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https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt.
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@ -411,7 +411,7 @@ static int DefaultAndroidHwScale() {
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int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
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int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
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int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
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int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
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if (xres < 960) {
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if (xres <= 960) {
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// Smaller than the PSP*2, let's go native.
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// Smaller than the PSP*2, let's go native.
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return 0;
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return 0;
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} else if (xres <= 480 * 3) { // 720p xres
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} else if (xres <= 480 * 3) { // 720p xres
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@ -193,6 +193,8 @@ void GameSettingsScreen::CreateViews() {
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#ifdef ANDROID
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#ifdef ANDROID
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static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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static const char *deviceResolutions[] = { "Native device resolution", "Auto (same as Rendering)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
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int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2;
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if (max_res_temp == 3)
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max_res_temp = 4; // At least allow 2x
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int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
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int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions));
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UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
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UI::PopupMultiChoice *hwscale = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAndroidHwScale, gr->T("Display Resolution (HW scaler)"), deviceResolutions, 0, max_res, gr->GetName(), screenManager()));
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hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
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hwscale->OnChoice.Handle(this, &GameSettingsScreen::OnHwScaleChange); // To refresh the display mode
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@ -396,6 +396,7 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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sz.y = NativeApp.getDesiredBackbufferHeight();
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sz.y = NativeApp.getDesiredBackbufferHeight();
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}
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}
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@SuppressWarnings("deprecation")
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@Override
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@Override
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public void onCreate(Bundle savedInstanceState) {
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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@ -452,13 +453,8 @@ public class NativeActivity extends Activity implements SurfaceHolder.Callback {
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if (Build.MANUFACTURER == "OUYA") {
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if (Build.MANUFACTURER == "OUYA") {
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mGLSurfaceView.getHolder().setFormat(PixelFormat.RGBX_8888);
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mGLSurfaceView.getHolder().setFormat(PixelFormat.RGBX_8888);
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mGLSurfaceView.setEGLConfigChooser(new NativeEGLConfigChooser());
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mGLSurfaceView.setEGLConfigChooser(new NativeEGLConfigChooser());
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} else {
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// Many devices require that we set a config chooser, despite the documentation
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// explicitly stating: "If no setEGLConfigChooser method is called, then by default the view will choose an RGB_888 surface with a depth buffer depth of at least 16 bits."
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// On these devices, I get these crashes: http://stackoverflow.com/questions/14167319/android-opengl-demo-no-config-chosen
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// So let's try it...
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mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 8);
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}
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}
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// Tried to mess around with config choosers here but fail completely on Xperia Play.
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mGLSurfaceView.setRenderer(nativeRenderer);
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mGLSurfaceView.setRenderer(nativeRenderer);
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setContentView(mGLSurfaceView);
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setContentView(mGLSurfaceView);
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@ -4,6 +4,7 @@ import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.egl.EGLDisplay;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView.EGLConfigChooser;
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import android.opengl.GLSurfaceView.EGLConfigChooser;
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import android.util.Log;
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import android.util.Log;
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@ -12,6 +13,9 @@ public class NativeEGLConfigChooser implements EGLConfigChooser {
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private static final int EGL_OPENGL_ES2_BIT = 4;
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private static final int EGL_OPENGL_ES2_BIT = 4;
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NativeEGLConfigChooser() {
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}
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private class ConfigAttribs {
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private class ConfigAttribs {
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EGLConfig config;
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EGLConfig config;
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public int red;
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public int red;
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@ -60,6 +64,7 @@ public class NativeEGLConfigChooser implements EGLConfigChooser {
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return attr;
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return attr;
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}
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}
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@Override
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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// The absolute minimum. We will do our best to choose a better config though.
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// The absolute minimum. We will do our best to choose a better config though.
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int[] configSpec = {
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int[] configSpec = {
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@ -70,6 +75,7 @@ public class NativeEGLConfigChooser implements EGLConfigChooser {
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EGL10.EGL_STENCIL_SIZE, 0,
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EGL10.EGL_STENCIL_SIZE, 0,
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EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
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EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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// EGL10.EGL_TRANSPARENT_TYPE, EGL10.EGL_NONE
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EGL10.EGL_NONE
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EGL10.EGL_NONE
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};
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};
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@ -98,8 +104,10 @@ public class NativeEGLConfigChooser implements EGLConfigChooser {
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configs[i].Log();
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configs[i].Log();
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}
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}
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// We now ignore destination alpha as a workaround for the Mali issue
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// We now ignore destination alpha as a workaround for the Mali issue
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// where we get badly composited if we use it.
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// where we get badly composited if we use it.
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// Though, that may be possible to fix by using EGL10.EGL_TRANSPARENT_TYPE, EGL10.EGL_NONE.
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// First, find our ideal configuration. Prefer depth.
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// First, find our ideal configuration. Prefer depth.
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for (int i = 0; i < configs.length; i++) {
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for (int i = 0; i < configs.length; i++) {
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