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Add missing SDL keycode translation pairs
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@ -1,7 +1,7 @@
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#include "util/const_map.h"
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#include <map>
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// TODO: fill out this with a full mapping
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// TODO: Add any missing keys
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static const std::map<int, int> KeyMapRawSDLtoNative = InitConstMap<int, int>
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(SDLK_p, KEYCODE_P)
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(SDLK_o, KEYCODE_O)
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@ -28,5 +28,68 @@ static const std::map<int, int> KeyMapRawSDLtoNative = InitConstMap<int, int>
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(SDLK_v, KEYCODE_V)
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(SDLK_c, KEYCODE_C)
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(SDLK_x, KEYCODE_X)
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(SDLK_z, KEYCODE_Z);
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(SDLK_z, KEYCODE_Z)
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(SDLK_COMMA, KEYCODE_COMMA)
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(SDLK_PERIOD, KEYCODE_PERIOD)
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(SDLK_LALT, KEYCODE_ALT_LEFT)
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(SDLK_RALT, KEYCODE_ALT_RIGHT)
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(SDLK_LSHIFT, KEYCODE_SHIFT_LEFT)
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(SDLK_RSHIFT, KEYCODE_SHIFT_RIGHT)
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(SDLK_TAB, KEYCODE_TAB)
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(SDLK_SPACE, KEYCODE_SPACE)
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(SDLK_RETURN, KEYCODE_ENTER)
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(SDLK_MINUS, KEYCODE_MINUS)
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(SDLK_EQUALS, KEYCODE_EQUALS)
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(SDLK_LEFTBRACKET, KEYCODE_LEFT_BRACKET)
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(SDLK_RIGHTBRACKET, KEYCODE_RIGHT_BRACKET)
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(SDLK_BACKSLASH, KEYCODE_BACKSLASH)
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(SDLK_SEMICOLON, KEYCODE_SEMICOLON)
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// (SDLK_, KEYCODE_APOSTROPHE) // I cannot find the SDL equiv
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(SDLK_SLASH, KEYCODE_SLASH)
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(SDLK_AT, KEYCODE_AT)
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(SDLK_PLUS, KEYCODE_PLUS)
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(SDLK_PAGEUP, KEYCODE_PAGE_UP)
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(SDLK_PAGEDOWN, KEYCODE_PAGE_DOWN)
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(SDLK_ESCAPE, KEYCODE_ESCAPE)
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(SDLK_DELETE, KEYCODE_FORWARD_DEL)
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(SDLK_LCTRL, KEYCODE_CTRL_LEFT)
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(SDLK_RCTRL, KEYCODE_CTRL_RIGHT)
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(SDLK_CAPSLOCK, KEYCODE_CAPS_LOCK)
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(SDLK_HOME, KEYCODE_MOVE_HOME)
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(SDLK_END, KEYCODE_MOVE_END)
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(SDLK_INSERT, KEYCODE_INSERT)
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/* Somehow these are undefined
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* on my comp?
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(SDLK_KP_0, KEYCODE_NUMPAD_0)
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(SDLK_KP_1, KEYCODE_NUMPAD_1)
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(SDLK_KP_2, KEYCODE_NUMPAD_2)
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(SDLK_KP_3, KEYCODE_NUMPAD_3)
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(SDLK_KP_4, KEYCODE_NUMPAD_4)
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(SDLK_KP_5, KEYCODE_NUMPAD_5)
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(SDLK_KP_6, KEYCODE_NUMPAD_6)
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(SDLK_KP_7, KEYCODE_NUMPAD_7)
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(SDLK_KP_8, KEYCODE_NUMPAD_8)
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(SDLK_KP_9, KEYCODE_NUMPAD_9)
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*/
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(SDLK_KP_DIVIDE, KEYCODE_NUMPAD_DIVIDE)
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(SDLK_KP_MULTIPLY, KEYCODE_NUMPAD_MULTIPLY)
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(SDLK_KP_MINUS, KEYCODE_NUMPAD_SUBTRACT)
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(SDLK_KP_PLUS, KEYCODE_NUMPAD_ADD)
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(SDLK_KP_PERIOD, KEYCODE_NUMPAD_DOT)
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(SDLK_KP_ENTER, KEYCODE_NUMPAD_ENTER)
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(SDLK_KP_EQUALS, KEYCODE_NUMPAD_EQUALS)
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(SDLK_1, KEYCODE_1)
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(SDLK_2, KEYCODE_2)
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(SDLK_3, KEYCODE_3)
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(SDLK_4, KEYCODE_4)
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(SDLK_5, KEYCODE_5)
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(SDLK_6, KEYCODE_6)
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(SDLK_7, KEYCODE_7)
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(SDLK_8, KEYCODE_8)
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(SDLK_9, KEYCODE_9)
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(SDLK_0, KEYCODE_0)
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(SDLK_LEFT, KEYCODE_DPAD_LEFT)
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(SDLK_UP, KEYCODE_DPAD_UP)
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(SDLK_RIGHT, KEYCODE_DPAD_RIGHT)
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(SDLK_DOWN, KEYCODE_DPAD_DOWN);
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@ -289,10 +289,12 @@ void SimulateGamepad(const uint8 *keys, InputState *input) {
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input->pad_lstick_y = 0;
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input->pad_rstick_x = 0;
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input->pad_rstick_y = 0;
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/*
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for (int b = 0; b < 14; b++) {
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if (keys[buttonMappings[b]])
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input->pad_buttons |= (1<<b);
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}
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*/
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#ifdef PANDORA
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if ((ljoy)||(rjoy)) {
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@ -74,7 +74,8 @@ void KeyQueueAttemptTranslatedAdd(int queue[],
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int key = AttemptTranslate(translation_table, platform_key);
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if (key == 0) {
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std::cerr << "Warning: Platform key code translation table missing %d";
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std::cerr << "Warning: Platform key code translation table missing "
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<< "(" << platform_key << ")\n";
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return;
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}
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