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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Remove asserts from OpenSL init. Expose error inside audio settings
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8ae3f5eb41
commit
90cb284837
@ -80,6 +80,14 @@
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#include "Windows/W32Util/ShellUtil.h"
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#endif
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#if PPSSPP_PLATFORM(ANDROID)
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#include "android/jni/AndroidAudio.h"
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extern AndroidAudioState *g_audioState;
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#endif
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GameSettingsScreen::GameSettingsScreen(const Path &gamePath, std::string gameID, bool editThenRestore)
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: UIDialogScreenWithGameBackground(gamePath), gameID_(gameID), enableReports_(false), editThenRestore_(editThenRestore) {
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lastVertical_ = UseVerticalLayout();
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@ -640,6 +648,12 @@ void GameSettingsScreen::CreateViews() {
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#if defined(__ANDROID__)
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CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)")));
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extraAudio->SetEnabledPtr(&g_Config.bEnableSound);
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// Show OpenSL debug info
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const std::string audioErrorStr = AndroidAudio_GetErrorString(g_audioState);
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if (!audioErrorStr.empty()) {
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audioSettings->Add(new InfoItem(a->T("Audio Error"), audioErrorStr));
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}
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#endif
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// Control
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@ -132,3 +132,13 @@ bool AndroidAudio_Shutdown(AndroidAudioState *state) {
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INFO_LOG(AUDIO, "OpenSLWrap completely unloaded.");
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return true;
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}
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const std::string AndroidAudio_GetErrorString(AndroidAudioState *state) {
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if (!state) {
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return "No state";
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}
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if (!state->ctx) {
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return "No context";
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}
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return state->ctx->GetErrorString();
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include <string>
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#include <mutex>
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typedef int (*AndroidAudioCallback)(short *buffer, int num_samples);
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@ -8,19 +9,32 @@ class AudioContext {
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public:
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AudioContext(AndroidAudioCallback cb, int _FramesPerBuffer, int _SampleRate);
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virtual bool Init() { return false; }
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virtual int AudioRecord_Start(int sampleRate) { return false; };
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virtual int AudioRecord_Stop() { return false; };
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virtual bool AudioRecord_Start(int sampleRate) { return false; };
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virtual bool AudioRecord_Stop() { return false; };
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const std::string &GetErrorString() {
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std::unique_lock<std::mutex> lock(errorMutex_);
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return error_;
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}
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virtual ~AudioContext() {}
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protected:
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void SetErrorString(const std::string &error) {
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std::unique_lock<std::mutex> lock(errorMutex_);
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error_ = error;
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}
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AndroidAudioCallback audioCallback;
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int framesPerBuffer;
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int sampleRate;
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std::string error_ = "";
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std::mutex errorMutex_;
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};
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struct AndroidAudioState;
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// TODO: Get rid of this unnecessary wrapper layer from the old .so days
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// It's okay for optimalFramesPerBuffer and optimalSampleRate to be 0. Defaults will be used.
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AndroidAudioState *AndroidAudio_Init(AndroidAudioCallback cb, int optimalFramesPerBuffer, int optimalSampleRate);
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bool AndroidAudio_Recording_SetSampleRate(AndroidAudioState *state, int sampleRate);
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@ -30,3 +44,4 @@ bool AndroidAudio_Recording_State(AndroidAudioState *state);
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bool AndroidAudio_Pause(AndroidAudioState *state);
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bool AndroidAudio_Resume(AndroidAudioState *state);
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bool AndroidAudio_Shutdown(AndroidAudioState *state);
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const std::string AndroidAudio_GetErrorString(AndroidAudioState *state);
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@ -10,6 +10,7 @@
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#include <SLES/OpenSLES_Android.h>
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "OpenSLContext.h"
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#include "Core/HLE/sceUsbMic.h"
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@ -19,18 +20,14 @@ void OpenSLContext::bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *c
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SLuint32 recordsState;
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result = (*ctx->recorderRecord)->GetRecordState(ctx->recorderRecord, &recordsState);
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if(result != SL_RESULT_SUCCESS) {
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ERROR_LOG(AUDIO, "GetRecordState error: %d", result);
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if (!CheckResultStatic(result, "GetRecordState error: %d"))
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return;
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}
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Microphone::addAudioData((uint8_t*) ctx->recordBuffer[ctx->activeRecordBuffer], ctx->recordBufferSize);
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if (recordsState == SL_RECORDSTATE_RECORDING) {
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result = (*ctx->recorderBufferQueue)->Enqueue(ctx->recorderBufferQueue, ctx->recordBuffer[ctx->activeRecordBuffer], ctx->recordBufferSize);
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if (result != SL_RESULT_SUCCESS) {
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ERROR_LOG(AUDIO, "Enqueue error: %d", result);
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}
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CheckResultStatic(result, "Enqueue error");
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}
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ctx->activeRecordBuffer += 1; // Switch buffer
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@ -61,7 +58,7 @@ void OpenSLContext::BqPlayerCallback(SLAndroidSimpleBufferQueueItf bq) {
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memset(buffer[curBuffer] + renderedFrames * 2, 0, byteCount);
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}
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SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeInBytes);
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CheckResult(result, StringFromFormat("Failed to enqueue: %d %d", renderedFrames, sizeInBytes).c_str());
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// Comment from sample code:
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// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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// which for this code example would indicate a programming error
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@ -82,27 +79,30 @@ bool OpenSLContext::Init() {
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SLresult result;
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// create engine
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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if (result != SL_RESULT_SUCCESS) {
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ERROR_LOG(AUDIO, "OpenSL: Failed to create the engine: %d", (int)result);
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if (!CheckResult(result, "slCreateEngine")) {
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engineObject = nullptr;
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return false;
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}
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "engine->Realize"))
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return false;
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "engine->GetInterface(ENGINE)"))
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return false;
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result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
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if (result != SL_RESULT_SUCCESS) {
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ERROR_LOG(AUDIO, "OpenSL: Failed to create output mix: %d", (int)result);
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if (!CheckResult(result, "engine->CreateOutputMix(ENGINE)")) {
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(*engineObject)->Destroy(engineObject);
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engineEngine = nullptr;
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engineObject = nullptr;
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return false;
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}
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "outputMix->Realize"))
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return false;
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// The constants, such as SL_SAMPLINGRATE_44_1, are just 44100000.
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SLuint32 sr = (SLuint32)sampleRate * 1000;
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@ -142,18 +142,23 @@ bool OpenSLContext::Init() {
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}
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result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "player->Realize"))
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return false; // TODO: Release stuff!
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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_assert_(SL_RESULT_SUCCESS == result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
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&bqPlayerBufferQueue);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "player->GetInterface(PLAY)"))
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return false; // TODO: Release stuff!
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, &bqPlayerBufferQueue);
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if (!CheckResult(result, "player->GetInterface(BUFFER_QUEUE)"))
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return false; // TODO: Release stuff!
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result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, &bqPlayerCallbackWrap, this);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "playerbq->RegisterCallback()"))
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return false; // TODO: Release stuff!
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "playerbq->GetInterface()"))
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return false; // TODO: Release stuff!
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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_assert_(SL_RESULT_SUCCESS == result);
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if (!CheckResult(result, "playerbq->SetPlayState(PLAYING)"))
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return false; // TODO: Release stuff!
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// Allocate and enqueue N empty buffers.
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for (int i = 0; i < NUM_BUFFERS; i++) {
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@ -172,9 +177,14 @@ bool OpenSLContext::Init() {
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return true;
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}
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int OpenSLContext::AudioRecord_Start(int sampleRate) {
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bool OpenSLContext::AudioRecord_Start(int sampleRate) {
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SLresult result;
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if (!engineEngine) {
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SetErrorString("AudioRecord_Start: No engine");
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return false;
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}
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// configure audio source
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SLDataLocator_IODevice loc_dev = {SL_DATALOCATOR_IODEVICE, SL_IODEVICE_AUDIOINPUT, SL_DEFAULTDEVICEID_AUDIOINPUT, NULL};
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SLDataSource audioSrc = {&loc_dev, NULL};
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@ -197,38 +207,29 @@ int OpenSLContext::AudioRecord_Start(int sampleRate) {
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const SLboolean req[1] = {SL_BOOLEAN_TRUE};
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result = (*engineEngine)->CreateAudioRecorder(engineEngine, &recorderObject, &audioSrc, &audioSnk,
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sizeof(id)/sizeof(id[0]), id, req);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "CreateAudioRecorder failed: %d", result);
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if (!CheckResult(result, "CreateAudioRecorder failed"))
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return false;
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}
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// realize the audio recorder
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result = (*recorderObject)->Realize(recorderObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "Realize failed: %d", result);
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if (!CheckResult(result, "recorderObject->Realize failed"))
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return false;
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}
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// get the record interface
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result = (*recorderObject)->GetInterface(recorderObject, SL_IID_RECORD, &recorderRecord);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "GetInterface(record) failed: %d", result);
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if (!CheckResult(result, "GetInterface(recorderObject) failed"))
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return false;
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}
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// get the buffer queue interface
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result = (*recorderObject)->GetInterface(recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, (void*) &recorderBufferQueue);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "GetInterface(queue interface) failed: %d", result);
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if (!CheckResult(result, "GetInterface(queue interface) failed"))
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return false;
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}
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// register callback on the buffer queue
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result = (*recorderBufferQueue)->RegisterCallback(recorderBufferQueue, &bqRecorderCallback, this);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "RegisterCallback failed: %d", result);
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if (!CheckResult(result, "RegisterCallback failed"))
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return false;
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}
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recordBufferSize = (44100 * 20 / 1000 * 2);
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for (int i = 0; i < NUM_BUFFERS; i++) {
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@ -236,22 +237,18 @@ int OpenSLContext::AudioRecord_Start(int sampleRate) {
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}
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for (int i = 0; i < NUM_BUFFERS; i++) {
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result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, recordBuffer[i], recordBufferSize);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "Enqueue failed: %d", result);
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if (!CheckResult(result, "Enqueue failed"))
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return false;
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}
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}
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result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_RECORDING);
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_assert_(SL_RESULT_SUCCESS == result);
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return true;
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return CheckResult(result, "SetRecordState(recording) failed");
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}
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int OpenSLContext::AudioRecord_Stop() {
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bool OpenSLContext::AudioRecord_Stop() {
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if (recorderRecord != nullptr) {
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SLresult result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
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_assert_(SL_RESULT_SUCCESS == result);
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CheckResult(result, "SetRecordState(stopped) failed");
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}
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if (recorderObject != nullptr) {
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(*recorderObject)->Destroy(recorderObject);
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@ -274,9 +271,7 @@ OpenSLContext::~OpenSLContext() {
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INFO_LOG(AUDIO, "OpenSL: Shutdown - stopping playback");
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SLresult result;
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_STOPPED);
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if (SL_RESULT_SUCCESS != result) {
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ERROR_LOG(AUDIO, "SetPlayState failed");
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}
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CheckResult(result, "SetPlayState(stopped) failed");
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}
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INFO_LOG(AUDIO, "OpenSL: Shutdown - deleting player object");
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@ -311,3 +306,22 @@ OpenSLContext::~OpenSLContext() {
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}
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INFO_LOG(AUDIO, "OpenSL: Shutdown - finished");
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}
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bool OpenSLContext::CheckResult(SLresult result, const char *str) {
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if (result != SL_RESULT_SUCCESS) {
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ERROR_LOG(AUDIO, "OpenSL failure (%s): %d", str, result);
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SetErrorString(str);
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return false;
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} else {
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return true;
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}
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}
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bool OpenSLContext::CheckResultStatic(SLresult result, const char *str) {
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if (result != SL_RESULT_SUCCESS) {
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ERROR_LOG(AUDIO, "OpenSL failure (%s): %d", str, result);
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return false;
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} else {
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return true;
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}
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}
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@ -10,11 +10,15 @@ public:
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OpenSLContext(AndroidAudioCallback cb, int framesPerBuffer, int sampleRate);
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bool Init() override;
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int AudioRecord_Start(int sampleRate) override;
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int AudioRecord_Stop() override;
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bool AudioRecord_Start(int sampleRate) override;
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bool AudioRecord_Stop() override;
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~OpenSLContext();
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private:
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bool CheckResult(SLresult result, const char *str);
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static bool CheckResultStatic(SLresult result, const char *str);
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// Should be no reason to need more than two buffers, but make it clear in the code.
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enum {
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NUM_BUFFERS = 2,
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@ -113,7 +113,7 @@ static std::atomic<int> emuThreadState((int)EmuThreadState::DISABLED);
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void UpdateRunLoopAndroid(JNIEnv *env);
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static AndroidAudioState *g_audioState;
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AndroidAudioState *g_audioState;
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struct FrameCommand {
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FrameCommand() {}
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