Build fix for most platforms. New libkirk file.

This commit is contained in:
Sacha 2013-02-25 00:45:10 +10:00
parent 25a37e40dd
commit 8ea497d59a
3 changed files with 4 additions and 1 deletions

View File

@ -592,6 +592,8 @@ endif()
add_library(kirk STATIC
ext/libkirk/AES.c
ext/libkirk/AES.h
ext/libkirk/amctrl.c
ext/libkirk/amctrl.h
ext/libkirk/SHA1.c
ext/libkirk/SHA1.h
ext/libkirk/bn.c

View File

@ -54,6 +54,7 @@ LOCAL_SRC_FILES := \
$(SRC)/native/android/app-android.cpp \
$(SRC)/ext/disarm.cpp \
$(SRC)/ext/libkirk/AES.c \
$(SRC)/ext/libkirk/amctrl.c \
$(SRC)/ext/libkirk/SHA1.c \
$(SRC)/ext/libkirk/bn.c \
$(SRC)/ext/libkirk/ec.c \

View File

@ -167,7 +167,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
// Packed assets are included in app/native/ dir
VFSRegister("", new DirectoryAssetReader("app/native/assets/"));
#elif defined(IOS)
VFSRegister("", new DirectoryAssetReader(external_directory);
VFSRegister("", new DirectoryAssetReader(external_directory));
#else
VFSRegister("", new DirectoryAssetReader("assets/"));
#endif