
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ext/libkirk/SHA1.c
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ext/libkirk/SHA1.h
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ext/libkirk/bn.c
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@ -54,6 +54,7 @@ LOCAL_SRC_FILES := \
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$(SRC)/native/android/app-android.cpp \
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$(SRC)/ext/disarm.cpp \
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$(SRC)/ext/libkirk/AES.c \
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$(SRC)/ext/libkirk/amctrl.c \
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$(SRC)/ext/libkirk/SHA1.c \
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$(SRC)/ext/libkirk/bn.c \
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$(SRC)/ext/libkirk/ec.c \
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@ -167,7 +167,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
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// Packed assets are included in app/native/ dir
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VFSRegister("", new DirectoryAssetReader("app/native/assets/"));
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#elif defined(IOS)
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VFSRegister("", new DirectoryAssetReader(external_directory);
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VFSRegister("", new DirectoryAssetReader(external_directory));
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#else
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VFSRegister("", new DirectoryAssetReader("assets/"));
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#endif
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