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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
Fix some type conversion warnings.
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d7e5b7956e
commit
913914a4c1
@ -481,7 +481,7 @@ const HLEFunction *GetSyscallInfo(MIPSOpcode op)
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ERROR_LOG(HLE, "Unknown syscall: Module: %s", modulenum > (int) moduleDB.size() ? "(unknown)" : moduleDB[modulenum].name);
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return NULL;
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}
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if (modulenum >= moduleDB.size()) {
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if (modulenum >= (int)moduleDB.size()) {
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ERROR_LOG(HLE, "Syscall had bad module number %i - probably executing garbage", modulenum);
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return NULL;
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}
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@ -271,7 +271,7 @@ void ControlMappingScreen::dialogFinished(const Screen *dialog, DialogResult res
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}
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void ControlMappingScreen::KeyMapped(int pspkey) { // Notification to let us refocus the same one after recreating views.
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for (int i = 0; i < mappers_.size(); i++) {
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for (size_t i = 0; i < mappers_.size(); i++) {
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if (mappers_[i]->GetPspKey() == pspkey)
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SetFocusedView(mappers_[i]);
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}
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@ -28,7 +28,7 @@ inline Tilt dampTilt(const Tilt &tilt, float deadzone, float xSensitivity, float
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//multiply sensitivity by 2 so that "overshoot" is possible. I personally prefer a
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//sensitivity >1 for kingdom hearts and < 1 for Gods Eater. so yes, overshoot is nice
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//to have.
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return Tilt(tiltInputCurve(tilt.x_, deadzone, 2.0 * xSensitivity), tiltInputCurve(tilt.y_, deadzone, 2.0 * ySensitivity));
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return Tilt(tiltInputCurve(tilt.x_, deadzone, 2.0f * xSensitivity), tiltInputCurve(tilt.y_, deadzone, 2.0f * ySensitivity));
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}
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inline float clamp(float f) {
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@ -44,7 +44,7 @@ Tilt TiltEventProcessor::NormalizeTilt(const Tilt &tilt){
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// Values are in metres per second. Divide by 9.8 to get 'g' value
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float maxX = 9.8f, maxY = 9.8f;
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#else
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float maxX = 1.0, maxY = 1.0;
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float maxX = 1.0f, maxY = 1.0f;
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#endif
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return Tilt(tilt.x_ / maxX, tilt.y_ / maxY);
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@ -58,11 +58,11 @@ Tilt TiltEventProcessor::GenTilt(const Tilt &baseTilt, const Tilt ¤tTilt,
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//invert x and y axes if needed
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if (invertX) {
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transformedTilt.x_ *= -1.0;
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transformedTilt.x_ *= -1.0f;
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}
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if (invertY) {
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transformedTilt.y_ *= -1.0;
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transformedTilt.y_ *= -1.0f;
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}
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//next, normalize the tilt values
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@ -98,7 +98,7 @@ void TiltEventProcessor::GenerateDPadEvent(const Tilt &tilt) {
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}
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int ctrlMask = 0;
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int direction = (int)(floorf((atan2f(tilt.y_, tilt.x_) / (2 * M_PI) * 8) + 0.5f)) & 7;
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int direction = (int)(floorf((atan2f(tilt.y_, tilt.x_) / (2.0f * (float)M_PI) * 8.0f) + 0.5f)) & 7;
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switch (direction) {
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case 0: ctrlMask |= CTRL_RIGHT; break;
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case 1: ctrlMask |= CTRL_RIGHT | CTRL_DOWN; break;
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@ -135,7 +135,7 @@ void TiltEventProcessor::GenerateActionButtonEvent(const Tilt &tilt) {
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return;
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}
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int direction = (int)(floorf((atan2f(tilt.y_, tilt.x_) / (2 * M_PI) * 4) + 0.5f)) & 3;
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int direction = (int)(floorf((atan2f(tilt.y_, tilt.x_) / (2.0f * (float)M_PI) * 4.0f) + 0.5f)) & 3;
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__CtrlButtonDown(buttons[direction]);
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};
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@ -149,7 +149,7 @@ DinputDevice::DinputDevice(int devnum) {
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}
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getDevices();
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if ( (devnum >= devices.size()) || FAILED(getPDI()->CreateDevice(devices.at(devnum).guidInstance, &pJoystick, NULL)))
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if ( (devnum >= (int)devices.size()) || FAILED(getPDI()->CreateDevice(devices.at(devnum).guidInstance, &pJoystick, NULL)))
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{
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return;
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}
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@ -189,7 +189,7 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
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};
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Matrix4x4 ortho;
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ortho.setOrtho(-(int)gstate_c.cutRTOffsetX, (frameWindow->TexWidth() - (int)gstate_c.cutRTOffsetX) * scale[0], frameWindow->TexHeight() * scale[1], 0, -1, 1);
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ortho.setOrtho(-(float)gstate_c.cutRTOffsetX, (frameWindow->TexWidth() - (int)gstate_c.cutRTOffsetX) * scale[0], frameWindow->TexHeight() * scale[1], 0, -1, 1);
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glUniformMatrix4fv(previewProgram->u_viewproj, 1, GL_FALSE, ortho.getReadPtr());
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glEnableVertexAttribArray(previewProgram->a_position);
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glVertexAttribPointer(previewProgram->a_position, 3, GL_FLOAT, GL_FALSE, sizeof(GPUDebugVertex), (float *)vertices.data() + 2);
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